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[OLD] Ralsei's SmileBASIC Tutorial

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IAmRalseiCreated:
Welcome to my SmileBASIC Tutorial.

TABLE OF CONTENTS AND BOOKS

Book 1 - BASICs

Chapter 1 "Let's begin!" Chapter 1.1 "Commands" Chapter 2 "End of book 1" [COMING SOON]

Book 2 - Graphics [COMING SOON]

Book 3 - Advanced [COMING SOON]

Book 4 - MML [COMING SOON]

Other TutorialsRandomous' tutorial VG_Lover's MML Tutorial

Book 1, Chapter 1

So if you've just gotten SmileBASIC you might be wondering "How do i create a program?" Here is a step-by-step guide:
step-by-step guideStep 1:Create a project by using the "Manage Projects/Files button" and tapping "Add Project Folder" (Optional) Step 2:Go back to the main menu and choose "Create Programs with SmileBASIC" Step 3:Tap the "Edit" button with a 0 on it

Book 1, Chapter 1.1

Now that you've gone to edit let's add some BASIC commands PRINT "Text String" - use to print a text string. change the text string if you want. PRINT NumValue - Print a number value PRINT StringValue$ - Print a stored string ACLS - You should always put this at the start of your program
What it does it clears the following things: Sprites BG images Things cleared with GCLS SPDEFinition numbers Fonts However, it does NOT clear variables and BGM-Related things
LOCATE X,Y,Z (Z is optional) - use to locate text COLOR Color -
list of included colorsThe included colors are #TBLACK #TBLUE #TCYAN #TGRAY #TGREEN #TLIME #TMAGENTA #TMAROON #TNAVY #TOLIVE #TPURPLE #TRED #TTEAL #TWHITE #TYELLOW
how to use RGBRGB(R,G,B) R, G and B and be numbers or a number value (see equals)
==, =, !=, >, >=, < & <= - = is a version of LET from conventional BASIC, the rest are for IF, which will be explained later on == is for testing if a number value or string is a certain value or string. >= is for the same as equals except it's equal to or greater than, > is just greater than and nothing else. <= is equal to or less than. < is less than. != is NOT equal to GCLS - clear the graphic screen CLS - clear the console screen END - Stops the game prematurely (before reaching the last line) or ENDs a DEF (DEFs will be in the advanced tutorial (the third one) ) FADE Color - Use THESE colors for this:
list #BLACK #BLUE #CYAN #GRAY #GREEN #LIME #MAGENTA #MAROON #NAVY #OLIVE #PURPLE #RED #TEAL #WHITE #YELLOW
GOTO and GOSUB @labelname - use in combination with @label. GOTO - goes to the label. RETURN doesn't work. GOSUB - Same as GOTO, but RETURN works @label - the label can be anything that doesn't include spaces. explained in GOTO and GOSUB. RETURN - Returns to the line after GOSUB was used after using GOSUB. Not using GOSUB and this being used leads to a nasty error. This was never finished but i'm going to make a brand new tutorial.

Good job for taking the time I guess?

Replying to:answer
This is literally the most confusing thing I've read
Yes, the formatting of the "article" doesn't help either.

Replying to:SaladFingers
There are a number of reasons why I disliked:
  • you described the command by using its name. That’s not explaining, that’s repetition.
  • ACLS shouldn’t be “always” used at the beginning of the program.
  • END doesn’t necessarily end the program prematurely. Using END at the end of a DEF statement doesn’t end the program. STOP will end the program.
  • Labels cannot be anything.
  • I felt that you implied the RGB function could be used with COLOR because you mentioned it right after COLOR.
  • you go from explaining how to print, to operators.
  • there is no “regular BASIC.”
Also it’s rude to correct people’s spelling mistakes, especially when you have your own. Edit: frick, I didn’t realize how old this is, I just look at stuff in the trending.
The built-in manual refers to a traditional BASIC

Replying to:SaladFingers
There are a number of reasons why I disliked:
  • you described the command by using its name. That’s not explaining, that’s repetition.
  • ACLS shouldn’t be “always” used at the beginning of the program.
  • END doesn’t necessarily end the program prematurely. Using END at the end of a DEF statement doesn’t end the program. STOP will end the program.
  • Labels cannot be anything.
  • I felt that you implied the RGB function could be used with COLOR because you mentioned it right after COLOR.
  • you go from explaining how to print, to operators.
  • there is no “regular BASIC.”
Also it’s rude to correct people’s spelling mistakes, especially when you have your own. Edit: frick, I didn’t realize how old this is, I just look at stuff in the trending.
There isn't exactly a traditional basic out there because of variants but there is an original.

Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
gosh cool color i never knew this existed... thanks!

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
There you go! =) EDIT: I forgot #AQUA and #SILVER.

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
#FUCHSIA is the exact same color as #MAGENTA (and it's harder to spell) #AQUA and #CYAN are the same, too. What's that, you want #ORANGE? nah, take these 2 duplicate colors instead... use &HFFFF8000 I guess

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
Although custom colors could be used too... ORANGE=&HFFFF8000 BROWN=&HFF804000 Edit: But #SILVER is merged with #GRAY and #WHITE. (#SILVER="&HFFC0C0C0")

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
Oh right, there's no brown either.

coming soon:VAR, DIM, PUSH, POP, SHIFT & UNSHIFT! a foolish snail once said you could not add or remove elements from an array. There were wrong. let me introduce you to shift, unshift, push & pop! tney change the amount of elements in an array. WHO'S LAUGHING NOW, SNAIL_?

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
Or maybe more light versions:
ColorsLRED=&HFFFFC0C0 LGREEN=&HFFC0FFC0 LBLUE=&HFFC0C0FF LYELLOW=&HFFFFFFC0 LMAGENTA=&HFFFFC0FF LCYAN=&HFFC0FFFF Or a darker gray: DGRAY=&HFF404040

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
colors look better when they aren't "pure" also: &HFFFF0000 vs &HFFDD1100

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
How do you convert the rgb numbers into hex in sb?

Replying to:IAmRalsei
coming soon:VAR, DIM, PUSH, POP, SHIFT & UNSHIFT! a foolish snail once said you could not add or remove elements from an array. There were wrong. let me introduce you to shift, unshift, push & pop! tney change the amount of elements in an array. WHO'S LAUGHING NOW, SNAIL_?
can i see where i said this

Replying to:IAmRalsei
coming soon:VAR, DIM, PUSH, POP, SHIFT & UNSHIFT! a foolish snail once said you could not add or remove elements from an array. There were wrong. let me introduce you to shift, unshift, push & pop! tney change the amount of elements in an array. WHO'S LAUGHING NOW, SNAIL_?
i forgot where you said it but i remember you saying it

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
It's like: ? HEX$(#RED) The parts are &H A R G B &H - Tells SB that it is hexadecimal A - Alpha (Transparency) R - Red G - Green B - Blue Don't write it like this: &H255128640 But rather: &HFF804000 If you can't calculate decimal (what RGB uses) into hexadecimal, use: ? HEX$(Number you need). Note: IDK if this happens to you but using a color with alpha less than &HFF it stays not-transparent (as it was &HFF the whole time.)

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
12Me21 For me, these are the same: FFDD1100H FFFF0000H
•••
Well,
Who cares?
These are the same!!!Definitely!

Replying to:CyberYoshi64
Hey! 1. These "fade colors" are basically for actual graphics on the graphics screen. 2. By the way you forgot #FUCHSIA in the color codes.
You can also use RGB() RGB(red,green,blue) RGB(alpha,red,green,blue) But since it's a function rather than a constant, it won't work in DATA.

Replying to:IAmRalsei
coming soon:VAR, DIM, PUSH, POP, SHIFT & UNSHIFT! a foolish snail once said you could not add or remove elements from an array. There were wrong. let me introduce you to shift, unshift, push & pop! tney change the amount of elements in an array. WHO'S LAUGHING NOW, SNAIL_?
I really doubt someone with as much experience as Snail would say that