? Gaelstrom_Valence ● SmileBASIC Source User

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Gaelstrom_Valence

Gaelstrom_Valence Inactive

Drawing I like to draw! Hobbies Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength First Month Joined in the very first month of SmileBASIC Source Website Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website I draw animal people who fight and I henshin alot. I. AM. MOO.

Submitted Programs (1):

  1. Gaelstrom_Valence Gaelstrom_Valence deleted a post on thread SmileBASIC 4 Discussion「プチコン4」 Reason: Not relevant I think
  2. Gaelstrom_Valence Gaelstrom_Valence posted on thread SmileBASIC 4 Discussion「プチコン4」 Hakase dude did a speed test in 4 I guess https://twitter.com/notohoho/status/1130339667394478081
  3. Gaelstrom_Valence Gaelstrom_Valence edited page Jump Movin Specify ledge hop requirement
  4. Gaelstrom_Valence Gaelstrom_Valence edited comment on Jump Movin Applying forward momentum, with the way my thing is set up, would require being able to igno...
  5. Gaelstrom_Valence Gaelstrom_Valence commented on Jump Movin
  6. Gaelstrom_Valence Gaelstrom_Valence created a new page: Jump Movin My second, marginally refined attempt at making a tile collision dealy. Very much a wip.
  7. Gaelstrom_Valence Gaelstrom_Valence replied to a comment on Solitaire I got it to happen once. I. Forgot to take a screenshot or something though. Also, the 3 in...
  8. Gaelstrom_Valence Gaelstrom_Valence commented on Limit Variable to Range Ohhh my goodness I needed this so much in my life, thank you
  9. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread GOSUB within functions? This came up because I wanted to see if I could use ON within functions. I ended up going wi...
  10. Gaelstrom_Valence Gaelstrom_Valence posted on thread GOSUB within functions? This came up because I wanted to see if I could use ON within functions. I ended up going wi...
  11. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread GOSUB within functions? The manual says it can't be used, but it seems to work fine for me? Is it referring to somethin...
  12. Gaelstrom_Valence Gaelstrom_Valence created a new thread: GOSUB within functions? The manual says it can't be used, but it seems to work fine for me?
  13. Gaelstrom_Valence Gaelstrom_Valence posted on thread Restore & Read vs One big array? What if the array is multidimensional?
  14. Gaelstrom_Valence Gaelstrom_Valence posted on thread Restore & Read vs One big array? Oh yeah, another benefit to Restore/Read. I mean, as far as I can tell you can't check if you'r...
  15. Gaelstrom_Valence Gaelstrom_Valence posted on thread Restore & Read vs One big array? In my test, Restore and Read has been faster... Except when it comes to well... Getting the...
  16. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Restore & Read vs One big array? What do you think is more like, database stuff. Like I've been using Restore and Read to retrie...
  17. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Restore & Read vs One big array? What do you think is more like, database stuff. Like I've been using Restore and Read to retrie...
  18. Gaelstrom_Valence Gaelstrom_Valence replied to a comment on CAVE ISLAND (trans) Nvm, I guess my extdata was corrupted or something
  19. Gaelstrom_Valence Gaelstrom_Valence commented on CAVE ISLAND (trans) Uhh, anyone else having trouble downloading this?
  20. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Has opening the 3DS Eshop been slow for anyone else? Not sure if it's my 3DS, or if it's on Nintendo's end.
  21. Gaelstrom_Valence Gaelstrom_Valence posted on thread What looks better blowing in the wind:Capes or scarves? And no offense to dresses. But honestly they don't blow in the wind as well. In fact I'm pret...
  22. Gaelstrom_Valence Gaelstrom_Valence created a new thread: What looks better blowing in the wind:Capes or scarves? Had to have one joke entry.
  23. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Other ways to handle N-(N MOD 16)? Or I guess how to set a value to a multiple of something?
  24. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Screenshots without Miiverse AND IIIIIIIIIIIIIIIIIIIIIII-E-IIIIIIIIIIII WILL ALWAYS LOVE-
  25. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My heart. I have one again.
  26. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My soul hurts.
  27. Gaelstrom_Valence Gaelstrom_Valence deleted a post on thread Maximum files limit? Reason: I don't know what I'm talking about
  28. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse I almost want a way to like or thumbs up comments or something cause I really wanna do so for...
  29. Gaelstrom_Valence Gaelstrom_Valence posted on thread Screenshots without Miiverse My eyeballs are exploding from tears of joy.
  30. Gaelstrom_Valence Gaelstrom_Valence posted on thread Maximum files limit? Aight, thanks everyone. I do have my old 32 gig to fall back on, my current one being 32 at a...
  31. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Maximum files limit? My smilebasic's been getting corrupted every so often, typically after saving something. I do ha...
  32. Gaelstrom_Valence Gaelstrom_Valence created a new thread: What's worse to you?
  33. Gaelstrom_Valence Gaelstrom_Valence posted on thread How is this not correct? Eyyyyyy
  34. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread How is this not correct? ? 129.98-129==0.98 I don't know if it's just me, but this always comes out as false, along wi...
  35. Gaelstrom_Valence Gaelstrom_Valence created a new thread: How is this not correct? ? 129.98-129==0.98 I don't know if it's just me, but this always comes out as false, along wi...
  36. Gaelstrom_Valence Gaelstrom_Valence posted on thread How does this movement feel? If you feel like editing the degree intervals, looks for M=10 on line 168.
  37. Gaelstrom_Valence Gaelstrom_Valence created a new thread: How does this movement feel? [5JCQ23KJ] I attempted to limit direction in movement in a topdown perspective to 10 degree i...
  38. Gaelstrom_Valence Gaelstrom_Valence posted on thread Delete projects folder from console? Nevermind. I tried deleting everything, the program, extra data, update data, I assumed the buil...
  39. Gaelstrom_Valence Gaelstrom_Valence posted on thread Delete projects folder from console? I wanted to delete a project folder since, for no apparent reason it just causes Smilebasic...
  40. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Delete projects folder from console? I seem to have an issue, some folder keeps causing smilebasic to crash when I try opening it, an...
  41. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Handling information for multiple sprites? (More than 8 variables, potentially) The common information I have for sprites that I might allocate with spvar are: 1. Type 2. X...
  42. Gaelstrom_Valence Gaelstrom_Valence posted on thread Splinking all main sprites to parent acting as camera? Sweeeeeet.
  43. Gaelstrom_Valence Gaelstrom_Valence posted on thread Splinking all main sprites to parent acting as camera? What do you mean exactly?
  44. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Splinking all main sprites to parent acting as camera? I wasn't sure of a more succinct way to to put this, but uhh. Doing that, and moving the pare...
  45. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Splinking all main sprites to parent acting as camera? I wasn't sure of a more succinct way to to put this, but uhh. Doing that, verses using someth...
  46. Gaelstrom_Valence Gaelstrom_Valence posted on thread Best way to do multiple collision checks on the same sprite? Ooohhhhhh, I always thought was detecting collisions from the most recently used SPCOL or...
  47. Gaelstrom_Valence Gaelstrom_Valence commented on Jumpy thing I will fix this... Hopefully soon. I decided to try making another collision system, this time...
  48. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Best way to do multiple collision checks on the same sprite? For use in say, a projectile that doesn't despawn upon hitting something, but rather can pierce...
  49. Gaelstrom_Valence Gaelstrom_Valence edited a post on thread Can you notice this issue? I happen to be making my own top down movement thing, and there is this thing where you can bump...
  50. Gaelstrom_Valence Gaelstrom_Valence created a new thread: Can you notice this issue? I happen to be making my own top down movement thing (It's the cool thing to do at the time, and...

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