Platform Example
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raimondzCreated:
Version:0.2Size:
This is an example project that I've done to show different things (And because the examples provided by SmileBoom aren't easy to read or understand). The aim of this game is to create a "boss rush" platformer game.
Here is a list of what is done:
-Custom Sprite definition.(Lifebar)
-Weather effect with graphic function.
-Player collission, control and animation.
-Enemy.
-Sprite Link(A sword to the player in this case)
-Camera handler.
-Background handler.
-Custom MML loader.
-Game state(Currently only 2 states: Title screen and game screen).
Hi, I think I will delete this key. The reasons that I'm going to delete this are:
-This project use a dead framework to manage each modules. It also has some bugs.
-There are some things that aren't implemented correctly(For example the camera doesn't use splink with the rest of the sprites and the rain use sin and cos on each frame. Those things aren't great for the performance).
-I did this project to help the people to understand how to make a platformer game. However, I think the code is a bit complex and confusing to people without much experience in programming.
If anyone is interested on keep this code, download it while you can. I'm going to remove the key on tuesday.
I think I will write some articles on resources section to make a basic game with sprites. That would be more helpful than this project.
Replying to:raimondz
Hi, I think I will delete this key. The reasons that I'm going to delete this are:
-This project use a dead framework to manage each modules. It also has some bugs.
-There are some things that aren't implemented correctly(For example the camera doesn't use splink with the rest of the sprites and the rain use sin and cos on each frame. Those things aren't great for the performance).
-I did this project to help the people to understand how to make a platformer game. However, I think the code is a bit complex and confusing to people without much experience in programming.
If anyone is interested on keep this code, download it while you can. I'm going to remove the key on tuesday.
I think I will write some articles on resources section to make a basic game with sprites. That would be more helpful than this project.
I liked how you used the hidden C sprites for background collision detection. I had no idea that that the tile ID for those letters could be read as ascii like that. Thanks for making this.