? PetrifiedLasagna ● SmileBASIC Source User

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PetrifiedLasagna

PetrifiedLasagna Inactive

Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Reading I like to read books! Hobbies RNG Hidden Easter Eggs Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Deep Sleep Hidden Website Avatar Block I didn't change my avatar for 30 days. Website I like to program and stuff... Yeah. I am happy to look at any code if you need help with something. My specialties include software design and algorithms (i.e. best way to find a needle in a haystack). Happy programming!

Submitted Programs (3):

Submitted Resources (1):

  1. PetrifiedLasagna PetrifiedLasagna posted on thread So, I need help with C++ randomouscrap makes an excellent point. C++ by itself is very confusing syntax wise. It's like a...
  2. PetrifiedLasagna PetrifiedLasagna posted on thread So, I need help with C++ Technically speaking, there is no JFrame equivalent that works on all OSs. This is a platform s...
  3. PetrifiedLasagna PetrifiedLasagna commented on QR Code Scanning Simulator haha, I was just thinking the other day about making some kind of qr scanner/reader. Although, i...
  4. PetrifiedLasagna PetrifiedLasagna commented on Bio Hazard BETA Okay, I just figured out a way that I can have large maps and avoid crashes due to memory constr...
  5. PetrifiedLasagna PetrifiedLasagna posted on thread Feature Requests I second that.
  6. PetrifiedLasagna PetrifiedLasagna replied to a comment on Using Millisec to create smooth animations Updated.
  7. PetrifiedLasagna PetrifiedLasagna edited page Using Millisec to create smooth animations I have noticed that a lot of programs still use vsync set the timing of their programs, and ther...
  8. PetrifiedLasagna PetrifiedLasagna replied to a comment on GGLib haha, I spent a portion of my day questioning what I thought was the definition of clockwise :3...
  9. PetrifiedLasagna PetrifiedLasagna replied to a comment on GGLib Really? The way I am determining the wind order is OpenGL style with the "shoelace" algorithm. I...
  10. PetrifiedLasagna PetrifiedLasagna edited page Using Millisec to create smooth animations than...
  11. PetrifiedLasagna PetrifiedLasagna replied to a comment on Using Millisec to create smooth animations That is an excellent point. I was considering whether or not I should include that as a note, bu...
  12. PetrifiedLasagna PetrifiedLasagna commented on UAG Drumpf Very nice concept. I managed to beat it in under an hour with what I think was greater than 70 d...
  13. PetrifiedLasagna PetrifiedLasagna replied to a comment on GGLib Oh, that's an interesting secrete. It makes you wonder why they don't document all the overloads...
  14. PetrifiedLasagna PetrifiedLasagna created a new page: Using Millisec to create smooth animations I have noticed that a lot of programs still use vsync set the timing of their programs, and ther...
  15. PetrifiedLasagna PetrifiedLasagna replied to a comment on GGLib Programming it, definitely. Most of it, though, was just knowledge that I accumulated through ti...
  16. PetrifiedLasagna PetrifiedLasagna created a new page: GGLib General Geometry Library GGLib is a library that aims to give programmers a comprehensive set o...
  17. PetrifiedLasagna PetrifiedLasagna edited a post on thread Feature Requests Who else thinks the textareas for the descriptions and instructions of programs should be a litt...
  18. PetrifiedLasagna PetrifiedLasagna posted on thread Feature Requests Who else thinks the textareas for the descriptions and instructions of programs should be a litt...
  19. PetrifiedLasagna PetrifiedLasagna replied to a comment on Bio Hazard BETA Coming soon to a gaming kiosk near you... Resident Hill: Amnesia Edition
  20. PetrifiedLasagna PetrifiedLasagna edited page Bio Hazard BETA This is a very early beta of the game that I have been working on, "Bio Hazard." Bio Hazard is a...
  21. PetrifiedLasagna PetrifiedLasagna created a new page: Bio Hazard BETA This is a very early beta of the game that I have been working on, "Bio Hazard." Bio Hazard is a...
  22. PetrifiedLasagna PetrifiedLasagna commented on GONT Pathfinding Library Just updated the instructions a bit so everyone knows how to create their own custom callback. A...
  23. PetrifiedLasagna PetrifiedLasagna edited page GONT Pathfinding Library Custom Callback tutorial
  24. PetrifiedLasagna PetrifiedLasagna commented on PLAT I can't wait to see more of this. Although I am definitely going to enjoy the infini-jump while...
  25. PetrifiedLasagna PetrifiedLasagna posted on thread Memory leaks when main loop is a while loop lol, never mind. It appears that I had managed to extend the amount of memory that I could alloc...
  26. PetrifiedLasagna PetrifiedLasagna edited page GONT Pathfinding Library Version 1.1.0
  27. PetrifiedLasagna PetrifiedLasagna edited a post on thread Memory leaks when main loop is a while loop I found this interesting little issue while working on a program that processes *potentially* la...
  28. PetrifiedLasagna PetrifiedLasagna created a new thread: Memory leaks when main loop is a while loop I found this interesting little issue while working on a program that processes *potentially* la...
  29. PetrifiedLasagna PetrifiedLasagna commented on DotMagics This looks great. I remember on Petit Computer I made a "Pyro Sand" style game, but PTC was so s...
  30. PetrifiedLasagna PetrifiedLasagna commented on Unnamed [megaman battle network clone] This is quite an awesome program. I can't wait to see more in the future. Are all the graphics...
  31. PetrifiedLasagna PetrifiedLasagna commented on GONT Pathfinding Library No problem, I have one other library that I am hoping to submit after get a beta for a future ga...
  32. PetrifiedLasagna PetrifiedLasagna posted on thread Bug Reports Here is an issue that is not so much a bug as poor design. I spent forever trying to submit a...
  33. PetrifiedLasagna PetrifiedLasagna edited page GONT Pathfinding Library GONT Library Goal Oriented Node Traversing Well, it's about time I submitted something after al...
  34. PetrifiedLasagna PetrifiedLasagna created a new page: Test_Program
  35. PetrifiedLasagna PetrifiedLasagna commented on BUB I know it's a little late to show my praise, but I got this game when it was first posted and I...
  36. PetrifiedLasagna PetrifiedLasagna commented on How-To: Sine Text Scroller What a very intuitive method to get the effect. I am still learning some of the new features tha...
  37. PetrifiedLasagna PetrifiedLasagna commented on eZSB Toolkit: SmileBASIC Made eZ lol, When I saw the thumbnail for this my first thought was "Hey, its Mode 7" :D I am not one f...
  38. PetrifiedLasagna PetrifiedLasagna edited a post on thread Initializing variables with the VAR() function? Even when OPTION STRICT is not specified, using the function version of VAR gives an undefined v...
  39. PetrifiedLasagna PetrifiedLasagna posted on thread Initializing variables with the VAR() function? Even when OPTION STRICT is not specified, using the function version of VAR gives an undefined v...
  40. PetrifiedLasagna PetrifiedLasagna created an account!

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