? cujo1992 ● SmileBASIC Source User

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cujo1992

cujo1992

Avatar Taboo I didn't change my avatar for 180 days Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website Deep Sleep Hidden Website Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (2):

  1. cujo1992 cujo1992 replied to a comment on Tiki Descent Hi EpicMario. Thanks for the feedback! The intro is done with some ugly brute force graphics...
  2. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... Howdy HTV04 Sadly I dont know to upload the files without tripping the smilebasic copyright s...
  3. cujo1992 cujo1992 replied to a comment on Tiki Descent Thanks for giving it a go!
  4. cujo1992 cujo1992 replied to a comment on Tiki Descent thanks Gale_Storm.... please do give me some feedback if you find time to download and play it!
  5. cujo1992 cujo1992 posted on thread Poll thread: How old are you and what programming languages do you have experience with? Wow - this is fascinating to read. I am among the "old bunch". I will keep my specific age...
  6. cujo1992 cujo1992 edited comment on Tiki Descent Thanks 12Me21. I have played it tons of times and NEVER had that error. Will check it.out!
  7. cujo1992 cujo1992 replied to a comment on Tiki Descent Okay - I found the problem. This was a latent (and stupid) defect from early in design. The...
  8. cujo1992 cujo1992 edited page Tiki Descent Fast paced puzzle game with Evil Tiki theme. Save the Island from the Volcano!
  9. cujo1992 cujo1992 replied to a comment on Tiki Descent Thanks Mia! It was fun to design them.
  10. cujo1992 cujo1992 replied to a comment on Tiki Descent Thanks 12Me21. I have played it tons of times and had that error. Will check it.out!
  11. cujo1992 cujo1992 created a new thread: When is a project "done"? Hey everyone After many months of starting projects only to have them end in some variation o...
  12. cujo1992 cujo1992 created a new page: Tiki Descent Fast paced puzzle game with Evil Tiki theme. Save the Island from the Volcano!
  13. cujo1992 cujo1992 replied to a comment on CYCLONE Thx for the request dizzy dude... but the game was taken down for copyright infringement
  14. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... You are not alone! I think perhaps in the future I will make a tempest clone and see how ma...
  15. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... I thought about this when I posted the game. Anyone who knows GYRUSS would immediately rec...
  16. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... Glennxserge If they reply I'll gladly send you info offline. Thanks! Dr.Zog I...
  17. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks guys. LacksAgency: your "note to self" has made my day... seriously. Lumage:...
  18. cujo1992 cujo1992 edited a post on thread REJECTED! CYCLONE is no more.... It is quite convenient that The Lazer Wars is now on the top of the Smilebasicsource homepage....
  19. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... It is quite convenient that The Lazer Wars is now on the top of the Smilebasicsource homepage....
  20. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... https://smilebasicsource.com/page?pid=418 I updated the submittal page to include an image fr...
  21. cujo1992 cujo1992 edited page CYCLONE This is a clone of Konami's GYRUSS from 1983. Stages are built all the way to Earth (includin...
  22. cujo1992 cujo1992 posted on thread REJECTED! CYCLONE is no more.... thanks for the support randomouscrap!
  23. cujo1992 cujo1992 created a new thread: REJECTED! CYCLONE is no more.... I knew it was a risk. Even though the original GYRUSS is from 1983 and hasn't been release...
  24. cujo1992 cujo1992 edited page CYCLONE
  25. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks RaichuBender. Looks like it was rejected sadly... will remove the key now.
  26. cujo1992 cujo1992 posted on thread CYCLONE Yep - I didnt want to give anyone an easy stick to shake at me. Besides - CYCLONE sounds c...
  27. cujo1992 cujo1992 posted on thread CYCLONE Hello pirate.... I use the MAINCNT function for "clocking" all of the sprite motion. (I cod...
  28. cujo1992 cujo1992 commented on Ringman Hi amihart I finally had a chance to download this. Very nicely done... and I really apprec...
  29. cujo1992 cujo1992 posted on thread CYCLONE Hi pirate Although there is no FPS counter in the code, I only ever saw (on O3DS) slowdown i...
  30. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks Perska I THOUGHT I had fixed that one ARGH! I appreciate the play testing! Will hunt...
  31. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks mystman12! I had plans for an operator door (infinite lives, enhanced mode, etc) but d...
  32. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks Javo118!
  33. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks LacksAgency! I played around with difficulty "balance" for quite some time (there is a...
  34. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks so much for the kind feedback Lonesque!
  35. cujo1992 cujo1992 edited a post on thread CYCLONE After a ridiculous amount of time working on it, I have finally posted my first SmileBasic game....
  36. cujo1992 cujo1992 replied to a comment on CYCLONE Thanks Lumage! I appreciate your feedback. It's hard to say what drew me to this game oh so m...
  37. cujo1992 cujo1992 edited page CYCLONE This is a clone of Konami's GYRUSS from 1983. Stages are built all the way to Earth (includin...
  38. cujo1992 cujo1992 replied to a comment on CYCLONE Wow -that was fast. Thanks Retrogamer123!
  39. cujo1992 cujo1992 created a new thread: CYCLONE After a ridiculous amount of time working on it, I have finally posted my first SmileBasic game....
  40. cujo1992 cujo1992 created a new page: CYCLONE This is a clone of Konami's GYRUSS from 1983. Stages are built all the way to Earth (includin...
  41. cujo1992 cujo1992 posted on thread What does the MASK argument do with SPCOL Thanks slackerSnail... So I could use the mask function to have certain types of sprites co...
  42. cujo1992 cujo1992 created a new thread: What does the MASK argument do with SPCOL Hello I have basic sprite<>sprite collision working well - but I have been wondering if I cou...
  43. cujo1992 cujo1992 edited a post on thread Sprites following an angle The SIN and COS functions require radians (as do other trig functions). SPROT, on the othe...
  44. cujo1992 cujo1992 posted on thread Sprites following an angle The SIN and COS functions require radians (as do other trig functions). SPROT, on the othe...
  45. cujo1992 cujo1992 edited a post on thread How to use FORCESAVE to avoid save dialog JustGreat: Ah... this makes perfect sense as to "why" the annoying SAVE dialogs. Thanks!...
  46. cujo1992 cujo1992 posted on thread How to use FORCESAVE to avoid save dialog JustGreat: Ah... this makes perfect sense as to "why" 5he annoying SAVE dialogs. Thanks!...
  47. cujo1992 cujo1992 posted on thread How to use FORCESAVE to avoid save dialog Thanks Perska. Hmm.... I could swear that when I first played SOLIDGUNNER (on my copy...
  48. cujo1992 cujo1992 posted on thread How to use FORCRSAVE to avoid save dialog Argh. Stupid autocorrect got me on thread title. Sorry guys. Can an administrator fix FORCR...
  49. cujo1992 cujo1992 created a new thread: How to use FORCRSAVE to avoid save dialog Hello everyone Let me start by saying how much I appreciate this community. People have be...
  50. cujo1992 cujo1992 posted on thread Where can I find a mapping for font definitions? Woo hoo! The holy grail. Now I just need to figure out what I did wrong in looking for it....

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