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nRogue (trans)

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LohadLCreated:
Download:NS3NN3CJ
Version:1.13eSize:86kB
Time to shake up the SmileBasic community with another game I translated -- Neko800's nRogue! Ah, the grandfather of ASCII-based dungeon hack RPG, the daunting quest of searching that Amulet of Nendorโ„ข and returning safely. Not to mention hundreds of hours wasted, flambรฉed by that ONE dastard Dragon... The objective is to crawl down as many floors as you can without getting killed by monsters (marked A-Z), reach to B26F or beyond, get that Amulet of Nendor and climb back. Press A to access your inventory. Use your items to fend off those beasts, but make sure you're using the CORRECT items! If you've never played a roguelike before, my dear young friend, now's the time!

Instructions:

D-pad: Move lt, rt, up, dn C-pad: Move one square diagonally A: Action menu B: Rest one turn Y: Sort items Symbols: Refer to "Story & Controls" Ver 1.13e update: -Amulet of Nendor now starts to appear at B26F instead of B27F -Illegal function call issue hopefully solved -Fixed item discoloration during hallucination

Notes:

Author: Neko800 Translator: LohadL.

Replying to:Windy
Love this game very good translate. Will you be porting any others?
Do you constantly have a translation on the go? Or do you just do them as they catch your attention?

I'm at a loss. The other nRogue, looks so much better over all... But this one... has the pretty trailing effect. It's just, so, pretty! Why can't the other one have it too... *sniffle*

Replying to:Gaelstrom_Valence
I'm at a loss. The other nRogue, looks so much better over all... But this one... has the pretty trailing effect. It's just, so, pretty! Why can't the other one have it too... *sniffle*
Cheer up, since I'm expecting you to beat BOTH games :D

Replying to:Gaelstrom_Valence
I'm at a loss. The other nRogue, looks so much better over all... But this one... has the pretty trailing effect. It's just, so, pretty! Why can't the other one have it too... *sniffle*
Dang. Guess this means I'll have to remember stuff... or write down. *deep internal struggle* butilldoit! I... can. DO IT!

Ooh... I need to get this one so I can play on trips.

New SmileBasic user, this game is fun. It should be possible to modify the game so that it resembles the Epyx DOS version, https://en.wikipedia.org/wiki/Rogue_(video_game)#/media/File:Rogue_Screen_Shot_CAR.PNG since SmileBasic has most, if not all the "IBMGraphics" character set that DOS Rogue used. https://en.wikipedia.org/wiki/Code_page_437 For example: โ–’ instead of # for corridors rooms that look like this: โ•”โ•โ•โ•— โ•‘ โ•ฌโ–’โ–’โ–’ โ•šโ•โ•โ• scrolls would look like: โ™ช and of course our hero would be: โ˜บ

Replying to:CronoCloud
New SmileBasic user, this game is fun. It should be possible to modify the game so that it resembles the Epyx DOS version, https://en.wikipedia.org/wiki/Rogue_(video_game)#/media/File:Rogue_Screen_Shot_CAR.PNG since SmileBasic has most, if not all the "IBMGraphics" character set that DOS Rogue used. https://en.wikipedia.org/wiki/Code_page_437 For example: โ–’ instead of # for corridors rooms that look like this: โ•”โ•โ•โ•— โ•‘ โ•ฌโ–’โ–’โ–’ โ•šโ•โ•โ• scrolls would look like: โ™ช and of course our hero would be: โ˜บ
This should be possible! At the very end of the game code there is a large DATA block that contains the font definitions in hex. You could possible edit them to make it look like the old DOS character set.