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IBLUR (Instant Blur!)

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12Me21Created:
First there was GBLUR (very slow) Then QBLUR (faster, but still slow) Now I have created IBLUR! Just run this function once to instantly blur everything on screen. It uses transparent sprites, so you only need to run it once and it will update automatically!
DEF IBLUR R
 SPPAGE 0
 FOR X=-R TO R
  FOR Y=-R TO R
   I=SPSET(0,0,400,240,1)
   SPOFS I,X,Y
   SPCOLOR I,RGB(256/(ABS(X)+ABS(Y)+1),255,255,255)
  NEXT
 NEXT
END
Syntax: IBLUR radius Caution: using a high radius can cause extreme lag/low FPS You can use SPCLIP to control the blur area (I might add a better way to do that later)

>instant >extreme lag Excuse me, sir.

Replying to:haloopdy
>instant >extreme lag Excuse me, sir.
Well the command runs almost instantly but it creates a lot of sprites, causing SB to run slowly afterwards (if the radius is big)

Replying to:haloopdy
>instant >extreme lag Excuse me, sir.
Oh, I see. Carry on then, sir.

I like this! The blur isn't as good as QBLUR, but it's really nice having a blur that works in real-time!

Replying to:Avery
I like this! The blur isn't as good as QBLUR, but it's really nice having a blur that works in real-time!
thanks! I think I'll work on an updated version that looks a little better (still not as good as G/QBLUR, of course) and maybe a little less laggy