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splapoonCreated:
if i write something like
@COM
INPUT"CODE";RANDOMVARNAME$
IF RANDOMVARNAME$==PRINT THEN GOTO @PRINT
IF RANDOMVARNAME$==SPRITE THEN GOTO @SPRITE
GOTO @COM
@PRINT
PRINT "PRINT"
GOTO @COM
@SPRITE
PRINT"SPRITE"
GOTO @COM
If i type sprite, ill take me to print insted

if i write something like
@COM
INPUT"CODE";RANDOMVARNAME$
IF RANDOMVARNAME$==PRINT THEN GOTO @PRINT
IF RANDOMVARNAME$==SPRITE THEN GOTO @SPRITE
GOTO @COM
@PRINT
PRINT "PRINT"
GOTO @COM
@SPRITE
PRINT"SPRITE"
GOTO @COM
If i type sprite, ill take me to print insted
Thats because you're using the PRINT command, instead of the SPSET command. This is kinda simple to get to work, first, hit the smile button at the keyboard. Next, go to the SPDEF section and select the sprite number you want to use. For example:
SPSET 0'(Management number),0'(Strawberry sprite)
The maximum amount of sprites you can get on-screen is 255, so you gotta be careful with that. If you want just to copy the code, just type this:
SPSET 0,0

if i write something like
@COM
INPUT"CODE";RANDOMVARNAME$
IF RANDOMVARNAME$==PRINT THEN GOTO @PRINT
IF RANDOMVARNAME$==SPRITE THEN GOTO @SPRITE
GOTO @COM
@PRINT
PRINT "PRINT"
GOTO @COM
@SPRITE
PRINT"SPRITE"
GOTO @COM
If i type sprite, ill take me to print insted
Thats because you're using the PRINT command, instead of the SPSET command. This is kinda simple to get to work, first, hit the smile button at the keyboard. Next, go to the SPDEF section and select the sprite number you want to use. For example:
SPSET 0'(Management number),0'(Strawberry sprite)
The maximum amount of sprites you can get on-screen is 255, so you gotta be careful with that. If you want just to copy the code, just type this:
SPSET 0,0
Now lets say I have two labels. label 1 is called rps for a rock paper scissors game, label 2 is called write to print something. now if i type write to print something, instead taking me to write, it takes me to the rock paper scissors game

At first: Welcome @splapoon Its seems you are realy new at programming. I'm not sure, but it sounds like you're having trouble while programming. The Code is always executed from first line to the last line. So you should stop/end the code after the Main-loop. Please Note: If you write programs without function, it does matter in which order the programs are written.

Okay hold on, I think everyone is working on different pages here.
if i write something like
@COM
INPUT"CODE";RANDOMVARNAME$
IF RANDOMVARNAME$==PRINT THEN GOTO @PRINT
IF RANDOMVARNAME$==SPRITE THEN GOTO @SPRITE
GOTO @COM
@PRINT
PRINT "PRINT"
GOTO @COM
@SPRITE
PRINT"SPRITE"
GOTO @COM
If i type sprite, ill take me to print insted
The only issue I'm seeing here is that PRINT and SPRITE should be in quotes as they are strings of text. After fixing that, it seems that this example works as it should. Note that in the examples listed here, I've renamed the RANDOMVARNAME$ into just V$ so it could fit on the screen easier. Maybe check these things:
  • Check to see that you're comparing against the word SPRITE, not the variable SPRITE. This code
    IF V==SPRITE THEN GOTO @SPRITE 'won't work
    won't work because it's checking if variable V (which isn't the same as V$) is equal to the uninitialized variable SPRITE, which is zero by default. The correct code in this case would be
    IF V$=="SPRITE" THEN GOTO @SPRITE
  • Check to see if you're using the same variable in the INPUT and IF statements. They should both have the same type suffix (the little $ thing added onto the end, which says "this is a string")
  • Check to see if the labels are correctly set to point to the right sections of code. I can't count how many times I've copy and pasted a bit of code only to forget to change it and have a mysterious bug crop up.
Edit: here's the program I used that worked.

Edit: here's the program I used that worked.
You changed @COM to @A, but line 5 still says GOTO @COM.

done = FALSE
WHILE done == FALSE
 INPUT"CODE";cmd$
 IF cmd$=="PRINT" THEN 
  CMD_PRINT
 ELSEIF cmd$=="SPRITE" THEN 
  CMD_SPRITE
 ELSEIF cmd$=="EXIT" THEN 
  done = TRUE
 ELSE 
  PRINT "Sorry, I didn't understand that."
 ENDIF
WEND

DEF CMD_PRINT
 PRINT "PRINT"
END

DEF CMD_SPRITE
 PRINT"SPRITE"
END
The real Elephant in the room is that you shouldn't be programming with line labels for a variety of reasons. I can make a lengthy post why if you like otherwise I will spare you the rant. It has been gold plated a bit, but isn't the above a lot easier to read, understand, and maintain? While loops, For loops, and functions are your friends and are there to make your life better. The @COM versus @A issue in the last few posts would be a non existant problem if you weren't using GOTO and GOSUB. It takes very little time for GOTO to stab you in the back COMPATABILITY NOTE: For SmileBasic on switch use #TRUE and #FALSE instead of TRUE and FALSE

Ok, I know this is old but, I heard you want to make a rock-paper-scissors game. Its pretty simple to make without sprites. Haven't tested this code though:
@RPL
GOTO @SELECTW
@SELECTW
@SELECTROCK
PRINT ">Rock  Paper  Scissors
IF BUTTON(0)==#A THEN W=1:GOTO @CPUSELECTW
IF BUTTON(0)==#RIGHT THEN GOTO @SELECTPAPER
IF BUTTON(0)==#LEFT THEN GOTO @SELECTSCISSORS
GOTO @SELECTROCK
@SELECTPAPER
PRINT "Rock  >Paper  Scissors
IF BUTTON(0)==#A THEN W=2:GOTO @CPUSELECTW
IF BUTTON(0)==#LEFT THEN GOTO @SELECTROCK
IF BUTTON(0)==#RIGHT THEN GOTO @SELECTSCISSORS
GOTO @SELECTPAPER
@SELECTSCISSORS
PRINT "Rock  Paper  >Scissors
IF BUTTON(0)==#A THEN W=3:GOTO @CPUSELECTW
IF BUTTON(0)==#LEFT THEN GOTO @SELECTSCISSORS
IF BUTTON(0)==#RIGHT THEN GOTO @SELECTROCK
@CPUSELECTW
WE=RND(4)
IF WE==2 AND W==1 THEN PRINT "You got covered up! Enemy used paper. Try again!":GOTO @SELECTW
IF WE==3 AND W==2 THEN PRINT "You have been chopped up! Enemy used scissors. Try again!":GOTO @SELECTW
IF WE==1 AND W==3 THEN PRINT "You have been destroyed! Enemy used rock. Try again!":GOTO @SELECTW
IF WE==1 AND W==2 THEN PRINT "The enemy got covered up! You used paper. You win!":GOTO @SELECTW
IF WE==2 AND W==3 THEN PRINT "The enemy got chopped up! You used scissors. You win!":GOTO @SELECTW
IF WE==3 AND W==1 THEN PRINT "The enemy has been destroyed! You used rock. You win!":GOTO @SELECTW
IF WE==1 AND W==1 THEN PRINT "Shoot. No effect yet!":GOTO @SELECTW
IF WE==2 AND W==2 THEN PRINT "Shoot. No effect yet!":GOTO  @SELECTW
IF WE==3 AND W==3 THEN PRINT "Shoot. No effect yet!":GOTO @SELECTW
IF WE==4 THEN GOTO @CPUSELECTW
GOTO @RPL
As I've stated, haven't tested this code. Please post the problems with it!

Ok, I know this is old but, I heard you want to make a rock-paper-scissors game. Its pretty simple to make without sprites. Haven't tested this code though:
@RPL
IF WE==3 AND W==3 THEN PRINT "Shoot. No effect yet!":GOTO @SELECTW
GOTO @RPL
As I've stated, haven't tested this code. Please post the problems with it!
For conditions, it's best to use && instead of AND.

It’s okay, I figured it out,