? dfrost2 ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
dfrost2

dfrost2

Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Minecraft Is Awesome! I love Minecraft! Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Block I didn't change my avatar for 30 days. Website I am currently working on a program called BASQUICK. It is an object-oriented extension for SmileBASIC. It is currently in version 0.2.2. The spotlights so far are TYPEOF$, EVAL, and REF.

Submitted Programs (5):

Submitted Resources (5):

  1. dfrost2 dfrost2 replied to a comment on Minecraft 3DS Edition (SB edition) actually, I have messed with the library a bit and I got blocks that were twice the height. I wi...
  2. dfrost2 dfrost2 edited a post on thread GIVERS P3D I got a question: what would I do to rotate the camera? (i'm trying to mess around with this, b...
  3. dfrost2 dfrost2 posted on thread GIVERS P3D I got a question: what would I do to rotate the camera?
  4. dfrost2 dfrost2 posted on thread How do/can you make objects in SmileBasic? One other example is this: DEF Entity() DIM OBJECT[8] OBJECT[0]=0'SP# OBJECT[1]=200'X OBJ...
  5. dfrost2 dfrost2 replied to a comment on Spooky Maze (Raycaster) I'm actually working on something like that. At the very most, you could probably get the qualit...
  6. dfrost2 dfrost2 edited page Graphics Engine This project has higher - speed rendering of triangle (EDIT): just noticed it doesn't render all...
  7. dfrost2 dfrost2 replied to a comment on Compilation I guess... i might be an oxymoron!
  8. dfrost2 dfrost2 edited comment on Compilation I guess... I mean this: <slot 0> use 1'compiling slot 1 <slot 1> 'a whole bunch of code gets complete...
  9. dfrost2 dfrost2 replied to a comment on Compilation I guess... I mean this: <slot 0> use 1 <slot 1> 'a whole bunch of code gets completely compiled inste...
  10. dfrost2 dfrost2 posted on thread Multiplying an empty string never throws an error well,
  11. dfrost2 dfrost2 commented on Compilation I guess... I just thought about this: if you create a program and load it in a different slot and use slot...
  12. dfrost2 dfrost2 posted on thread Multiplying an empty string never throws an error HOLY COW! is it possible to make it into a function: DEF Untyped() IF FALSE THEN DIM UNTYP...
  13. dfrost2 dfrost2 posted on thread Multiplying an empty string never throws an error what is it with the IF FALSE THEN DIM UNTYPED[0]? why not just declare UNTYPED?
  14. dfrost2 dfrost2 posted on thread Screenshot Ideas HALO CE!
  15. dfrost2 dfrost2 posted on thread How to use DEF one thing you could do is just use RETURN: DEF something SP OUT X,Y,R X = SPVAR(SP,0) Y = S...
  16. dfrost2 dfrost2 posted on thread Frostyware Games Signup thread Let's actually do something productive. Please
  17. dfrost2 dfrost2 edited a post on thread Frostyware Games Signup thread OK GUYS HUGE ANNOUNCEMENT! I am adding texture adding an ability in 3D! you can probably make gr...
  18. dfrost2 dfrost2 posted on thread Frostyware Games Signup thread OK GUYS HUGE ANNOUNCEMENT! I am adding texture adding an ability in 3D! you can probably make gr...
  19. dfrost2 dfrost2 posted on thread [fixed] BUTTON() detects START and SELECT well holding START stops a program and SELECT takes a screenshot so either tapping START or usi...
  20. dfrost2 dfrost2 edited a post on thread Using the Stylus?? measure distances(distance from one point to another in 360 degrees forms a circle) DEF DIST(...
  21. dfrost2 dfrost2 posted on thread Using the Stylus?? measure distances(distance from one point to another in 360 degrees forms a circle DEF DIST(X...
  22. dfrost2 dfrost2 posted on thread 3D projection what about rotation?
  23. dfrost2 dfrost2 replied to a comment on Speed optimizations also, I was doing this in a pinch of time(like I am now)
  24. dfrost2 dfrost2 edited comment on Speed optimizations DEF laugh OUT LOUD LOUD = POW(1000,1000)'returns inf END DEF LOL LAUGH OUT LOUD END LO...
  25. dfrost2 dfrost2 replied to a comment on Speed optimizations DEF laugh OUT LOUD LOUD = POW(1000,1000)'returns inf END
  26. dfrost2 dfrost2 commented on Textured Quadrilaterals it's not very useful anymore. Don't use it for now(it is INDEV and that's why it sucks)
  27. dfrost2 dfrost2 posted on thread 3D projection i want a function: DEF PERSPECTIVE X,Y,Z OUT X2,Y2 'code END
  28. dfrost2 dfrost2 created a new thread: 3D projection could someone make a DEF block for perspective projection, please
  29. dfrost2 dfrost2 posted on thread How possible is a minecraft-like game, or really any other 3d game? it would really be better to have a perspective projection function and 512 sprites on the upper...
  30. dfrost2 dfrost2 posted on thread How possible is a minecraft-like game, or really any other 3d game? my texture thing sucks a LOT
  31. dfrost2 dfrost2 replied to a comment on Speed optimizations lol
  32. dfrost2 dfrost2 created a new page: Speed optimizations One problem with SB: speed. SB lacks speed. In this "tutorial" i will show you ways to make your...
  33. dfrost2 dfrost2 edited a post on thread Feature Requests uuuhhhhhhh a SmileBASIC compiler(just like how you have Site.JS)
  34. dfrost2 dfrost2 posted on thread Feature Requests uuuhhhhhhh a SmileBASIC compiler(just like how you have Site.JS
  35. dfrost2 dfrost2 replied to a comment on Baldi's BASICs EXACTLY!
  36. dfrost2 dfrost2 edited comment on Baldi's BASICs also, note that none of us are perfect programmers. Please don't feel like crap. It makes sense...
  37. dfrost2 dfrost2 replied to a comment on Baldi's BASICs also, note that none of us are perfect programmers. Please don't feel like crap. It makes sense...
  38. dfrost2 dfrost2 replied to a comment on Baldi's BASICs well, I'm working on a port. I will NOT release it unless I have the consent of mystman. It is a...
  39. dfrost2 dfrost2 replied to a comment on Baldi's BASICs im talking to Mystman12
  40. dfrost2 dfrost2 replied to a comment on Baldi's BASICs Congrats on being in a YouTube video! https://www.youtube.com/watch?v=aVWOcEptfO8
  41. dfrost2 dfrost2 replied to a comment on 3D Landscape Demo REALLY SMART IDEA!
  42. dfrost2 dfrost2 posted on thread Int Elligence Thread
  43. dfrost2 dfrost2 posted on thread Frostyware Games Signup thread I don't know about Shelly because I don't think I have the right to speak for him/her even thoug...
  44. dfrost2 dfrost2 posted on thread Int Elligence Thread Also let's just be like 343 and Bungie with the first trilogy of Halo(and not the rest because B...
  45. dfrost2 dfrost2 posted on thread Int Elligence Thread How could I be of assistance, and yes it's official, we are working together.
  46. dfrost2 dfrost2 posted on thread Int Elligence Thread well I'm really just working on a library(and a textured quad program) kinda like randomous's
  47. dfrost2 dfrost2 posted on thread Int Elligence Thread Int is a variable type and so isn't a string.(it's a programming joke)I thought you wouldget it
  48. dfrost2 dfrost2 posted on thread Feature Requests I just posted a thread asking who would like to join FrostyWare Games. Also to make this releven...
  49. dfrost2 dfrost2 posted on thread Frostyware Games Signup thread Current Members(as of 7/29/18): Dfrost2(myself; leader(if that is OK)) Shelly
  50. dfrost2 dfrost2 posted on thread Int Elligence Thread why not call it String Ellegence? lol

Send message to dfrost2

Message sent!