? dfrost2 ● SmileBASIC Source User

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dfrost2

dfrost2 Inactive

Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Minecraft Is Awesome! I love Minecraft! Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Block I didn't change my avatar for 30 days. Website I am currently working on a program called BASQUICK. It is an object-oriented extension for SmileBASIC. It is currently in version 0.2.2. The spotlights so far are TYPEOF$, EVAL, and REF.

Submitted Programs (5):

Submitted Resources (5):

  1. dfrost2 dfrost2 replied to a comment on Flicker-less graphics without VSYNC/WAIT a frame isn't always the same amount of time so MAINCNT can be inaccurate. For example: MAINCNT/...
  2. dfrost2 dfrost2 commented on .Elaysia. I notice the lanterns are in the water in all of the images. The graphics are good
  3. dfrost2 dfrost2 replied to a comment on SIM.3D I'm just saying there might be a refresh rate that will stop flickering and spend less time WAIT...
  4. dfrost2 dfrost2 replied to a comment on SIM.3D OK, I'm just making a fool of myself.
  5. dfrost2 dfrost2 replied to a comment on SIM.3D I'm trying to say Simeon needs to use this custom command the for *exact* amount of time to stop...
  6. dfrost2 dfrost2 replied to a comment on SIM.3D (its a theory)
  7. dfrost2 dfrost2 edited comment on SIM.3D the VSYNC is slowing it down.(I know it will flicker without it), but how about you use this cus...
  8. dfrost2 dfrost2 commented on SIM.3D the VSYNC is slowing it down.(I know it will flicker without it), but how about you use this cus...
  9. dfrost2 dfrost2 edited comment on SIM.3D I just played some Fortnite(which uses Unreal Engine 4) and I noticed something: when you are fa...
  10. dfrost2 dfrost2 commented on SIM.3D I just played some Fortnite(which uses UE4) and I noticed something: when you are far away from...
  11. dfrost2 dfrost2 posted on thread Def codes for making codes I just played some Fortnite(which uses UE4) and I noticed something: when you are far away from...
  12. dfrost2 dfrost2 posted on thread Def codes for making codes [url=https://www.youtube.com/watch?v=oHC1230OpOg]https://www.youtube.com/watch?v=oHC1230OpOg[/ur...
  13. dfrost2 dfrost2 edited comment on Cocoa Clicker What should I add? have you tried it
  14. dfrost2 dfrost2 commented on Cocoa Clicker What should I add?
  15. dfrost2 dfrost2 posted on thread Def codes for making codes i know there has to be a way to create faster graphics(like a custom GPU). How come none of us c...
  16. dfrost2 dfrost2 edited page custom command GET() GET arguments This custom command can allow you to get an element no matter its size, dimensions...
  17. dfrost2 dfrost2 edited page Cocoa Clicker This clicker game includes somewhat stunning graphics. This game has in-game currency gems.The p...
  18. dfrost2 dfrost2 posted on thread Def codes for making codes Here is a bunch of random code: DEF VOID A: END DEF BLANKARRAY() DIM A[0] RETURN A END...
  19. dfrost2 dfrost2 created a new page: Cocoa Clicker This is a clicker game
  20. dfrost2 dfrost2 posted on thread Def codes for making codes maybe I can copy it to a string array... you can "stringize" numbers so that they can fit into i...
  21. dfrost2 dfrost2 posted on thread Def codes for making codes No, that won't work. doing this: DIM A[20, 20] ?A[20] Syntax error
  22. dfrost2 dfrost2 edited page custom command GET() GET arguments This custom command can allow you to get an element no matter its size, dimensions...
  23. dfrost2 dfrost2 replied to a comment on custom command GET() oops! Ill edit
  24. dfrost2 dfrost2 edited a post on thread Def codes for making codes Here is one: DEF GET(ARRAY, OFFSET) DIM TEMP[3] COPY TEMP, 0, ARRAY, OFFSET,1 RETURN TEM...
  25. dfrost2 dfrost2 posted on thread Def codes for making codes May not see why it's useful. get()(once updated) can determine the type of array(string/number)...
  26. dfrost2 dfrost2 posted on thread Def codes for making codes Here is one: DEF GET(ARRAY, OFFSET) DIM TEMP[3] COPY TEMP, 0, ARRAY, OFFSET,1 RETURN TEM...
  27. dfrost2 dfrost2 posted on thread the BASQUICK library I am now implementing a ForEach() function (based from JavaScript's version. The cool thing abou...
  28. dfrost2 dfrost2 created a new page: custom command GET() GET arguments This custom command can allow you to get an element no matter its size, dimensions...
  29. dfrost2 dfrost2 edited page Graphics Engine This project has higher - speed rendering of triangle (EDIT): just noticed it doesn't render all...
  30. dfrost2 dfrost2 created a new page: Graphics Engine This project has higher - speed rendering of triangle
  31. dfrost2 dfrost2 created a new page: TYPEOF I have made a new version of typeof with ~65% accuracy
  32. dfrost2 dfrost2 posted on thread Placing a bunch of trees notice the DIM Tree%(5,1)? That is what I'm talking about.
  33. dfrost2 dfrost2 posted on thread Placing a bunch of trees you use [] for arrays, not ()
  34. dfrost2 dfrost2 commented on SIM.3D There should be a way to make a new(object); After an object is defined, you should have the ab...
  35. dfrost2 dfrost2 edited a post on thread Getting the Dimension Lengths from 2D Arrays I see how you put FILL A%, 42 They always said 42 was the answer to the universe. Any...
  36. dfrost2 dfrost2 posted on thread Getting the Dimension Lengths from 2D Arrays I see how you put FILL A%, 42 They always said 42 was the answer to the universe.
  37. dfrost2 dfrost2 edited comment on SIM.3D You could make a ToFloat function like this: COMMON DEF ToFloat(X) RETURN X+. END I als...
  38. dfrost2 dfrost2 replied to a comment on SIM.3D I am working on it. It will only use 16x16 textures, though.
  39. dfrost2 dfrost2 replied to a comment on SIM.3D how do you know?
  40. dfrost2 dfrost2 replied to a comment on SIM.3D you could, but it would be VERY slow. I have no clue how, but it is possible.
  41. dfrost2 dfrost2 edited comment on SIM.3D You could make a ToFloat function like this: COMMON DEF ToFloat(X) RETURN X+. END I als...
  42. dfrost2 dfrost2 commented on SIM.3D You could make a ToFloat function like this: COMMON DEF TOFLOAT(X) RETURN X+. END
  43. dfrost2 dfrost2 replied to a comment on SIM.3D How about you use recursion conditionally? DEF DRAWTRI I 'STUFF IF I<LEN(TRIS)-2 THEN DRAWT...
  44. dfrost2 dfrost2 created a new thread: Maybe using COPY to find array width/height... I don't know. Just an idea...
  45. dfrost2 dfrost2 replied to a comment on SIM.3D He's a math demigod. Stuff I can't comprehend!
  46. dfrost2 dfrost2 posted on thread the BASQUICK library What's catching your eye?(what are you "Wow" ing about?)
  47. dfrost2 dfrost2 posted on thread the BASQUICK library if I make a try-catch block then it will only work for SB's functions, and my own, though. I hav...
  48. dfrost2 dfrost2 posted on thread the BASQUICK library I'm thinking about using your Diamond-Square algorithm in the library, If your fine with it......
  49. dfrost2 dfrost2 posted on thread the BASQUICK library OK! Thanks for the feedback! Will be in 0.1.4! Also, there must be a way to make a try-catch b...
  50. dfrost2 dfrost2 edited a post on thread the BASQUICK library TYPEOF$() gets the type of value inputted. Example: PRINT TYPEOF$(20) integer OK PRINT TY...

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