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Volley of Birbs

Root / Submissions / [.]

kitesinpowerlinesCreated:
Version:DemoSize:
Dodge unending waves of birbs. If you hit one, you have to start over

Instructions:

Circle/d-pad to move

Notes:

You keep going until you hit a birb. In the demo, wave counter resets to 1 after wave 10. The final version will have ~50 waves as well as unlockables such as different backdrops, plane colors, BGM, and cloud shapes.

You should add screen boundaries. Going to the far right or left of the screen will allow the player's score to increase forever.

Also, when the wave number resets, make sure to clear the "0" from wave 10.

Replying to:Nathaniel
Also, when the wave number resets, make sure to clear the "0" from wave 10.
Oops, I overlooked those things. Should be fixed now

I really like this Great controls Simple mechanics Simple gameplay Very relaxing

Replying to:Simeon
I really like this Great controls Simple mechanics Simple gameplay Very relaxing
alt musicIn the code, on line 50 I believe, you can comment out the BGM and on the next line remove the ' for a more relaxing song if you wish.
Thanks for your feedback!

birb?

it's a meme thing

I'm gonna change it to "Bird" when the final game is released soon.

I came across a glitch, remember what Nathaniel stated below? About setting up boundaries? Well if you keep moving backwards by holding down on the D-pad or the circle-pad, the player's score will increase forever, luckily, all you need to do is add this to line 128:
IF Y<=0 THEN Y=0
IF Y>=207 THEN Y=207
Just add it right after the X boundaries and you're all set! =) Fun game by the way.

Replying to:Morgan
I came across a glitch, remember what Nathaniel stated below? About setting up boundaries? Well if you keep moving backwards by holding down on the D-pad or the circle-pad, the player's score will increase forever, luckily, all you need to do is add this to line 128:
IF Y<=0 THEN Y=0
IF Y>=207 THEN Y=207
Just add it right after the X boundaries and you're all set! =) Fun game by the way.
I will correct that. Thanks for your feedback!