? Y_ack ● SmileBASIC Source User

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Y_ack

Y_ack

Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Robot Hidden Easter Eggs RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Special Admin Hidden Easter Eggs Query Denied Hidden Easter Eggs Bees Hidden Easter Eggs Disguised Hidden Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website sorry.

Submitted Programs (2):

Submitted Resources (1):

  1. Y_ack Y_ack posted on thread How to simplify code in programs? Sure; what you're describing is called a compiler.
  2. Y_ack Y_ack posted on thread How to simplify code in programs? It's not like there aren't ways to: You can use newlines instead of statement separator (:), on...
  3. Y_ack Y_ack posted on thread The Unofficial SmileBASIC Source Hardware Survey better list: PICO-8 TIC-80 LIKO-12 Pixel Vision 8 Tiny Computer etc.
  4. Y_ack Y_ack replied to a comment on SIM.3D I just remembered something important ARYOP takes float data and has to convert integer input...
  5. Y_ack Y_ack replied to a comment on SIM.3D https://www.3dbrew.org/wiki/GPU/Shader_Instruction_Set 12Me21 has mentioned that the ARYOP oper...
  6. Y_ack Y_ack edited comment on SIM.3D commenting on someone's math while disregarding a basic point about statistical significance is...
  7. Y_ack Y_ack replied to a comment on SIM.3D lmao, you keep disregarding a basic point about statistical significance. That said, using in...
  8. Y_ack Y_ack posted on thread Why is I so commonly used for FOR loops? other reasons: there was once a time when dinosaur languages existed where only a few character...
  9. Y_ack Y_ack posted on thread Poll thread: How old are you and what programming languages do you have experience with? Age : In the single digits. Languages : Can write s...tuff in :BASIC (the good kind) CSS - o...
  10. Y_ack Y_ack posted on thread Is there any way to get a unique number? When did anyone mention security?
  11. Y_ack Y_ack posted on thread Is there any way to get a unique number? Hashing MPNAME$() is a pretty good idea, but if the question is "can I access a serial number...
  12. Y_ack Y_ack edited a post on thread SmileBASIC File compression system in addition to the above, a reminder that an actual good file compression package already exists...
  13. Y_ack Y_ack posted on thread SmileBASIC File compression system in addition to the above, a reminder that an actual good file compression package already exists...
  14. Y_ack Y_ack edited comment on Number Type Speed according to these results: binary literal, hex literal, constant, and integer literal have neg...
  15. Y_ack Y_ack replied to a comment on Number Type Speed according to these results: binary literal, hex literal, constant, and integer literal have neg...
  16. Y_ack Y_ack edited comment on Number Type Speed What you're saying doesn't make any sense. 3.3.2: 3001 0001 ff94 ; as...
  17. Y_ack Y_ack edited comment on Number Type Speed idk what you're showing me edit: here's what I get running the code in the post (with the pri...
  18. Y_ack Y_ack replied to a comment on Number Type Speed idk what you're showing me
  19. Y_ack Y_ack edited comment on Number Type Speed What you're saying doesn't make any sense. 3.3.2: 3001 0001 ff94 ; as...
  20. Y_ack Y_ack commented on Number Type Speed 0x2fffa6: 0x30010000 0xff940001 0xb001004f 0xff840001 0x2fffb6: 0x94...
  21. Y_ack Y_ack commented on Compact coordinate conversion what advantages does this have over RG BREAD?
  22. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: I just remembered that I can ban people, also
  23. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: to get to the other side.
  24. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: what do you call people that keep ruining threads and thinking it's okay?
  25. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: let's see umm...
  26. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: how about a joke
  27. Y_ack Y_ack deleted a post on thread Spooky Scary Programming Contest 2018 Reason: I don't have any songs this time
  28. Y_ack Y_ack commented on Platformerer ramps
  29. Y_ack Y_ack deleted thread Random garbage Reason: welp, you proved you can't handle a "random garbage" thread
  30. Y_ack Y_ack edited comment on Multifont there should also be a letter-spacing parameter independent of the character width table this w...
  31. Y_ack Y_ack replied to a comment on Multifont there should also be a letter-spacing parameter independent of the character width table this w...
  32. Y_ack Y_ack replied to a comment on Multifont for each character: loop backwards (rtl) through the columns in the graphic definition:...
  33. Y_ack Y_ack replied to a comment on Multifont The description suggests that it's a variable-width font system.
  34. Y_ack Y_ack posted on thread Spooky Scary Programming Contest 2018 oh, that's a good point. You'll need a page with the contest category on it, which should be a...
  35. Y_ack Y_ack posted on thread Spooky Scary Programming Contest 2018 Er... I guess so.
  36. Y_ack Y_ack deleted a post on thread Is there a way to bypass the 127*128 Bgscreen? Reason: remove E
  37. Y_ack Y_ack deleted comment on SIM.3D Reason: remove E
  38. Y_ack Y_ack posted on thread Spooky Scary Programming Contest 2018 it's so.
  39. Y_ack Y_ack posted on thread What looks better blowing in the wind:Capes or scarves? gross. but record is right in that ummm, yeah, floofy dresses blow in the wind: beautiful...
  40. Y_ack Y_ack deleted thread LUMA3DS via DSiWareHax + Seedminer (DSiWare NEEDED!) Reason: this doesn't go here.
  41. Y_ack Y_ack edited page <Unfinished> Project 002 name destroys search results
  42. Y_ack Y_ack posted on thread Nintendo Switch Discussion worse than the virtual boy?
  43. Y_ack Y_ack deleted page sorry submitted before i wanted please delete Reason: mistake submit
  44. Y_ack Y_ack posted on thread Spooky Scary Programming Contest 2018 SIM.3D is fine, porting is more or less "original code" so you're fine.
  45. Y_ack Y_ack deleted a post on thread Luma3ds Troubleshooting/FAQS Reason: ok gosh
  46. Y_ack Y_ack changed status of thread Smile basic for switch (ENG) Closed the thread
  47. Y_ack Y_ack posted on thread Smile basic for switch (ENG) I only have to close threads when people can't stop replying to them by themselves.
  48. Y_ack Y_ack replied to a comment on faster looping I called super search a parody of this page.
  49. Y_ack Y_ack replied to a comment on faster looping ??
  50. Y_ack Y_ack commented on super search

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