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Mariominer

Mariominer Inactive

First Day Joined on the very first day of SmileBASIC Source Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website Just your average SmileBASIC programmer. I am experienced though. I have done BASIC for about 4 years, C (That's Pure C) for 3 years, and Python for 2 years. I am currently learning Swift, but of course I am always learning new things in every language. If you see me on Miiverse, my name is Zee. My main project right now is The Axe RPG. It's an RPG that combines standard top-down RPG map elements with Side, live action battles. It isn't very completed though. Why did the programmer quit his job? He didn't get Arrays!!! (say it out loud, especially if other people are around you)

Submitted Programs (7):

Submitted Resources (2):

  1. Mariominer Mariominer posted on thread Unnecessary polls go here! If you put other, I'd love to hear what it is :D
  2. Mariominer Mariominer replied to a comment on ZOS Meh I'm kind of slacking on everything right now haha So not really, but I'd like to.
  3. Mariominer Mariominer posted on thread help with subtraction I don't understand how that happens... What code are you using? Because there shouldn't be much...
  4. Mariominer Mariominer replied to a comment on Home Dang it, thought it would :/ I'll fix that in the next update.
  5. Mariominer Mariominer created a new page: Home WELCOME TO THE FIRST RELEASE OF HOME! Home is a game in which you are put in a nearly empty town...
  6. Mariominer Mariominer posted on thread Official SmileBASIC Source Programming Contest (November 15-December 15) Hey, maybe this is a reason to finish Home... That's industry enough, I suppose. And if it's no...
  7. Mariominer Mariominer posted on thread So, I need help with C++ I'm not the most experienced with C++, but I'll try to help as much as I can. I think that if...
  8. Mariominer Mariominer posted on thread Nintendo Switch Discussion Surrender now, or prepare to fight! Also, I noticed an extreme lack of denouncing the evils o...
  9. Mariominer Mariominer posted on thread Nintendo Switch Discussion To protect the world from devastation!
  10. Mariominer Mariominer posted on thread Nintendo Switch Discussion It's confirmed that it won't be backwards compatible with either the 3DS or the Wii U in an inte...
  11. Mariominer Mariominer posted on thread Nintendo Switch Discussion Oh Reddit, what would we do without you.
  12. Mariominer Mariominer posted on thread Nintendo Switch Discussion I feel like capacitance touch screen wouldn't be much of a problem since you generally either us...
  13. Mariominer Mariominer posted on thread Nintendo Switch Discussion Well, as far as I'm aware, Nintendo doesn't have plans to have the Switch replace the 3DS, t...
  14. Mariominer Mariominer posted on thread Nintendo Switch Discussion I'm very excited for it. It looks like at the very least it will have a good library. The games...
  15. Mariominer Mariominer posted on thread I did a stupid on my android. Please help? Okay. I deserved that.
  16. Mariominer Mariominer posted on thread I did a stupid on my android. Please help? Just get an iPad. That's a funny joke, ain't it? Sorry, but I don't actually know. Just fo...
  17. Mariominer Mariominer replied to a comment on Loading Map files into your programs *Sees my map tutorial on front page *Looks to see what's up >2 comments
  18. Mariominer Mariominer posted on thread SmileBASIC Source 1 Year Anniversary UID 20 I love this website, but I hardly ever do anything on it. All of my projects are basic...
  19. Mariominer Mariominer posted on thread Questions about HEX$() I'm not sure if the VAL command allows you to omit part of the string. I believe it doesn't, but...
  20. Mariominer Mariominer replied to a comment on MarioMiner Library The only thing with that is that, while useful, it kind of throws off the main reason I have it...
  21. Mariominer Mariominer posted on thread I=4 But FLOOR(I)=3 It's kind of weird how it does that... I'd expect something like that to happen with, say, .1 be...
  22. Mariominer Mariominer edited page MarioMiner Library Added a genre that I didn't know existed
  23. Mariominer Mariominer replied to a comment on MarioMiner Library Yeah, it's really just a bunch of stuff that I've used myself in some programs, but I've been us...
  24. Mariominer Mariominer replied to a comment on MarioMiner Library The only thing I dislike about INPUT and LINPUT is that it interrupts anything else that's happe...
  25. Mariominer Mariominer replied to a comment on ZOS That could work, but if it runs them all at the same time, it's still going to be lagging on o3D...
  26. Mariominer Mariominer replied to a comment on ZOS That could actually work. It would take a complete redesign of the operating system on o3DS thou...
  27. Mariominer Mariominer replied to a comment on ZOS That's odd. I made that update that specifically fixed just that. I'm not experiencing any of th...
  28. Mariominer Mariominer posted on thread We need more originality Yeah, originality is much to be desired. If you want to make a game similar to another game, be...
  29. Mariominer Mariominer created a new page: MarioMiner Library I've used this library by myself in multiple programs, but here it is by itself: The MarioMiner...
  30. Mariominer Mariominer replied to a comment on Project: Imagine (Garry's Mod Clone) It was never there. The whole "removed" thing is just there because there's not a whole lot of b...
  31. Mariominer Mariominer posted on thread Timed attacks The only thing I can really think of is a counter in a loop to see how many frames you hold the...
  32. Mariominer Mariominer replied to a comment on ZOS I swore I fixed this. Did you download the update?
  33. Mariominer Mariominer edited page ZOS Updated the public key to the newest version
  34. Mariominer Mariominer posted on thread Acid Puzzle It's clearly sulfuric acid Probably not, but why would I care even if it were?
  35. Mariominer Mariominer replied to a comment on ZOS That's very odd. Can you find the details of the error? A lot of people have been reporting cras...
  36. Mariominer Mariominer posted on thread Need help with physics+wireframe cube. The way that I lower the required variables to store if you have a lot of objects is by using tr...
  37. Mariominer Mariominer commented on Don't Touch Wow, I love the implementation of the tilt controls. I don't see many games with the tilt contro...
  38. Mariominer Mariominer replied to a comment on ZOS Yeah, unfortunately, it's not very optimized for the old 3ds. There's probably some more optimiz...
  39. Mariominer Mariominer replied to a comment on ZOS There are some instructions in the manual, but I'll explain more. Due to some reports on bugs...
  40. Mariominer Mariominer replied to a comment on ZOS My compiler that splits it into separate labels is more complex than what I showed. What happens...
  41. Mariominer Mariominer replied to a comment on ZOS I was talking about the art too. It's UTTER PERFECTION (as both the controls and the art are now...
  42. Mariominer Mariominer replied to a comment on ZOS Here's how it works, this is the main reason I made the entire thing: So first, it starts out w...
  43. Mariominer Mariominer replied to a comment on ZOS I took way longer on perfecting the cursor than I should have lol. I used multiple different exa...
  44. Mariominer Mariominer replied to a comment on ZOS Oh, I think I may know the cause of this. If you go into the USERS file and delete the last line...
  45. Mariominer Mariominer posted on thread Recruiting Site Administrators I'd be willing to. I'd love to prove that I care, and since I've already set this site as my hom...
  46. Mariominer Mariominer commented on ZOS Warning: I just was told that this does not run too smoothly on the o3DS. I think it still runs,...
  47. Mariominer Mariominer created a new page: ZOS Say 'hello' to ZOS! Are you tired of finding Mock OS's that are really just multitools? Do you w...
  48. Mariominer Mariominer posted on thread ZOS SB version Yes, don't worry, it's EXTREMELY close to being finished. Sorry for the laziness lol.
  49. Mariominer Mariominer replied to a comment on StockPro Oh, SPTEXT if fairly simple because ASC("A")=65 and the sprite for A is number 65. SPTEXT basica...
  50. Mariominer Mariominer posted on thread Site Updates Sweeeeeet... Now Miiverse images are more favorable to use and I can stop downloading images th...

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