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dfrost2

dfrost2

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Right now I am working on petit runner, Baldi's Basic's 3DS, Homo Sapiens, Halo 3DS, BASQUICK, and petit engine

Submitted Programs (7):

Submitted Resources (8):

  1. dfrost2 dfrost2 posted on thread Programming Jokes LMAO!
  2. dfrost2 dfrost2 edited a post on thread Programming Jokes y tho. it's not like you can make me LMAO! (or anybody)
  3. dfrost2 dfrost2 posted on thread Programming Jokes y tho. it's not like you can make me LMAO!
  4. dfrost2 dfrost2 posted on thread Halo 3DS OK just got an Idea. I'm going to have Forge mode as the first release. I will use it to build m...
  5. dfrost2 dfrost2 created a new thread: Programming Jokes What is an encrypted potato? A HASHbrown!
  6. dfrost2 dfrost2 edited comment on SIM.3D hell, if WSC = 1, you could make X,Y,Z to X%,Y%,Z% These is just theories, but they should he...
  7. dfrost2 dfrost2 replied to a comment on SIM.3D hell, if WSC = 1, you could make X,Y,Z to X%,Y%,Z%
  8. dfrost2 dfrost2 edited comment on SIM.3D Just figured out an optimization you can make, Simeon. On PERSPECTIVE, you should change X2, Y2,...
  9. dfrost2 dfrost2 commented on SIM.3D Just figured out an optimization you can make, Simeon. On PERSPECTIVE, you should change X2, Y2,...
  10. dfrost2 dfrost2 edited a post on thread Halo 3DS I just thought of something...(here comes in some geekiness!) Halo CE was released a few months...
  11. dfrost2 dfrost2 posted on thread Halo 3DS I just thought of something...(here comes in some geekiness!) Halo CE was released a few months...
  12. dfrost2 dfrost2 posted on thread Commands can "return" variables cool!
  13. dfrost2 dfrost2 edited a post on thread text after RETURN and before END doesn't cause errors ikr i had the same theory It does cause errors when you use tokens, though.
  14. dfrost2 dfrost2 posted on thread text after RETURN and before END doesn't cause errors ikr i had the same theory
  15. dfrost2 dfrost2 edited a post on thread text after RETURN and before END doesn't cause errors Try this code: COMMON DEF something RETURN'RETURNS NULL Hello this is cool. END
  16. dfrost2 dfrost2 created a new thread: text after RETURN and before END doesn't cause errors Try this code: COMMON DEF something RETURN'RETURNS NULL Hello this is cool.
  17. dfrost2 dfrost2 posted on thread Halo 3DS P3D uses sprites instead of GTRI, which is faster and allows texturing. The environment will com...
  18. dfrost2 dfrost2 posted on thread How to edit GLOAD array OK just for an example I have a GSAVE array of the strawberry(GRP4) I FILL it with #RED and GLOA...
  19. dfrost2 dfrost2 posted on thread Halo 3DS well you can use GCLIP to get eh... 400 tris at 60FPS(filling the whole screen)
  20. dfrost2 dfrost2 posted on thread Halo 3DS then again this was in 2001
  21. dfrost2 dfrost2 created a new thread: How to edit GLOAD array when you edit a GLOAD array and render it, its distorted. What custom function would you use to...
  22. dfrost2 dfrost2 posted on thread Halo 3DS I don't have a switch and don't plan on getting one
  23. dfrost2 dfrost2 posted on thread Halo 3DS I'm planning on starting it today and finishing by July of 2020( I'm serious)
  24. dfrost2 dfrost2 edited page Objective SB This project is full of everything you need to manipulate and create objects.for an object with...
  25. dfrost2 dfrost2 edited page Number Type Speed I wondered how fast the seven different number representations were so I pieced this together:...
  26. dfrost2 dfrost2 edited comment on Number Type Speed well, that graph shows their values compared to the max I don't know why these results are on m...
  27. dfrost2 dfrost2 replied to a comment on Number Type Speed well, that graph shows their values compared to the max
  28. dfrost2 dfrost2 replied to a comment on Number Type Speed EXPLAIN THIS:
  29. dfrost2 dfrost2 edited comment on Number Type Speed -_- what does that mean?
  30. dfrost2 dfrost2 replied to a comment on Number Type Speed -_-
  31. dfrost2 dfrost2 edited page Number Type Speed I wondered how fast the seven different number representations were so I pieced this together:...
  32. dfrost2 dfrost2 created a new page: Number Type Speed I wondered how fast the seven different number representations were so I pieced this together:...
  33. dfrost2 dfrost2 commented on Memory tester an integer is 32 bits and FREEMEM returns the amount of free bytes, so 1 int = 4 FREEMEM. if yo...
  34. dfrost2 dfrost2 posted on thread 3D projection So I could pass XYZ into ROT_3D and use the output in PERSPECTIVE?
  35. dfrost2 dfrost2 replied to a comment on Compact coordinate conversion red green bread
  36. dfrost2 dfrost2 replied to a comment on SIM.3D If you don't feel like it, I could make the GODLY engine. What does ARYOP even do though?
  37. dfrost2 dfrost2 posted on thread Spooky Scary Programming Contest 2018 You could also store reference names to other objects and reference them. Also, the object liter...
  38. dfrost2 dfrost2 posted on thread Spooky Scary Programming Contest 2018 there is no nesting of objects, unfortunately
  39. dfrost2 dfrost2 edited page Objective SB Make functional objects in SB!
  40. dfrost2 dfrost2 replied to a comment on Poly3D also P3D has unaligned sprites because of the trashy way SB scales sprites.
  41. dfrost2 dfrost2 edited comment on Poly3D let's say we have a triangle that is partially off - screen. It would draw the rest of the trian...
  42. dfrost2 dfrost2 replied to a comment on Poly3D let's say we have a triangle that is partially off - screen. It would draw the rest of the trian...
  43. dfrost2 dfrost2 edited comment on Poly3D once this is like SANIC, you make is even faster by using sprites instead of GTRI, since you wou...
  44. dfrost2 dfrost2 commented on Poly3D once this is like SANIC, you make is even faster by using sprites instead of GTRI, since you wou...
  45. dfrost2 dfrost2 replied to a comment on SIM.3D not necessarily: check up on P3D. It uses sprites to render. Also don't forget that POLY3D is d...
  46. dfrost2 dfrost2 commented on SIM.3D You could make it draw triangular - shaped sprites which are rendered twice as fast and this als...
  47. dfrost2 dfrost2 edited page Objective SB This project is full of everything you need to manipulate and create objects.for an object with...
  48. dfrost2 dfrost2 edited comment on Compact coordinate conversion well Y goes down to 239(on the screen) and 8 bits are 255 and X goes to 400, so you would need 9...
  49. dfrost2 dfrost2 replied to a comment on Compact coordinate conversion well Y goes down to 239(on the screen) and 8 bits are 255 and X goes to 400, so you would need 9...
  50. dfrost2 dfrost2 edited page Objective SB This project is full of everything you need to manipulate and create objects.for an object with...

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