? NeatNit ● SmileBASIC Source User

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NeatNit

NeatNit Inactive

  1. NeatNit NeatNit posted on thread Mega Politically Correct Homebrew-persons' Thread I actually meant "did they fix smilebasic so it's not hackable anymore", sorry for the confusion...
  2. NeatNit NeatNit posted on thread Mega Politically Correct Homebrew-persons' Thread My 2 cents - I misinterpreted the title as being a statement, not a joke, and I never really min...
  3. NeatNit NeatNit posted on thread Mega Homebrewscum Thread can't say I agree with calling it "scum". Right now with smilebasic being targeted it did kind...
  4. NeatNit NeatNit posted on thread Mega Homebrewscum Thread Hey guys, long time no chat. Not really sure who changed the title of this thread or why, but...
  5. NeatNit NeatNit posted on thread Homebrew exploit now available for EVERYONE Me too, man. Me too. (dead serious) :(
  6. NeatNit NeatNit posted on thread Myers-Briggs Poll ISTJ, although I'm certainly not hardworking.
  7. NeatNit NeatNit posted on thread Account Creation Disabled title text: And what about all the people who won't be able to join the community because they...
  8. NeatNit NeatNit posted on thread A game using both displays without XSCREEN 4? What do you use if not BG?
  9. NeatNit NeatNit posted on thread Bug Reports No, they aren't, but I didn't discover this by changing a URL. I'm not sure why I didn't menti...
  10. NeatNit NeatNit posted on thread A game using both displays without XSCREEN 4? That's clever Square, that way you could use the same BGOFS for both screens!
  11. NeatNit NeatNit edited a post on thread Virtual RAM Question That's next to nothing by today's standards... Is it a desktop or a laptop? You should probabl...
  12. NeatNit NeatNit posted on thread Virtual RAM Question That's next to nothing by today's standards... Is it a desktop or a laptop? You should probabl...
  13. NeatNit NeatNit posted on thread Bug Reports When trying to access a high page by manipulating the URL: Severe database error(2): Result c...
  14. NeatNit NeatNit posted on thread Virtual RAM Question If you add enough VRAM, you WILL be able to run those programs but everything would run really s...
  15. NeatNit NeatNit edited a post on thread Shouldn't we always close quotation marks? Agreed, it's okay for quick-and-hasty tests, specifically direct mode, but should never be abuse...
  16. NeatNit NeatNit posted on thread Shouldn't we always close quotation marks? Agreed, it's okay for quick-and-hasty tests, specifically direct mode, but should never be abuse...
  17. NeatNit NeatNit edited a post on thread What features do you wish were in smilebasic? Edit: my 2 cents on the matter are thus: The way I see it, SmileBOOM is trying to do tw...
  18. NeatNit NeatNit edited a post on thread What features do you wish were in smilebasic?
  19. NeatNit NeatNit posted on thread What features do you wish were in smilebasic?
  20. NeatNit NeatNit posted on thread GOSUB not working! People have already answered you, but I'd like to try and make it clearer just in case. Here...
  21. NeatNit NeatNit posted on thread Enemy ai Enemies in the NES era traditionally had very basic AI, take for example The Legend of Zelda. Ev...
  22. NeatNit NeatNit posted on thread # Well, firstly I didn't know that you knew. Secondly, the post wasn't specifically directed at...
  23. NeatNit NeatNit posted on thread # Here is a simple explanation of how floating-point numbers work. Let's say you're working wit...
  24. NeatNit NeatNit posted on thread Japanese Program Necromancy Showcase I think it mostly boils down to there being more Japanese people who have SmileBASIC, and by ext...
  25. NeatNit NeatNit edited a post on thread Welp. CHR 13 becomes CHR 10 in files. U+000A = character 10 = Line Feed. U+000D = character 13 = Carriage Return. These both mean...
  26. NeatNit NeatNit posted on thread Welp. CHR 13 becomes CHR 10 in files. U+000A = character 10 = Line Feed. U+000D = character 13 = Carriage Return. These both mean...
  27. NeatNit NeatNit posted on thread Homebrew exploit now available for EVERYONE I may actually do the same - also using the older 3DS to test multiplayer SmileBASIC programs...
  28. NeatNit NeatNit posted on thread # Actually, I'm pretty sure SB uses doubles.
  29. NeatNit NeatNit replied to a comment on BasicTron (UPDATED) What happens if you do it? I can't download it yet.
  30. NeatNit NeatNit posted on thread Multi-slot question Exactly! ^_^ (this is exactly what I said, you just worded it better)
  31. NeatNit NeatNit posted on thread Multi-slot question I disagree - VAR is not a variable type, instead, it's a method that returns a variable - and...
  32. NeatNit NeatNit posted on thread Glitched files... well, they don't really have a choice. The goal is to have a single code for every language in t...
  33. NeatNit NeatNit posted on thread Glitched files... UTF-16 is still supposed to handle all unicode characters. Basically, unicode will never...
  34. NeatNit NeatNit posted on thread WAVSET* documentation is terrible. yay!
  35. NeatNit NeatNit edited a post on thread Site Updates In the forum index, can you add a "by" to the last post info? For example: Last post 41 minutes...
  36. NeatNit NeatNit posted on thread Site Updates In the forum index, can you add a "by" to the last post info? For example: Last post 41 minutes...
  37. NeatNit NeatNit posted on thread Anyone have some gamefaqs moderation horror stories? I only used gamefaqs for PTC because there wasn't any alternative that I knew of. Sad to hear th...
  38. NeatNit NeatNit edited a post on thread Site Updates Would anyone even use it? It would be a huge challenge, definitely doable but possibly at the...
  39. NeatNit NeatNit posted on thread Site Updates Would anyone even use it? It would be a huge challenge, definitely doable but possibly at the...
  40. NeatNit NeatNit posted on thread WAVSET* documentation is terrible. I am GUESSING (DISCLAIMER: NOT BASED ON ANYTHING WHATSOEVER) that Reference Pitch means the pitc...
  41. NeatNit NeatNit edited a post on thread Glitched files... I think he meant Null character, which is 0000 in hex in UTF-16
  42. NeatNit NeatNit posted on thread Glitched files... I think he meant Null character, which is 00000000 in hex in UTF-16
  43. NeatNit NeatNit posted on thread Glitched files... If you ask me, it's not a SmileBASIC bug if you have to use external tools/modding to cause it.
  44. NeatNit NeatNit posted on thread bg collision What do you mean? You can specify the direction of movement for the rectangle, if you wish to...
  45. NeatNit NeatNit posted on thread Game Dev Thread Interesting concept! What specifically do you need help with?
  46. NeatNit NeatNit posted on thread Site Updates That sounds weird, surely you mixed them up...? That would be like a company employee firing h...
  47. NeatNit NeatNit posted on thread bg collision A function that should help is SPHITRC, which checks for a collision between a sprite and a rect...
  48. NeatNit NeatNit edited a post on thread Single command takes 50 seconds to run, and locks up system while doing so. I remember that in Petit Computer, printing took a long time because, after the screen was full,...
  49. NeatNit NeatNit posted on thread Single command takes 50 seconds to run, and locks up system while doing so. I remember that in Petit Computer, printing took a long time because, after the screen was full,...
  50. NeatNit NeatNit posted on thread Single command takes 50 seconds to run, and locks up system while doing so. Or maybe it's the printing function that actually takes time? Try this: A$="GET REKT U SKRUB...

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