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Warrior

Warrior

Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs Warrior, 13 C++ • HTML5 • SmileBASIC 2 Years Experience Coding 3 Years Experience Art Current Projects: –Personal Website

Submitted Programs (2):

Submitted Resources (2):

  1. Warrior Warrior posted on thread Dedicated Machine to run SmileBASIC? You could have talked about something else.
  2. Warrior Warrior posted on thread Array Size Integer arrays only hold numbers like 0,1,2,3,4 and 5 and nothing in between. Regular arrays h...
  3. Warrior Warrior edited a post on thread Array Size It is a lot lower if you use regular arrays. Be sure to remember the % at the end of the array...
  4. Warrior Warrior posted on thread Array Size It is a lot lower if you use regular arrays. Be sure to remember the % at the end of the array...
  5. Warrior Warrior posted on thread Array Size With an integer array it’s like 2000x2000ARRAY%[2000,2000] It won’t work because it’s too big bu...
  6. Warrior Warrior commented on SIM.3D Im not sure if this has to came to anybody's attention but, do notice how Spooky Maze uses Textu...
  7. Warrior Warrior edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? 13 SmileBasic ProcessingJS HTML CSS JavaScript C# C++
  8. Warrior Warrior edited a post on thread Read this... Cool For Work Just look up CFW.
  9. Warrior Warrior posted on thread Read this... Cool Fow Work Just look up CFW.
  10. Warrior Warrior replied to a comment on Fast SHA-256 I like how Chrome thinks it’s all in Danish.
  11. Warrior Warrior posted on thread Def codes for making codes Its not that hard to just use correct syntax. ?ARRAY[ELEMENT,ELEMENT]
  12. Warrior Warrior posted on thread Def codes for making codes ...What’s the point? Can’t you just do ? ARRAY[ELEMENT]
  13. Warrior Warrior replied to a comment on Adventure Let’s call it cool quest because i’m equally uncreative
  14. Warrior Warrior posted on thread What is your current project? Currently i’m working on my personal site. I’ll link it on my page when i’m done with it. SmileB...
  15. Warrior Warrior posted on thread What is your current project? 2000% better than that? Than what? I dont have high hopes considering "TheOdds1Out"s adventure...
  16. Warrior Warrior replied to a comment on SmileBot I have an arduino but i don’t know really what do with it, i have a couple LEDs, a bread board i...
  17. Warrior Warrior replied to a comment on Food Splatterhouse [BIG] (BETA) “you do realize the c-stick is smaller than the normal stick, right?” Toad. Im very certain anyo...
  18. Warrior Warrior replied to a comment on SmileBASIC Obfuscator The thing Nathaniel did?
  19. Warrior Warrior posted on thread Using SCROLL for a textgame. I haven't downloaded your game yet, but you can use GPUTCHR which allows you to to place text an...
  20. Warrior Warrior edited comment on SmileBASIC Obfuscator ”Hmm, what would be the best way for people to look at my stuff and say “Hey, what the hell is t...
  21. Warrior Warrior commented on SmileBASIC Obfuscator ”Hmm, what would be the best way for people to look at my stuff and say “Hey, what the hell is t...
  22. Warrior Warrior commented on Realistic Raytracer https://youtu.be/ghOnicrDT6Q
  23. Warrior Warrior replied to a comment on SIM.3D Well right now the closest thing we can get to textures is coloring polygons on a shape, and goo...
  24. Warrior Warrior created a new thread: Diamond-Square Algorithm Troubles. I’m working on a Diamond Square algorithm implementation in sb, and the program I made should us...
  25. Warrior Warrior edited page Random Program Collection In the works.
  26. Warrior Warrior edited page Procedural Content Tech Demo In the works.
  27. Warrior Warrior commented on SIM.3D I wonder if you could UV map textures to tris in a performant manner, or at least raytrace an im...
  28. Warrior Warrior replied to a comment on New Syntax Highlighter Great minds think alike
  29. Warrior Warrior posted on thread do you want a site similar to "Miiverse"? (at 20 yes, I create it) Miiverse was terrible just look why it did end, many videos of sad innapropreate posts from ther...
  30. Warrior Warrior replied to a comment on ANTI-VIRUS Your so banned
  31. Warrior Warrior posted on thread End of 2017 Programming Contest Do you mean what will be the next contest?
  32. Warrior Warrior edited a post on thread Community Project - SBS Anime I’ll make a protogen OC eventually for this I guess, I wanted to make one anyway. (Will a ref...
  33. Warrior Warrior posted on thread Community Project - SBS Anime I’ll make a protogen OC for this I guess, I wanted to make one anyway. (Will a ref be needed?)
  34. Warrior Warrior posted on thread Community Project - SBS Anime Make me a protogen! :D
  35. Warrior Warrior replied to a comment on Particles/rain/cloud effects demo I don’t have CFW but maybe I found it runs at a solid 30 fps so maybe you can find use is that i...
  36. Warrior Warrior replied to a comment on Particles/rain/cloud effects demo Mr.Worldwide
  37. Warrior Warrior edited page 4 Line BG Collision Tutorial (No Vsync) Removed false information
  38. Warrior Warrior replied to a comment on SIM.3D - A fast 3D engine It could be possible though when he was checking for triangles off the screen he may of not rend...
  39. Warrior Warrior posted on thread Build-a-function Game You want us to make a function for you and others?
  40. Warrior Warrior edited a post on thread How do/can you make objects in SmileBasic? String Array Storage System (S.A.S.S) ACLS DIM OBJ$[100] DEF SET_OBJ ID,X,Y OBJ$[ID] =...
  41. Warrior Warrior edited a post on thread How do/can you make objects in SmileBasic? String Array Storage System (S.A.S.S) ACLS DIM OBJ$[100] DEF SET_OBJ ID,X,Y OBJ$[ID] =...
  42. Warrior Warrior posted on thread How do/can you make objects in SmileBasic? String Array Storage System (S.A.S.S) ACLS DIM OBJ$[100] DEF SET_OBJ ID,X,Y OBJ$[ID] =...
  43. Warrior Warrior posted on thread How do/can you make objects in SmileBasic? It was really easy, i got learn more about strings, and i could hold all the needed data in on...
  44. Warrior Warrior replied to a comment on SIM.3D - A fast 3D engine Sprites without doubt would be faster
  45. Warrior Warrior posted on thread How do/can you make objects in SmileBasic? You could do what i’m doing and store it in one string array, and read the data listed above f...
  46. Warrior Warrior posted on thread Touch screen interaction Replace STICK with TOUCH
  47. Warrior Warrior posted on thread Engine Help i give up too much code to copy my hand hurts
  48. Warrior Warrior posted on thread Engine Help Ok give me a bit to copy down this code.
  49. Warrior Warrior replied to a comment on Space Rocks Syntax error in 137
  50. Warrior Warrior commented on Space Rocks Key doesn’t work

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