? NateDogg1232 ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
Creep into the Halloween / Horror Programming Contest (Deadline Extended)
NateDogg1232

NateDogg1232 Inactive

Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Summer 2016 Contest Participant I participated in the SmileBASIC Source Summer 2016 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website Wow okay, did not expect to have to do this right now *person walks up* hi... Anyways, I love to program, and although I'm not very good (for as long as I have been programming [5 years]), I do still love to do it. So thank you, and that will be all.

Submitted Programs (3):

  1. NateDogg1232 NateDogg1232 posted on thread You know you program too much if... Would that happen to be AIDE?
  2. NateDogg1232 NateDogg1232 commented on Shiny Raycast Simulation Feedback: On the o3DS you can get >15FPS if the resolution is set to 8 instead of 4. You can sti...
  3. NateDogg1232 NateDogg1232 commented on Shiny Raycast Simulation Does this run well on the o3DS (Sorry, I don't have mine on me right now, but I kinda want to kn...
  4. NateDogg1232 NateDogg1232 replied to a comment on Random's Big Dumb Library That can be fixed (as you may have already figured out) by taking off the $ from that function c...
  5. NateDogg1232 NateDogg1232 replied to a comment on Saturation It has a converting algorithm for changing the RGB values that are given to HSV (Hue [color], sa...
  6. NateDogg1232 NateDogg1232 commented on aVoid (OSP Contest) Had the volume all the way up... Finally died And I had a heart attack. This game is gre...
  7. NateDogg1232 NateDogg1232 edited page Saturation Added a little note
  8. NateDogg1232 NateDogg1232 replied to a comment on Saturation All done. I hope it worked, but I have no way of making sure, I don't think.
  9. NateDogg1232 NateDogg1232 edited a post on thread Summer Programming Contest 2017 http://smilebasicsource.com/page?pid=840 My entry to the competition.
  10. NateDogg1232 NateDogg1232 edited page Saturation Updated the program
  11. NateDogg1232 NateDogg1232 replied to a comment on Saturation Will add that. Thanks!
  12. NateDogg1232 NateDogg1232 edited page Saturation Added image because I'm a bit of an idiot.
  13. NateDogg1232 NateDogg1232 edited a post on thread Summer Programming Contest 2017 http://smilebasicsource.com/page?pid=840 My entry to the competition.
  14. NateDogg1232 NateDogg1232 posted on thread Summer Programming Contest 2017 You're right. Wrong file, sorry. I don't even think that version of the program runs/does it...
  15. NateDogg1232 NateDogg1232 replied to a comment on Saturation I just fixed it. I'm very sorry about that.
  16. NateDogg1232 NateDogg1232 edited page Saturation This is my submission to the OSP contest. This program changes the saturation of an image (in...
  17. NateDogg1232 NateDogg1232 edited comment on Saturation Oh. Whoops. I uploaded with the wrong file. Gimme a moment. I guess I should have checked.
  18. NateDogg1232 NateDogg1232 replied to a comment on Saturation Oh. Whoops. I uploaded with the wrong key. Gimme a moment. I guess I should have checked.
  19. NateDogg1232 NateDogg1232 replied to a comment on Saturation I like it also. It's just right.
  20. NateDogg1232 NateDogg1232 replied to a comment on Saturation I don't think I quite understand. It does indeed fit in the editor for one page, right? Or do yo...
  21. NateDogg1232 NateDogg1232 posted on thread Summer Programming Contest 2017 http://smilebasicsource.com/page?pid=840 My entry to the competition.
  22. NateDogg1232 NateDogg1232 created a new page: Saturation This is my submission to the OSP contest. This program changes the saturation of an image (in...
  23. NateDogg1232 NateDogg1232 edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: 16 Experience: I've been programming quite a bit (Although there was like a whole year tha...
  24. NateDogg1232 NateDogg1232 posted on thread Poll thread: How old are you and what programming languages do you have experience with? Age: 16 SmileBASIC (Both 3 and 2) All DOS variants of BASIC (BASICA/GWBASIC, QBASIC, And VB Fo...
  25. NateDogg1232 NateDogg1232 commented on Alpha Suggestion, making an TOUPPERCASE$ function is not that hard, this may help with your whole "com...
  26. NateDogg1232 NateDogg1232 posted on thread You know you program too much if... When your friends ask you to hang out with them but you tell them, "I know there's a missing sem...
  27. NateDogg1232 NateDogg1232 commented on Block Craft 3D Hey, this is pretty coo--- Hey wait a second... I recognize this from somewhere... Anyways, t...
  28. NateDogg1232 NateDogg1232 replied to a comment on N# Compiler v1.8 Yes, I'm talking about non-static arrays. Sorry, the term was blanking my mind.
  29. NateDogg1232 NateDogg1232 replied to a comment on Fractal Canvas You should just look up Yuno and I also recommend the series. It's not too long.
  30. NateDogg1232 NateDogg1232 replied to a comment on Fractal Canvas I'm sorry for asking this here, but your profile picture, who is that? It reminds me of Yuno Gas...
  31. NateDogg1232 NateDogg1232 commented on Fractal Canvas This is fun to play with
  32. NateDogg1232 NateDogg1232 commented on Realistic Raytracer Quick thing, to edit the quality of the rendering, change STEPSZ at the beginning
  33. NateDogg1232 NateDogg1232 posted on thread TouchOS How do you plan on using the home button? It's not a valid button.
  34. NateDogg1232 NateDogg1232 commented on Thrust (Demo) The current key "4RY5PEH3" is dead right now....
  35. NateDogg1232 NateDogg1232 commented on SmileIDE Do you think you'll ever add in editing multiple programs?
  36. NateDogg1232 NateDogg1232 replied to a comment on Jewel Version 0.1.7.5 Ooh, that'd be very cool
  37. NateDogg1232 NateDogg1232 commented on N# Compiler v1.8 A cool thing would be to have an object have its own local arrays that work on an object's insta...
  38. NateDogg1232 NateDogg1232 replied to a comment on N# Compiler v1.8 SBExecutable is just SB code. That's all.
  39. NateDogg1232 NateDogg1232 replied to a comment on Thrust (Demo) I mean using the regular stick, but have it work in analog, not just on and off, as it does now.
  40. NateDogg1232 NateDogg1232 commented on Thrust (Demo) It'd be cool if there was stick controls for some more fine control over the thrusters, but I wa...
  41. NateDogg1232 NateDogg1232 replied to a comment on N# Compiler v1.8 I know this is a bit late but you can do this: use "Sprite" static class entry def publi...
  42. NateDogg1232 NateDogg1232 commented on Jewel Version 0.1.7.5 May I ask why this was removed? I am just curious.
  43. NateDogg1232 NateDogg1232 replied to a comment on Magic Story demo (trans) Are you translating it by hand, string by string, or are you using some sort of tool you've made...
  44. NateDogg1232 NateDogg1232 commented on Lowerdash Reference Manual Would it be fine if I were to start making this in a Google Docs document because (Yes, I know I...
  45. NateDogg1232 NateDogg1232 edited a post on thread N# Discussion/Help Thread Is there any way I can return a value other than void, string, or int? Like, if I were to hav...
  46. NateDogg1232 NateDogg1232 posted on thread N# Discussion/Help Thread Is there any way I can return a value other than void, string, or int? Like, if I were to hav...
  47. NateDogg1232 NateDogg1232 commented on Minecraft Okay, I'm sorry, but I must ask... How does the glitch work?
  48. NateDogg1232 NateDogg1232 edited page SmileBASIC DOS (SB-DOS) Just a simple update on the dev status
  49. NateDogg1232 NateDogg1232 replied to a comment on SmileBASIC DOS (SB-DOS) Well, it's decided. I'm going to make a homebrew filesystem!
  50. NateDogg1232 NateDogg1232 commented on SmileBASIC DOS (SB-DOS) Okay, I know it's been a long time since a new update (almost a year...), but I've been working...

Send message to NateDogg1232

Message sent!