? Gaelstrom_Valence ● SmileBASIC Source User

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Gaelstrom_Valence

Gaelstrom_Valence

Drawing I like to draw! Hobbies Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength First Month Joined in the very first month of SmileBASIC Source Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website I draw animal people who fight and I henshin alot. I. AM. MOO.

Submitted Programs (1):

  1. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Other ways to handle N-(N MOD 16)? Or I guess how to set a value to a multiple of something?
  2. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Screenshots without Miiverse AND IIIIIIIIIIIIIIIIIIIIIII-E-IIIIIIIIIIII WILL ALWAYS LOVE-
  3. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My heart. I have one again.
  4. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My soul hurts.
  5. Gaelstrom_Valence Gaelstrom_Valence deleted a post on thread Maximum files limit? Reason: I don't know what I'm talking about
  6. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse I almost want a way to like or thumbs up comments or something cause I really wanna do so for...
  7. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My eyeballs are exploding from tears of joy.
  8. Gaelstrom_Valence Gaelstrom_Valence posted on thread Maximum files limit? Aight, thanks everyone. I do have my old 32 gig to fall back on, my current one being 32 at a...
  9. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Maximum files limit? My smilebasic's been getting corrupted every so often, typically after saving something. I do ha...
  10. Gaelstrom_Valence Gaelstrom_Valence created a new thread: What's worse to you?
  11. Gaelstrom_Valence Gaelstrom_Valence posted on thread How is this not correct? Eyyyyyy
  12. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread How is this not correct? ? 129.98-129==0.98 I don't know if it's just me, but this always comes out as false, along wi...
  13. Gaelstrom_Valence Gaelstrom_Valence created a new thread: How is this not correct? ? 129.98-129==0.98 I don't know if it's just me, but this always comes out as false, along wi...
  14. Gaelstrom_Valence Gaelstrom_Valence posted on thread How does this movement feel? If you feel like editing the degree intervals, looks for M=10 on line 168.
  15. Gaelstrom_Valence Gaelstrom_Valence created a new thread: How does this movement feel? [5JCQ23KJ] I attempted to limit direction in movement in a topdown perspective to 10 degree i...
  16. Gaelstrom_Valence Gaelstrom_Valence posted on thread Delete projects folder from console? Nevermind. I tried deleting everything, the program, extra data, update data, I assumed the buil...
  17. Gaelstrom_Valence Gaelstrom_Valence posted on thread Delete projects folder from console? I wanted to delete a project folder since, for no apparent reason it just causes Smilebasic...
  18. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Delete projects folder from console? I seem to have an issue, some folder keeps causing smilebasic to crash when I try opening it, an...
  19. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Handling information for multiple sprites? (More than 8 variables, potentially) The common information I have for sprites that I might allocate with spvar are: 1. Type 2. X...
  20. Gaelstrom_Valence Gaelstrom_Valence posted on thread Splinking all main sprites to parent acting as camera? Sweeeeeet.
  21. Gaelstrom_Valence Gaelstrom_Valence posted on thread Splinking all main sprites to parent acting as camera? What do you mean exactly?
  22. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Splinking all main sprites to parent acting as camera? I wasn't sure of a more succinct way to to put this, but uhh. Doing that, and moving the pare...
  23. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Splinking all main sprites to parent acting as camera? I wasn't sure of a more succinct way to to put this, but uhh. Doing that, verses using someth...
  24. Gaelstrom_Valence Gaelstrom_Valence posted on thread Best way to do multiple collision checks on the same sprite? Ooohhhhhh, I always thought was detecting collisions from the most recently used SPCOL or...
  25. Gaelstrom_Valence Gaelstrom_Valence commented on Jumpy thing I will fix this... Hopefully soon. I decided to try making another collision system, this time...
  26. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Best way to do multiple collision checks on the same sprite? For use in say, a projectile that doesn't despawn upon hitting something, but rather can pierce...
  27. Gaelstrom_Valence Gaelstrom_Valence posted on thread FUZE Nintendo Switch Oh geez, I probably should have looked up an existing FUZE thread. Which, there is one already,...
  28. Gaelstrom_Valence Gaelstrom_Valence deleted a post on thread FUZE Nintendo Switch Reason: Saying stupid things
  29. Gaelstrom_Valence Gaelstrom_Valence created a new thread: FUZE Nintendo Switch https://www.fuze.co.uk/nintendo-switch.html Opinions?
  30. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Can you notice this issue? I happen to be making my own top down movement thing, and there is this thing where you can bump...
  31. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Can you notice this issue? I happen to be making my own top down movement thing (It's the cool thing to do at the time, and...
  32. Gaelstrom_Valence Gaelstrom_Valence replied to a comment on Homo Sapeins You know. Like, homo sapiens. Humans. thought it'd be a cute little joke im sorry
  33. Gaelstrom_Valence Gaelstrom_Valence commented on Homo Sapeins OH THE HUMANITY!
  34. Gaelstrom_Valence Gaelstrom_Valence posted on thread Does division and multiplication affect performance in Smile? Aight! I'll keep that in mind. Also, do you know if functions tend to be intensive if you...
  35. Gaelstrom_Valence Gaelstrom_Valence posted on thread How do you prefer lives to be presented? Right on!
  36. Gaelstrom_Valence Gaelstrom_Valence created a new thread: How do you prefer lives to be presented? Well, I'm sure a good number of people prefer other ways to penalize death. And this isn't in...
  37. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Does division and multiplication affect performance in Smile? Reading through a bunch of bresenham algorithm tutorials, trying to find one I could fully under...
  38. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread How the **** did you learn to use smileBASIC?? I learned from watching petit professor's old videos, back on petit computer. Wait, that was his...
  39. Gaelstrom_Valence Gaelstrom_Valence posted on thread How the **** did you learn to use smileBASIC?? I learned from watching petit professor's old videos, back on petit computer. Wait, that was his...
  40. Gaelstrom_Valence Gaelstrom_Valence posted on thread Help with terrain collision? Does that account for movement or just the object's initial position?
  41. Gaelstrom_Valence Gaelstrom_Valence deleted a post on thread Help with terrain collision? Reason: Scratch that
  42. Gaelstrom_Valence Gaelstrom_Valence posted on thread Help with terrain collision? I have hopefully, one last issue. Say you have an object bigger than one tile? I could j...
  43. Gaelstrom_Valence Gaelstrom_Valence posted on thread Help with terrain collision? Huzzah! I got it to work, thank ye sir! https://miiverse.nintendo.net/posts/AYMHAAADAAADV4...
  44. Gaelstrom_Valence Gaelstrom_Valence posted on thread Help with terrain collision? I tried out a line algorithm, one that i could comprehend. But is there one that goes over e...
  45. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Help with terrain collision? So, in the current version of my program, I noticed the terrain collision doesn't handle dia...
  46. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Help with terrain collision? So, in the current version of my program, I noticed the terrain collision doesn't handle dia...
  47. Gaelstrom_Valence Gaelstrom_Valence replied to a comment on Jumpy thing Oh geez, I forgot to remove that, sorry man!
  48. Gaelstrom_Valence Gaelstrom_Valence edited page Jumpy thing Generally, I'm hoping to have a sidescroller that has satisfying archery, along with platforming...
  49. Gaelstrom_Valence Gaelstrom_Valence commented on PetitCity2 Still don't know what I'm doing
  50. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Programming slopes? They're not currently that way. All terrain currently are tiles tat are 16x16 squares.

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