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3D Parkour

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SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
i meant i suggested the program be added to the list

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
(It might differ from your copies) Uuh... 4912 KB in total!?
Huh...I guess the size is most likely 'cause in it are a lot of GRPs As well as huge files, such as the actual starting file. (Ca. 249 KB) or this game here (which actually has 3 GRPs) Size without GRP: 218 KB)

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Is that Alpha or 3d Parkour?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Oh, Alpha OS X, the most worked on operating system on SmileBASIC (as of now) made in Japan, the final key was [ EK3E9F ] but Silverblue used the way outdated version 1.5 of 3D parkour, kinda depressing Dang this 3D Parkour game got popular thanks guys! Well, the incorrectly overlayed graphics sometimes still exist, and "bad controls" but, I've done everything I possibly can that is reasonable to fix, so I'd say 3D Parkour is all done, I wish Silverblue would update the Alpha OS X key..

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
You can just replace the files of the game with the latest version of 3D Parkour. It works perfectly, even when you open the game from Alpha OS X (I personally just open the main game file from the SB menu whenever I want to play the game, even though it's in the Alpha OS X project)! Every time Silverblue updates Alpha OS X but not 3D Parkour, you can always replace the files again as well as transfer your save file. Oh yeah, and if you played the older 3D Parkour (from Alpha OS X) and have a save file, you should delete it, because the levels have changed and shifted since that version of the game (but keep the VIP_KEY, unless you want to start fresh completely).

This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Is Silverblue still working on alpha?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Doubt it because KEYs were posted on Miiverse and that's dead RIP

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
He posted the key on wiki.hosiken.jp. If he releases any more updates, he’ll probably put the latest key there.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
On old 3ds it runs so well too and multiplayer is so fun

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
My opinion: this is just a parkour game. A very good one, but it would just be another $1.99 trash buy on the eShop to waste money on. It is only really justifiable for gameplay because it was made in SB. (this is still a nice game, don't hate me pls)

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
$1.99 Games i’ve played only provide like 5 minutes of actually decent gameplay. This one is more than that, but yeah it is only a parkour game, but that’s cool and i like that. Parkour is fun. But we already paid for sb so games like these are technically on the eshop. you just have to get sb first to gain access to it.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
I kind of agree with everyone on this matter. I agree with chicken that it’s only an amazing experience because it’s on SB, but that it would need more to be acceptable on the eshop; but I also agree with Warrior, because there are some pretty bad games that I’ve bought on the Eshop that were up to $4.99, which I only played maybe 5 times, yet I’ve played 3D parkour countless times, coming back for more of the frustratingly hard levels and enjoyment of it. I also like HTV’s suggestion of making this a full-on game, which I would definitely enjoy playing. I wish the best of luck to you Simeon on making more amazing games like this in your future.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
If it was ported to actual 3DS code and put on the eShop, I’m sure the graphics would look pretty different.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
Not necessarily. The sb commands manipulate the native 3ds graphics functions etc. so the graphics in sb could be reproduced in whatever languages which could be used to make a game. Unity can reproduce the graphics used in 3d parkour and some 3ds games use the engine.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
I meant that Simeon would change the game’s graphics to look like a full game worth your money.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
By the way bugs, Is this normal?: 1. You're in LVL 2. (Jumping Basics) 2. You walk of the first block and holding A while you're falling onto the next block. 3. You keep hold A and jump to the next block. - During that the screen glitches out for about 6 frames and draws random tiles during that. - Afterwards everything returns to a normal state. It does it in Alpha OS X's version and in your newest version. What is that?

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
Yeah that would make sense. I wonder what kind of graphics would be used.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
it's a glitch.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
That's actually a bug with SmileBASIC itself, https://smilebasicsource.com/forum?ftid=1113 I'm actually gonna approch this again, because it would likely get solved by just not allowing GTRI's to get that big in the first place