? Nathaniel ● SmileBASIC Source User

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Nathaniel

Nathaniel

Spring 2017 Contest Winner I won the SmileBASIC Source Spring 2017 Contest! Programming Contest Staff Pick "Your program is one of our favorites!" - Staff Achievements Helper Received for being very helpful around SmileBASIC Source Achievements Spring 2017 Contest Winner I won the SmileBASIC Source Spring 2017 Contest! Programming Contest Staff Pick "Your program is one of our favorites!" - Staff Achievements Avatar Taboo I didn't change my avatar for 180 days Website April Fool's 2017 Contest Runner Up I placed 2nd in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest End of 2017 Contest Runner Up I placed 2nd in the SmileBASIC Source End of 2017 Contest! Programming Contest Helper Received for being very helpful around SmileBASIC Source Achievements OSP Contest 2 Runner Up I placed 2nd in the second SmileBASIC Source OSP Contest! Programming Contest Great Page Hidden Achievements Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Thing's to note: I LOVE math, I love computer science, and I love SmileBASIC. I’m also usually open to help others in this community so just shoot me a message if you need anything. - Things I’m working on (but may never get to): > Pumpkin Swing (my contest submission) > Secret renovation project > An MML app that’s used to create, edit, visualize and publish music > Other apps that will be used for particular features in SmileBASIC (_SPR, _MAP, _WAV, _GRP) > Dev Gadgets - Random links: Music I Enjoy: https://www.youtube.com/watch?v=GoxvS5Kj74U&t=1997s

Submitted Programs (11):

  1. Nathaniel Nathaniel replied to a comment on JT-OS (JUPITER-OS) Also, when I created "Thrust", now "Propulsion", SmileBoom created an account on this website na...
  2. Nathaniel Nathaniel replied to a comment on JT-OS (JUPITER-OS) That's not true.
  3. Nathaniel Nathaniel replied to a comment on Minecraft 3DS Edition (SB edition) No, V360 is right. It won't work. Rendering a two block high map using the raycaster engine woul...
  4. Nathaniel Nathaniel replied to a comment on Program Ideas It's almost as if there's a much more convenient button located in the forums that's not located...
  5. Nathaniel Nathaniel replied to a comment on Fluid Cubes OSP Sorry, what?
  6. Nathaniel Nathaniel edited comment on SM64 Tick Tock Clock
  7. Nathaniel Nathaniel replied to a comment on SM64 Tick Tock Clock
  8. Nathaniel Nathaniel replied to a comment on Propulsion Thanks! I already saw that you used this in your application, but thanks for crediting me.
  9. Nathaniel Nathaniel replied to a comment on No "S" Challenge (moved) I said "CHR$(83)" can't be used within CALL(). But everything else is fine.
  10. Nathaniel Nathaniel replied to a comment on No "S" Challenge (moved) Yeah... but "CHR$(83)+"omething"" would work better
  11. Nathaniel Nathaniel replied to a comment on No "S" Challenge (moved) YE$
  12. Nathaniel Nathaniel posted on thread SmileBASIC Source Movile App (Android) Will I get nofications on my phone?
  13. Nathaniel Nathaniel posted on thread 3D projection This is the function I usually use for two-axis rotation. DEF ROT_3D X,Y,Z,A1,A2 OUT X3,Y3,Z3...
  14. Nathaniel Nathaniel edited a post on thread 3D projection DEF PERSPECTIVE X,Y,Z,VP OUT X2,Y2 X2=X/(Z-VP) Y2=Y/(Z-VP) END VP is the vanishing point...
  15. Nathaniel Nathaniel posted on thread 3D projection DEF ERSPECTIVE X,Y,Z,VP OUT X2,Y2 X2=X/(Z+VP) Y2=Y/(Z+VP) END VP is the vanishing point...
  16. Nathaniel Nathaniel posted on thread I got smile basic source to work on the 3DS browser (on my old version 3ds). This also works on the New 3DS browser (as I'm using it to write this comment).
  17. Nathaniel Nathaniel replied to a comment on 3D Landscape Demo I used a combination of pre-rendered rotated landscapes, wrapping the image on itself, and palet...
  18. Nathaniel Nathaniel edited a post on thread Finding the Angle of Reflection I usually use the eauation: angle of reflection=positional angle×2-velosity angle+180 Exam...
  19. Nathaniel Nathaniel posted on thread Finding the Angle of Reflection I usually use the eauation: Angle of reflection=angle between two circles×2-angle of travel+180...
  20. Nathaniel Nathaniel posted on thread Wav file Oh. Well in that case, 12Me21 made a couple WAV players: Free WAV Player (version 4) Long WA...
  21. Nathaniel Nathaniel posted on thread Wav file Take a look at this page: Importing waveforms from a PC to SB I've never tried this before so I...
  22. Nathaniel Nathaniel edited a post on thread The latest contest wasn't terrible lol I 100% agree with this. A few people lashed out at my entry for the contest, Fluid Cubes, bec...
  23. Nathaniel Nathaniel posted on thread The latest contest wasn't terrible lol I 100% agree with this. A few people lashed out at my entry because it "isn't a game" and "on...
  24. Nathaniel Nathaniel commented on processing using Advanced Sound Processing Unit A few ideas that may or may not be possible using the Advanced Sound Processing Unit: Conway's...
  25. Nathaniel Nathaniel edited page Fluid Cubes Minor MML Improvement
  26. Nathaniel Nathaniel commented on OSP Screenshot Generator You should make this compatible with QSP's as well.
  27. Nathaniel Nathaniel replied to a comment on Fluid Cubes I know. I thought it would be easier to read.
  28. Nathaniel Nathaniel replied to a comment on Fluid Cubes I considered that but never finished it. Maybe I'll add that if I make this more than an OSP.
  29. Nathaniel Nathaniel replied to a comment on Fluid Cubes Oh cool! I didn't know that's how MML worked. I'll update this page eventually.
  30. Nathaniel Nathaniel replied to a comment on Fluid Cubes
  31. Nathaniel Nathaniel edited page Fluid Cubes Mitsake
  32. Nathaniel Nathaniel replied to a comment on Fluid Cubes Done.
  33. Nathaniel Nathaniel edited page Fluid Cubes Adding music
  34. Nathaniel Nathaniel replied to a comment on Fluid Cubes I'm not very skilled at composing must but I'll try.
  35. Nathaniel Nathaniel edited page Fluid Cubes An interactive isometric simulation controlled by gravity. I still have three lines of wrapped...
  36. Nathaniel Nathaniel edited page Fluid Cubes Updating optimizations
  37. Nathaniel Nathaniel edited comment on Fluid Cubes Unobfuscated version (won't be up for long): REMOVED
  38. Nathaniel Nathaniel replied to a comment on Fluid Cubes Unobfuscated version (won't be up for long): QKW3R3CD
  39. Nathaniel Nathaniel replied to a comment on Fluid Cubes I doubt it. I can certainly try though.
  40. Nathaniel Nathaniel commented on Fluid Cubes Does anybody have any suggestion on what I should add? I just saved nearly three lines of wrappe...
  41. Nathaniel Nathaniel edited comment on Fluid Cubes Good idea... but I've already saved as much space as I could with that trick. Man I'm slow
  42. Nathaniel Nathaniel replied to a comment on Fluid Cubes Good idea... but I've already saved as much space as I could with that trick.
  43. Nathaniel Nathaniel replied to a comment on Fluid Cubes Great... Now I have more space than I know what to do with.
  44. Nathaniel Nathaniel edited page Fluid Cubes Updating minor optimizations
  45. Nathaniel Nathaniel replied to a comment on Fluid Cubes Thanks!
  46. Nathaniel Nathaniel replied to a comment on Fluid Cubes Replied in order: I only have a halfway unobfuscated version ATM. But, it shouldn't be too hard...
  47. Nathaniel Nathaniel replied to a comment on Fluid Cubes Yip! glad somebody noticed.
  48. Nathaniel Nathaniel created a new page: Fluid Cubes An interactive isometric simulation controlled by gravity.
  49. Nathaniel Nathaniel posted on thread Screenshots without Miiverse cool
  50. Nathaniel Nathaniel posted on thread Summer Programming Contest 2018 So... would it be fine if I use one character (CHR$(57711)) that's not located on the keyboard a...

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