? Bio Hazard BETA ● SmileBASIC Source

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Bio Hazard BETA

Submitted
Updated
Author
PetrifiedLasagna
Public Key
QKX4DE5D
Min. Compat.
All
Version
Beta
Rating
0 votes
Description This is a very early beta of the game that I have been working on, "Bio Hazard." Bio Hazard is a zombie survival style type of game insired by Ninja Kiwi's "SAS: Zombie Assualt" series. The project currently contains two executable files (with ".EXE") that you can run. The first one is titled "BIO_HAZARD.EXE" and will load the map titled TEST2 for you to try out the current version of the game. The second executable is called "EDITOR.EXE" and will run a mostly complete map editor that will be compatible with all future versions that use the exact same map format. If there are any updates to the map system, I will let you guys know ahead of time so that you can keep any of your maps from breaking. This currently utilizes the following resources: - GONT pathfinding library (uploaded) - GGLib geometry library (not uploaded) - Running Length Encoder (not uploaded) TODO: - better zombie behavior - gun placements (requires map change) - handle barricades (currently ignores in game) - gun framework - zombie-player collision (hitting and pushing) Instructions

BIO_HAZARD.EXE

dpad: movement L-button: shoot touchscreen: aim There is currently no win/lose scenario built into the game. This will change soon once I work out the final kinks in the engine and map system.

EDITOR.EXE

stick: movement touchscreen: use tool dpad Up/Down: change tool dpad Left/Right: change toolset A button: open file menu Try to decide on the size of the map before making any edits to the background (paint). All background art is lost upon resizing the background. Also, there is currently no fail-safe that prevents the map size from exceeding memory limits.
Categories
Keywords
  • Zombies
  • Gont
  • Survival
  • Shooting
3 Comment(s) PetrifiedLasagna PetrifiedLasagna Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Reading I like to read books! Hobbies RNG Hidden Easter Eggs Okay, I just figured out a way that I can have large maps and avoid crashes due to memory constraints. I will be taking a page from ezsb and use GRP stitching. I hope to have this done in about a week. Yttria Yttria Head Admin release it overseas as Resident Evil PetrifiedLasagna PetrifiedLasagna Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Reading I like to read books! Hobbies RNG Hidden Easter Eggs Coming soon to a gaming kiosk near you... Resident Hill: Amnesia Edition