All Submissions for SmileBASIC
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PetitCity
By: PetitPocky Q338V4K1 Urban development game! -
How-To: Sine Text Scroller
By: snail_ Learn to be a 90s demoscene developer! -
Super Adventure
By: Perska CK3KEJRY A fun platformer. Can you do a 1 death run? Now with recording capabilities! -
Random Terrain Generator
By: 12Me21 DXEYV3AJ Uses the diamond-square algorithm to generate random terrain. -
Unnamed [megaman battle network clone]
By: raimondz 43VD3EJ3 This is a game that mimic the battles from megaman battle network. I don't know how longer the... -
HTMLBASIC
By: Trinitro21 D3EQ43R4 A primitive version of HTML and CSS for SmileBASIC using user-defined functions. -
PRG Encryptor/Decryptor
By: RaichuBender XK48YPR1 Always wanted to lock your source code? Well, now you can. Only people that know the password ca... -
Virtual Parallax Barrier Tutorial (+Microphone/Playback Tutorial)
By: amihart QREXZ3Y3 As seen in SatoshiMcCloud's game "PLANE2SOLID", it is possible to create a 3D effect on the grap... -
AndroiDS
By: A2D_apps 4KY3343D Fanmade version of Android -
Lowerdash Reference Manual
By: kldck_hul This is the official manual for Lowerdash, an object-oriented language extension -
Smile Village
By: AnswerXOX 13KE5W8V Demo Version: First Release Version 0.1 [Coming in about a month or two]: More fishies A villag... -
Infinity Snake
By: Waffles_X LJ3E83A4 This is my first game that I made on here. This is a game based on reaction. -
AfterWar Development test version.
By: SwanBot BDD4VEAE Testing development version for AfterWar -
Explore Man [No "S" Challenge]
By: Perska 7RDNS3JJ Explore Man goes on a small adventure without the letter "S"! -
Using Sprites as Stateful Entities
By: snail_ Improve your code by wrapping state into your sprites! -
Text-Only Loading Bar
By: 12Me21 A progress/loading bar, made from only text. It's accurate to the nearest pixel DEF TEXTBAR LENG... -
catchme
By: yeti_515 1DVEN2AE Catch me is a simple game with endless waves of enemies. still not a finished game. -
QBLUR
By: Lego_meister QRXX24ED Quickly blur the graphics screen -
Detect sleep mode or home menu
By: 12Me21 MILLISEC is a millisecond (1/1000) timer. It uses the 3DS's internal clock, which runs constantl... -
TropicBGM(Key=2DD4V384)
By: OChunksHD This is for JINC_DEV. I know it took forever, and it's not the greatest, but I gave it my best s...