LoginLogin
Nintendo shutting down 3DS + Wii U online services, see our post

🅱️ode 🅱️ritique

Root / General / [.]

📌
YolkaiCreated:
You should use the yFib library.
use "PRG1:yfib.lib" as yfib

for n = 0 to max_int():
  yfib.fib(n)          next

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
Maybe you should get snippets of the code that reflect most of what happens in it. People usually follow patterns when they are programming.

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...
Are you forgetting the point of this thread

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...
Are you forgetting the point of this thread
to 🅱️ritique others' 🅱️ode?

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...
Are you forgetting the point of this thread
“In this thread: post code that you would like other users to ‘improve.’”

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...
Are you forgetting the point of this thread
“In this thread: post code that you would like other users to ‘improve.’”
im surprised i have to say this but improved is in quotes because it's supposed to be a bad improve

hi folks, my keygen is almost done, but it needs some music. Can I get some help?
KEYGEN.PRG
GOSUB @LOGO
VAR _VeD3j$,_30ztZ$,_6H44t$
_VeD3j$= "ROOT"

'your code goes here
WHILE LEN(_VeD3j$)
'or here

 _30ztZ$=CHR$(65+RND(27))+CHR$(65+RND(27))+CHR$(65+RND(27))+CHR$(65+RND(27))+CHR$(65+RND(27))+CHR$(65+RND(27))+CHR$(65+RND(27))
 F=CSRY
 LOCATE 0,29?"."*((MAINCNT/30)MOD 4)+"   ";
 LOCATE 6,29?"["+_30ztZ$+"]";
 LOCATE 0,F
 GOSUB @0EDF

 IF(_VeD3j$=="ROOT" AND _6H44t$=="GTD3H3RVNN54J3N7B5HLVLPG7S5PQBGN")THEN
  ?"Key found: "+_30ztZ$
  BEEP 3_VeD3j$=""
 ENDIF
WEND
END


@LOGO
COLOR 3?"   ";:COLOR 14?"   /∴ヘ"
COLOR 3?"  ()";:COLOR 14?" イ`ーノ"
COLOR 3?"  ノ。、";:COLOR 14?"|/ ∀ レ L|"
COLOR 3?" _ノ ";:COLOR 14?"   ノ"
COLOR 3?" (),イ()";:COLOR 14?"人     J ";:COLOR 9?"/´`"
COLOR 3?" 。ハ〈";:COLOR 14?"`壬rュ";:COLOR 9?"〃´`レ"
COLOR 3?",ノ`z";:COLOR 14?";:_イ>}{<>、";:COLOR 9?"'´Ξ`"
COLOR 3?"  ()>--/";:COLOR 14?"<ノ>";:COLOR 9?"_`>."
COLOR 3?"  ノ。ア-一´";:COLOR 14?"    ";:COLOR 9?"`>´ァ"
COLOR 3?" 」_ノ";:COLOR 14?"      `¨TT¨´   ";:COLOR 9?"/"
COLOR 15?"     NueGen ver. 0.2"
RETURN
'ignore this
@0EDF
_IsCp7$=""_5ylP8=32_d3O4q=35743_epp34=1009_jo09u=929
_iYKlH=503_Cv2XP=0_hc3m0=0_CmZH9=0_ti3IW=0_hc3m0=0
@0F76 IF(_hc3m0>LEN(_30ztZ$)-1)THEN GOTO@1044
_ti3IW=_ti3IW+ASC(MID$(_30ztZ$,_hc3m0,1))*(_hc3m0+1)
_hc3m0=_hc3m0+1GOTO@0F76@1044@1053
IF!(LEN(_30ztZ$)<_5ylP8)THEN GOTO@1124
_d3O4q=(_d3O4q*_epp34+_jo09u)MOD _iYKlH
__IsCp7$=CHR$((_d3O4q*LEN(_30ztZ$)*_ti3IW+3)MOD 16)
_30ztZ$=_30ztZ$+__IsCp7$GOTO@1053@1124 _hc3m0=0@113C
IF(_hc3m0>LEN(_30ztZ$)-1)THEN GOTO@14FA
_Cv2XP=1_CmZH9=0@11C3
IF(_CmZH9>LEN(_30ztZ$)-1)THEN GOTO@1424
IF!(_CmZH9!=_hc3m0)THEN GOTO@12FE
_d3O4q=(_d3O4q*_epp34+_jo09u)MOD _iYKlH
__IsCp7$=MID$(_30ztZ$,_CmZH9,1)
_Cv2XP=(_Cv2XP*ASC(__IsCp7$)*_d3O4q+_CmZH9)MOD _5ylP8
GOTO@130D@12FE@130D IF!(_CmZH9==_hc3m0)THEN GOTO@13E2
__IsCp7$=MID$(_30ztZ$,_CmZH9,1)
_d3O4q=(_d3O4q*_epp34+_jo09u)MOD _iYKlH
_Cv2XP=(_Cv2XP*ASC(__IsCp7$)*_d3O4q+_CmZH9)MOD _5ylP8
GOTO@13F1@13E2@13F1 _CmZH9=_CmZH9+1:GOTO@11C3@1424
IF!(_Cv2XP<10)THEN GOTO@1487
_Cv2XP=_Cv2XP+48GOTO@14AA@1487
_Cv2XP=_Cv2XP+65-10@14AA
_6H44t$=_6H44t$+CHR$(_Cv2XP)
_hc3m0=_hc3m0+1GOTO@113C
@14FA RETURN@1510 RETURN

please share key?

I do not know the key :( sorry
syou'll have to bruteforce it

527XN8HE

i want to critique (or 🅱️ritique i guess) an entire game, but that would probably be too much code to retype.
I don’t think I’d trust you with correcting much of my code...
Are you forgetting the point of this thread
“In this thread: post code that you would like other users to ‘improve.’”
im surprised i have to say this but improved is in quotes because it's supposed to be a bad improve
Ok, now that I see what you mean I admit that was pretty ignorant of me.

Random number oscillator. It should return N, 0 or -N. This is the best I got without using IFs:
VAR N=5

RETURN N*((-1*(RND(2)==1))+(1*(RND(2)==1)))

Random number oscillator. It should return N, 0 or -N. This is the best I got without using IFs:
VAR N=5

RETURN N*((-1*(RND(2)==1))+(1*(RND(2)==1)))
Non-joke code critique (aka Not Getting The Joke):
RETURN N*(RND(3)-1)
Your version has a 2/4 chance of it being 0. My version has an equal 1/3 chance of either of the 3 options happening.

DEF RNO(N)
  RANDOMIZE 0,420+RND(10)
  RETURN N*(RND(3)-1)
END
randomizes the rng seed for extra randomness. Tested on 3.5.2.
explanation (run before reading)RNG seed abuse, obviously. By default the sequence given by RND() is "random" With a seed, the random number generator can be made to produce the same sequence every time. This code, at least in 3.5.2, uses a series of seed values starting at 420 that all produce "2" for the first value. Since the function will always 're-initialize' the rng every time it is called, it's like asking for that first number every time.

DEF RNO(N)
  RANDOMIZE 0,420+RND(10)
  RETURN N*(RND(3)-1)
END
randomizes the rng seed for extra randomness. Tested on 3.5.2.
That's not random enough:
DEF RNO2(N)
 VAR CHANNEL=RND(8)
 RANDOMIZE CHANNEL,420+RND(10)
 RETURN N*(RND(CHANNEL,3)-1)
END
Another good randomizer:
RANDOMIZE 0
DEF RNO3(N)
 RANDOMIZE 0,RND(1000)
 RETURN N*(RND(3)-1)
END

DEF RNO(N)
  RANDOMIZE 0,420+RND(10)
  RETURN N*(RND(3)-1)
END
randomizes the rng seed for extra randomness. Tested on 3.5.2.
That's not random enough:
DEF RNO2(N)
 VAR CHANNEL=RND(8)
 RANDOMIZE CHANNEL,420+RND(10)
 RETURN N*(RND(CHANNEL,3)-1)
END
Another good randomizer:
RANDOMIZE 0
DEF RNO3(N)
 RANDOMIZE 0,RND(1000)
 RETURN N*(RND(3)-1)
END
How about a random string generator?

you have to submit some base code to 🅱️ritique

DEF RANDOM_STRING$()
 RETURN RNDF()
END