#1✎ 178ShellyOkay, so at first I wanted to make a first person shooter using polygon rendering. However, after several delays I have decided to switch it to be raycaster-based. This will allow for MUCH smoother gameplay, but will also have a few drawbacks such as not being able to have maps with height.
As of now I have successfully implemented Calc84maniac's raycaster, and have rendered a map. However, there is still a LOT to do, such as making a system for enemies, ammo, and hits.
Screenshots to come. Comment if possibly interested in helping.
UPDATE (Yes, this is current): Okay, so the rendering and collision is completely done. Now I just need to work on making maps, as well as the shooting/ health mechanic.
After that I will work on multiplayer, as well as an ammunition system. Look for a demo within a few days.
#2✎ 178ShellyAnyone interested? I am going to release a demo soon, so you will be able to look at it and determine if you are interested.
#3✎ 234h267RNGHiddenEaster EggsPokemon Is Awesome!I love Pokemon!Express YourselfGood PageHiddenAchievementsWhat do you have now?
Simplistic 3d rendering. I am currently working on some sprite stuff. Demo should be released withing a few days.
I'm not that good at sprite work, so anyone willing to work on sprites would be greatly appreciated.
#5✎ 7Eversky_HDMinecraft Is Awesome!I love Minecraft!Express YourselfHello, Shelly!
Thats really nice.
I play the demo and maby i'm interesting.