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Propulsion

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NathanielCreated:
Download:NKN54EVD
Version:1.3Size:
This game used to be called Thrust. But, because of copyright reasons, the name has been changed to Propulsion. - Story - On your way to your new home planet, Kepler, the secondary ship collides with an asteroid causing it to veer off course and into a wormhole. This takes you to a unknown planet and your mission is to find your way back through the many levels presented. - Description - A game that has you control a space ship through 45 unique and challenging levels. Collect pixels, race the clock, and carefully maneuver through the levels to collect badges. Beating the game will allow you to play the game in the "PRIZE" file. Or you can just rename the "SECRETS" file to "SAVE_DATA"...

Instructions:

- World Map - Circle pad- rotate world A- select level L/R- select world - Gameplay - L trigger- left rocket R trigger- right rocket up- both rockets left- right rocket right- left rocket down/ B- boost Circle pad- same as D-pad A- hover Y- pause

Replying to:12Me21
It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos. Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I suppose...Just seems like a lot of annoying feedback, but hey, Nathaniel doesn't seem to mind so whatever I guess...

Replying to:12Me21
It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos. Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I don't really mind all of the feedback. Any comment, whether positive or negative, will help improve the final product.

Nice improvements so far. The control feels alot better than before. Good job.

I'll add updates soon.

Replying to:Nathaniel
I'll add updates soon.
cool thanks

This has to be the best game on SmileBASIC Everything runs so smoothly And the game makes very good use of 3D The particle effects are really nicely designed I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit Consider making the game save each level, well, depending on where you're going with this The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game

Replying to:Simeon
This has to be the best game on SmileBASIC Everything runs so smoothly And the game makes very good use of 3D The particle effects are really nicely designed I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit Consider making the game save each level, well, depending on where you're going with this The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game
Thanks! Here are some things I'll add:
  • Badges- One for speed (It's why boosting exists), one for collecting all of the pixels, and one for taking no damage.
  • Pausing to restart or exit the level.
  • A saving feature.
  • Making 45 unique levels in total. Or more depending if I get to the bonus world or not.
  • New obstacles per world.

Replying to:Nathaniel
I'll add updates soon.
"soon" as in maybe a few more days... :)

Replying to:Simeon
This has to be the best game on SmileBASIC Everything runs so smoothly And the game makes very good use of 3D The particle effects are really nicely designed I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit Consider making the game save each level, well, depending on where you're going with this The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game
Okay awesome! 45 levels is a lot You should also atleast consider a randomly generated map Download the public key [RD5E83Q4] to see what I mean

Replying to:Simeon
This has to be the best game on SmileBASIC Everything runs so smoothly And the game makes very good use of 3D The particle effects are really nicely designed I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit Consider making the game save each level, well, depending on where you're going with this The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game
Thanks! I think I'll use something similar to this in my level editor.

Does anyone know why my public keys for these demos keep being rejected after about a week?

Replying to:Nathaniel
Does anyone know why my public keys for these demos keep being rejected after about a week?
Because the graphics are too good to be handmade lol LEVEL 9 IS SO COOL!

I'll update this so it runs well on the old 3DS.

I love the little "logo" you designed for this, it makes it feel more professional, like a real game!

Replying to:RaichuBender
I love the little "logo" you designed for this, it makes it feel more professional, like a real game!
Thanks! It took me about an hour to make.

Replying to:RaichuBender
I love the little "logo" you designed for this, it makes it feel more professional, like a real game!
Yeah I agree It looks really nice

The current key "4RY5PEH3" is dead right now....

Replying to:NateDogg1232
The current key "4RY5PEH3" is dead right now....
confirmed^ yeah it doesn't work anymore

Replying to:NateDogg1232
The current key "4RY5PEH3" is dead right now....
It got rejected again... I'll get to it soon.

Replying to:NateDogg1232
The current key "4RY5PEH3" is dead right now....
The game is near completion so I may update this when I finish it.