? Warrior ● SmileBASIC Source User

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Warrior

Warrior

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Deep Sleep Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Nice syntax error.

Submitted Programs (1):

Submitted Resources (2):

  1. Warrior Warrior commented on Gradient Circle Mesmerizing! I wonder what people could do with this.
  2. Warrior Warrior replied to a comment on 12 Line BG Collision Tutorial That is not a bug i believe. Th coordinate system i mentioned is player made. It’s calculated ba...
  3. Warrior Warrior posted on thread End of 2017 Programming Contest I know EXACTLY what im going to do >:3
  4. Warrior Warrior edited page 12 Line BG collision tutorial I am aware that Randomousecrap recently did an extensive tutorial on this topic, and i have not...
  5. Warrior Warrior edited page Sprite collission with TOUCH What? In this tutorial we will be creating a multi-functional TOUCH based sprite collision sys...
  6. Warrior Warrior posted on thread End of 2017 Programming Contest So i’m at cross roads here. I have a feeling that Star Miner won’t be finished on time. And if i...
  7. Warrior Warrior replied to a comment on AfterWar Development test version. I have other stuff to work on lmao.
  8. Warrior Warrior posted on thread how do you input a quotation mark in a print text string? PRINT " "Hi" "
  9. Warrior Warrior edited page 24 Line near-perfect collision! I am aware that Randomousecrap recently did an extensive tutorial on this topic, and i have not...
  10. Warrior Warrior posted on thread Feature Requests Ah
  11. Warrior Warrior edited a post on thread Feature Requests Fine. You have a point. But what abut resources? You cant contribute to those i believe.
  12. Warrior Warrior posted on thread Feature Requests Fine. You have a point.
  13. Warrior Warrior posted on thread Feature Requests Well what if one becomes irrelevant over time or is being replaced, eh? Those are very valid r...
  14. Warrior Warrior posted on thread Feature Requests It needs to exist though. its only makes sense.
  15. Warrior Warrior posted on thread Feature Requests We need a way to delete our own resources and threads, that isnt telling an admin.
  16. Warrior Warrior commented on Key frequency analysis (short keys have leading "3"'s trimmed) shh the illuminati heard that
  17. Warrior Warrior commented on Label Loops Fun fact: REPEAT loops exist too. They loop until an contidion is satisfied.
  18. Warrior Warrior created a new page: Sprite collission with TOUCH What is it? Selecting a sprite with invisible sprites and getting a returned value is hard and...
  19. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? So anyways now that is working i should probably put up a tutorial of some sort to not only remi...
  20. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? YES that was the problem dont embarrass me like that again lmao
  21. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? We are using correct syntax
  22. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? Ok so i created a new test file folder and started up a new program without anything in it and...
  23. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? There wasn’t any syntax errors, it just doesn’t work?? I’m making a test program right now to...
  24. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? This doesn’t work?? I’m trying to find out why, probably something i did
  25. Warrior Warrior deleted a post on thread CALL/CALLIDX/SPCOL? Reason: Not needed
  26. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? So what do i need to do then besides CALL?
  27. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? So i used this code and using either CALL”A” or CALL”B” Always resulted the CALLIDX value in e...
  28. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? Ah ok i think i understand. I’ll try that.
  29. Warrior Warrior posted on thread CALL/CALLIDX/SPCOL? Yeah but i need to be able to move the sprites around. I was thinking more invisible sprite to...
  30. Warrior Warrior created a new thread: CALL/CALLIDX/SPCOL? I’m making a game and on the touchscreen i have like 20 sprites that all need individual functio...
  31. Warrior Warrior posted on thread End of 2017 Programming Contest *panics* I have competition
  32. Warrior Warrior edited comment on Simple Trigonometry for Game Programming (SmileBASIC edition) but how could we use sine to create smooth animations
  33. Warrior Warrior commented on Simple Trigonometry for Game Programming (SmileBASIC edition) but how could we use sin to create smooth animations
  34. Warrior Warrior edited comment on 24 Line near-perfect collision! Ah ok. The code i included in the post didn’t have too much thought put into it because it was m...
  35. Warrior Warrior replied to a comment on 24 Line near-perfect collision! Ah ok. The code i included in the post didn’t have too much thought put into it because it was m...
  36. Warrior Warrior created a new page: 24 Line near-perfect collision! I am aware that Randomousecrap recently did an extensive tutorial on this topic, and i have not...
  37. Warrior Warrior replied to a comment on An Extensive Tutorial on RPG Movement using Sprite to Map Collision 0o0 Nice! I’m going to participate!
  38. Warrior Warrior replied to a comment on An Extensive Tutorial on RPG Movement using Sprite to Map Collision Take a picture with the external camera and set the photo to support only 16 bit colors and resi...
  39. Warrior Warrior posted on thread End of 2017 Programming Contest I might come out and shine from the shadows on this one, had a game idea in mind. Nothing too co...
  40. Warrior Warrior replied to a comment on 3DS Lock Doesn't*
  41. Warrior Warrior edited comment on 3DS Lock @Picy3 How? I’m not saying it’s bad it’s in spanish. I’m just saying you should be consistent wi...
  42. Warrior Warrior replied to a comment on 3DS Lock @Picy3 How? I’m not saying it’s bad it’s in spanish. I’m just saying you should be consistent wi...
  43. Warrior Warrior replied to a comment on 3D Haunted House Yep
  44. Warrior Warrior replied to a comment on 3D Haunted House I think it was all of them.
  45. Warrior Warrior commented on 3D Haunted House Honestly the games with in the games are paced far too fast and immediately make me lose. Unfair...
  46. Warrior Warrior edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? 13 SmileBasic ProcessingJS
  47. Warrior Warrior posted on thread Poll I’m done with After War. No i didn’t finish it i’m just not liking working with it. The idea for...
  48. Warrior Warrior edited comment on Super Bearland There should be bear repelant, so it moves the bear to a new location. And if there’s only one...
  49. Warrior Warrior commented on Super Bearland There should be bear repelant, so it moves the bear to a new location
  50. Warrior Warrior replied to a comment on Borderless

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