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Random's Big Dumb Library + Map Editor

Submitted
Updated
Author
randomous
Public Key
R3VQ3R4
Min. Compat.
All
Version
0.6.1
Size
746KB
Rating
19 votes
Description This is the library I'll use in my programs (if I ever make any). Oh, and there's also a map editor. It's a collection of functions that provide:
  1. Noise generation (useful for terrain)
  2. Prime number generation/detection
  3. Kinda fast dictionaries (associative arrays/arrays indexed by strings)
  4. Bit and byte vectors with automatic resizing
  5. LZS compression for GRPs (both slower and worse at compression than rei's, so it's useless)
  6. Various math functions
  7. Debug logger for outputting messages on top/bottom screen
  8. Functions for basic character movement around a map
  9. Textboxes
  10. Menus (built from textboxes)
  11. Sound effects
  12. Screen Effects (render to sprite)
OK but seriously, it's not good. Run RNDLIBTEST to check out some of the stuff it can do. For instance, try the Noise Gen function. It has an implementation of the Plasma effect. RNDMAP is a simple map editor. Maybe it'll be useful? But it only saves maps in a format that you have to extract with RNDLIBFULL; if anybody wants to use it, I can create another tutorial for it. [url=https://www.youtube.com/watch?v=JDlII65rCZM]https://www.youtube.com/watch?v=JDlII65rCZM[/url] [url=https://www.youtube.com/watch?v=ZTeuFlkbtYM]https://www.youtube.com/watch?v=ZTeuFlkbtYM[/url] [url=https://www.youtube.com/watch?v=4lY3t_yYRVQ]https://www.youtube.com/watch?v=4lY3t_yYRVQ[/url] I don't want any credit if you use this library.
Instructions

How to use the Game Engine

Also, included in the project are EXAMPLE1, EXAMPLE2, and EXAMPLE3 which are the completed programs from the above tutorial.

How to use the map editor

Run RNDMAP. You must have RNDLIBFULL in the same folder as RNDMAP. It saves in a custom format, so use the BGMAPLOAD function in RNDLIBFULL to unpack it: DIM MAP$,META$[0] LOAD "TXT:MYFILE",MAP$,FALSE META$=BGMAPLOAD(MAP$) BUT! If you're using the map with my dumb GAME engine, you do this: GAMEPREPAREMAP "MYFILE",3,1.0

How to use everything else:

EXEC "PRG3:RNDLIBFULL" Run the above to make all functions available. You can make the slot whatever you like; it doesn't have to be 3.

Functions Available:

Prime Numbers:

ISPRIME(NUM) : determine if a number is prime (up to 16,383*) NEXTPRIME(NUM) : get the closest prime larger than NUM (up to 16,383*) PREVPRIME(NUM) : get the closest prime smaller than NUM (up to 16,383*) CACHEPRIMES NUM : generate the prime data for numbers up to NUM * = with default settings. Running CACHEPRIMES will change the upper range; for instance, CACHEPRIMES(100000) will change the upper bound to 100000 for ISPRIME, NEXTPRIME, and PREVPRIME Examples: ?ISPRIME(5) 'TRUE ?ISPRIME(200) 'FALSE ?NEXTPRIME(20) '23 ?NEXTPRIME(11) '13 ?PREVPRIME(10) '7 CACHEPRIMES 100000 'Takes a little bit ?ISPRIME(99999) ' FALSE

Bit/Byte Vectors

GETBIT(BIT,VECTOR%) : Get the bit (0 or 1) for the position BIT within the given bit vector* SETBIT BIT,VALUE%,VECTOR% : Set the bit for the position BIT to the value VALUE (0 or 1) within the given bit vector* GETBYTE(BYTE,VECTOR%) : Get the byte (0-255) for the position BYTE within the given byte vector* SETBYTE BYTE,VALUE%,VECTOR%) : Set the byte for the position BIT to the value VALUE (0-255) within the given byte vector* * = A bit/byte vector is just an integer array. You can use existing arrays; the data is treated as though it is packed. Examples: DIM V%[0] 'A bit/byte vector is just an integer array ?GETBIT(0,V%) '0 SETBIT 5,1,V% ?GETBIT(5,V%) '1 ?GETBYTE(65,V%) '0 SETBYTE 12,128,V% ?GETBYTE(12,V%) '128 ?GETBIT(103,V%) '1 (we set that bit with the previous SETBYTE)

Dictionary

DICCREATE$(INITIALSIZE) : Create a dictionary with the given initial capacity (can be 0) DICGET$(KEY$,DIC$) : Retrieve the value* from dictionary DIC$ at the given key (returns "" if key doesn't exist) DICSET KEY$,VALUE$,DIC$) : Set the value* for the given key in dictionary DIC$ (adds key if key doesn't exist yet. Increases capacity automatically if dictionary is getting full) DICHASKEY(KEY$,DIC$) : Return whether or not dictionary DIC$ has the given key. DICRESIZE DIC$,NEWSIZE : NOT NECESSARY TO CALL. Increase capacity to at LEAST given size. Will only increase dictionary size. Actual size set may be different. * = float and integer versions are available: DICGETI%, DICGETF#, DICSETI, DICSETF Examples: DIM D$[0] 'A dictionary is just a string array. D$=DICCREATE$(10) 'Set initial capacity to a large value for faster insertion. Resizes automatically regardless ?DICGET$("MYKEY",D$) 'Prints nothing DICSET "MYKEY","HIHI", D$ ?DICGET$("MYKEY",D$) 'Prints HIHI DICSETI "MONKEYS",53,D$ ?DICGETI%("MONKEYS",D$) 'Prints 53

Math Crap

DISTANCE(X1#,Y1#,X2#,Y2#) : Get the distance between two points CLOSESTMULTIPLE(NUM,MULT) : Get the closest number to NUM that is a multiple of MULT. LERP(A#,B#,T#) : Get the value for linear interpolation between A and B at point T. BLENDCOLORS(COL1,COL2,SHIFT#) : Blend two colors together. SHIFT# tells how much of the second color to add (0 is all the first color, 1 is all the second color, 0.5 is a perfect blend) BRIGHTENCOLOR(COL,AMT) : Brighten color by given amount. This is a linear shift: all channels are increased by the given amount. If the amount goes over 255, it is capped. BRIGHTENCOLORM(COL,M#) : Bright color by given multiple. This is much more like the "brightening" you would expect: each channel is scaled by the given amount, which keeps the overall color roughly the same. Use this version if you expect real brightening. SIGN(X) : Gives the sign of X. Returns 1 if X>0, -1 if X<0, and 0 if X==0. Examples: ?DISTANCE(1,2,2,2) '1 ?DISTANCE(1,1,2,3) '2.236... ?CLOSESTMULTIPLE(10,3) '9 ?CLOSESTMULTIPLE(12,5) '10 ?LERP(5,10,0.5) '7.5 ?BLENDCOLORS(&HFF00FF00,&HFFFF0000,0.5) ' &HFF777700 ?SIGN(-5) '-1 ?SIGN(5) '1

String Stuff

STRINGJOIN$(ARRAY$,JOINCHR$) : Join an array of strings together and place JOINCHR$ between them. STRINGSPLIT$(STRING$,DELIM$) : Split a string into an array using the given character as a delimiter. SARRAYTOSTRING$(ARRAY$) : Convert a string array into a single string. This can be used to turn dictionaries into single strings. STRINGTOARRAY$(STRING$) : Convert a string converted with SARRAYTOSTRING back into a string array. This can be used to unpack dictionaries (if you pack them into a single string with the above function). Examples: DIM A$[0] A$=STRINGSPLIT$("DATA1/DATA2/SOMETHING/WHATEVER","/") 'An array with 4 elements: DATA1, DATA2, SOMETHING, WHATEVER ?STRINGJOIN$(A$,"%") ' DATA1%DATA2%SOMETHING%WHATEVER

Noise Generators

There are currently two noise generator functions: DIAMONDSQUARE2D# and HILLGENERATOR#. Both return a 2D array filled with values ranging from 0-1 (floating point). DIAMONDSQUARE2D#(N,WIDTH,HEIGHT,SEED,DECAY#,CURVE#) HILLGENERATOR#(WIDTH,HEIGHT,SEED,HILLCOUNT,MINRADIUS#,MAXRADIUS#,CURVE#,CIRCULAR) In DIAMONDSQUARE2D#, N is the "chunk" size and width/height are the chunks across/down. Chunk size is 2N. So, the final map size will be 2N*WIDTH by 2N*HEIGHT. This is just how Diamond-Square works. The chunk size will determine the "feature" size, so a larger N will make the landscape "bigger" while a smaller one will give more details. N=2 is the smallest you should go, and remember that it's 2N so making it like 15 might cause an out of memory error. DECAY# basically determines the noisiness (smaller = less noise) and CURVE# flattens out the areas (higher = flatter). HILLGENERATOR# raises HILLCOUNT circles in a WIDTHxHEIGHT area. The minimum and maximum circle radius can be set. CIRCULAR does nothing right now, but in the future it will generate something akin to an island. CURVE# does the same thing as before: flattens out areas wither higher CURVE# values. Examples: DIM D#[0,0] D#=DIAMONDSQUARE2D#(3,16,16,MILLISEC,0.8,1) 'D will be 128x128 'Do something with the float values in D#

Textboxes

Textboxes are simple boxes which display formatted text with automatic line breaking and scrolling. They are drawn on the GRP layer of your choosing. They are nowhere near finished, but maybe they're a little usable... not really. Textboxes are HIGHLY customizable, so there's a lot of settings and it might get confusing. I'll add a wrapper around customization in the future so it's easier, but for now, I would stick with the default settings. Textboxes are OBJECTS, so you will need to create the textbox object, then pass that object around to all the functions. Keep this in mind when you're looking at the following examples: Examples: DIM TB$[0] TB$=TBCREATE$() 'DICSETF "CHRSCL",2.0,TB$ 'Uncomment this to see text scaling in action DIM TEXT$="Look at all this text that we're outputting to the screen! Too bad it's not enough to make it scroll." TBSHOW TB$ 'Draw textbox TBTEXT TBFIX$(TEXT$,TB$),TB$ 'Show text with automatically-inserted elements (such as the pause at the end) TBHIDE TB$ You can also load TESTTB to see a test program for textboxes.

Menus

Every game needs a menu somewhere. Most of the time, unless it's the MAIN menu, you're just selecting from a small set of choices. Why program this every time you need it when you can have an automatic menu that matches your textboxes? Menus work a lot like textboxes, except that they require more setup. Since they require more setup, I've created a "quick" function which does all the setup for you. Maybe one day I'll go over the ridiculous amount of customization, but for now, this'll have to do. Menus can be placed anywhere on the screen, HOWEVER, unlike textboxes, they can be "anchored" to a corner other than the top left. For instance, if you set the menu's X and Y to 0 and you specify the anchor as the bottom left, the 0,0 will now mean the bottom left. Menus can be anchored to any of the four corners; the default is the lower right (for use with textboxes). Furthermore, even though menus are built from textboxes, they will ignore their width, height, and text location settings since menus are automatically sized to fit the text they are displaying. Examples: DIM MN$[0] MN$=MENUCREATE$() DIM OPT$[0] PUSH OPT$,"Kittens" PUSH OPT$,"Puppies" PUSH OPT$,"Echidnas" PUSH OPT$,"Bunnies" DIM SELECTED=MENUQUICK(OPT$,MN$) IF SELECTED>=0 THEN PRINT "You've selected: "+OPT$[SELECTED] ELSE PRINT "You cancelled!" You can also load TESTMENU to see it in action. I use STRINGSPLIT to create the list of options in that program. I'll add the others later or something.
Notes

Changes:

0.6.1

  1. Fixed file select menu crash for rndmap
  2. Fixed REMOVECHUNK incorrect removal

0.6

  1. Added a BG map editor called RNDMAP
  2. Added more functions for saving/loading backgrounds
  3. Updated the game library functions to work... better? Old programs won't work with the new library.

0.5

  1. Simple Game Engine superseded by just Game Engine which is faster and better
  2. Fixed some textbox bugs; can disable animations now
  3. Added easy textbox coloring; sets a pile of colors all automatically
  4. Textbox text selection color (menus, input) can be set separate from regular text color
  5. Added test library to test all the crap
  6. More sound effects
  7. The beginning of a framework for stacked special effects using render to sprite.
  8. Stuff for automatic path smoothing (if you follow my BG tile order (which I haven't posted yet))
  9. Diamond-square noise generator
  10. Hill-raising noise generator
  11. A simple frame timer
  12. Path snaker (useful for rivers/paths/whatever)
  13. Scaled GCOPY (slow but useful maybe)
  14. Convert between reals (0-1) to grayscale, tricolor, and hue wheel
  15. Convert button directions to angles
  16. Rotate points around an origin

0.4

  1. Dictionaries are now much faster and should keep their constant access time for much larger dictionaries. Dictionaries up to 1000 elements now have roughly the same access time as dictionaries with 100.
  2. Added menu system. Menus can be anchored to corners of the screen and use many of the same options as textboxes.
  3. Added string functions for splitting/joining/etc.

0.3

  1. Made dictionary work for single character keys (it would crash before)
  2. Made dictionary lookup twice as fast for keys which resort to linear scan.
  3. Added the textbox library

0.2

  1. Fixed dictionary functions so it actually hashes correctly now
  2. Added the beginnings of Simple Game Engine stuff.
In the future, I want to add:
  1. Textbox wrapper functions so it's easier to use
  2. An RPG Library
Categories
Keywords
  • textbox
  • menu
  • stringsplit
  • stringjoin
  • prime
  • bit
  • byte
  • lerp
  • blend
  • dictionary
  • map
  • editor
  • terrain
  • noise
64 Comment(s) randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies I'm so sorry. Someone requested that I fix the crash on the map editor and I never uploaded the fix. I'm sure you've moved on by now, whoever you were, but the fix is up now in case anybody still cares random_god random_god Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies That was me. It's fine, I actually made it so it only displays text files in loading maps, I had to change the library for that but it was a minor change. You're good. h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements Maybe you can add a huffman coding algorithm? I think it would be very useful and do better than LZSS in a lot of cases. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Maybe. But compression is useless because the guy who made petitmodem already has a stupidly good and really fast compression algorithm. h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements I wouldn't mind waiting around a little more if it means it could achieve better compression ratios. Besides, it would be a nice achievement and addition to your library. 12Me21 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website huffman coding is worse than LZSS h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements How? I thought the variable-length dictionary entires ended up saving more space than LZSS. random_god random_god Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies How do I "unpack" the maps I make on the editor? randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Ah let me update the program real quick; there was a way before but now there's an easier way. Edit: updated the project When the update is out, you just run something like this: DIM MAP$,META$[0] LOAD "TXT:MYFILE",MAP$,FALSE META$=BGMAPLOAD(MAP$) Now the map should be in the BG. You don't have to do anything with META, it's just there if you need it. BUT! If you're using the map with my dumb GAME engine, you do this: GAMEPREPAREMAP "MYFILE",3,1.0 Where "MYFILE" is the name of the FILE, 3 is the collision layer, and 1.0 is the scale you want to display the bg at. random_god random_god Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies How do I save the loaded map (I used gamepreparemap) to a file or files that can be loaded? randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Save the... loaded map? Isn't it already saved? Isn't that how you were able to load it in the first place? I'm confused. random_god random_god Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies Oh, I should be more specific. How can I save the loaded map that I loaded with gamepreparemap to a dat file or dat files? randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Oh you don't need gamepreparemap for that. There's a few ways to do it depending on whether you want the BG to load before saving. It's all SB commands. If you don't care about the BG being loaded just to save it, you can do: GAMEPREPAREMAP "MYFILE",3,1.0 DIM DAT[10000] 'However big it needs to be to hold your bg FOR I=0 TO 3 BGSAVE I,DAT 'Store BG to array SAVE FORMAT$("DAT:BGLAYER_%D",I),DAT 'Save array NEXTYou don't have to use format if you don't know how it works. Just do "DAT:BGLAYER_"+STR$(I). If you don't want to load the bg just to save it, you can extract the data from the package: VAR S$,SV$[0],D$,DAT[10000] 'Again, as big as you need LOAD "TXT:MYFILE",FALSE OUT S$ SV$=STRINGTOARRAY(S$) D$=DICGET$("DAT",SV$) FOR I=0 TO 3 VAR LB$="L"+STR$(I) DAT=STRINGTOIARRAY(DICGET$(LB$+"D",D$)) SAVE FORMAT$("DAT:BGLAYER_%D",I),DAT NEXT NOTE: this data that you're extracting using BGSAVE is just a flat array. You load it with BGLOAD, but BGLOAD needs the width and height, so make sure you know what it is. The map package stores all this information; I can show you how to extract it if necessary. dfrost2 dfrost2 Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Minecraft Is Awesome! I love Minecraft! Express Yourself What about 3D? randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies 3D... library? I don't have any, sorry. dfrost2 dfrost2 Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Minecraft Is Awesome! I love Minecraft! Express Yourself I'm saying you could make a 3D engine KingCo KingCo Avatar Taboo I didn't change my avatar for 180 days Website RNG Hidden Easter Eggs Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Why was my comment here deleted? All I asked was how to make a textbox in the code and put it anywhere throughout the code since I can't seem to be able to do so with this library. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Oh your comment was deleted? I'm sorry; maybe something got messed up. Anyway, I really do need to make a tutorial for the textboxes. You said you want to be able to use the textbox anywhere in the code? Look at uhh... https://smilebasicsource.com/page?pid=965#Textboxes That should give you the basic idea (hopefully). You don't have to look at the stuff before or after the textboxes section (unless you want to). If you put the textbox initialization stuff at the top of your code (the array, TBCREATE, etc.), you can then call TB[HIDE/SHOW/TEXT/WAIT] with the textbox object anywhere in your code. If you still need help, let me know. Some of the textbox customization stuff can be found here: https://smilebasicsource.com/page?pid=972 ToadIsTheBest ToadIsTheBest Forum Contributor Hidden Achievements Night Person I like the quiet night and sleep late. Express Yourself Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength LZS Loading zone storage? i like markdown snail_ snail_ Helper Received for being very helpful around SmileBASIC Source Achievements OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Night Person I like the quiet night and sleep late. Express Yourself Lempel-Ziv-Stac compression - from Wikipedia, the free encyclopedia ToadIsTheBest ToadIsTheBest Forum Contributor Hidden Achievements Night Person I like the quiet night and sleep late. Express Yourself Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength oh. i thought it was loading zone storage from Paper Mario Loading Zone Storage storage doesn't make sense tho lol Shelly Shelly That' why back in the day they would teach us to put line increments of 10 so that we would have more space to add code later on (10,20,30,40,50,60). snail_ snail_ Helper Received for being very helpful around SmileBASIC Source Achievements OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Night Person I like the quiet night and sleep late. Express Yourself Please use the reply button. It shows up when you hover your cursor over root comments on desktop, or tap them on mobile. I don't even know why we decided to hide them in the first place. Shelly Shelly Speaking of it not being compatible with other BASICS, I honestly wish that they kept the GOTO (line number) function instead of the GOTO(@LABEL) thing they have now. It just makes more sense, you wouldn't have to put tons of labels and you could say GOTO(LINE NUMBER) if you wanted to bypass some code in a group, whereas with labels you have to put ANOTHER label to bypass stuff. Y_ack Y_ack Head Admin And when you edit your code, you get to rewrite all your line jumps! Although there's an argument that you should not be writing your code in such a way that you need GOTO to jump around like described, the cost of adding a label is not so great that it makes GOTO line a helpful construct. snail_ snail_ Helper Received for being very helpful around SmileBASIC Source Achievements OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Night Person I like the quiet night and sleep late. Express Yourself Reminder that you had to add your own line numbers, so they were just labels except on every line. Also I don't know what this has to do with this page. Shelly Shelly I don't know. It might just be that it feels more classic. 12Me21 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website so basically, "more worse" Shelly Shelly No, not necessarily. h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements There really is no practical reason not to use labels, if not no jumps at all. That’s like saying that you like to use addition to multiply because it’s more classic. It really isn’t and while it’s simple, it unnecessarily wastes a lot of time that could be better spent improving. banana banana RNG Hidden Easter Eggs Disguised Hidden Website Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength there is a little error in textboxes a part says tbchrsize$ NateDogg1232 NateDogg1232 Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength That can be fixed (as you may have already figured out) by taking off the $ from that function call. 12Me21 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website SB already has a sign function. Also: -array indexes are automatically rounded towards 0 -RGB automatically limits input values to between 0 and 255 randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Wow... wow, it's called SGN instead of SIGN? Like... they have CEIL, why can't they have SIGN? They can't say "compatibility" because SB isn't even compatible with old BASICs. I don't trust that functionality to remain the same, so I'll stick with forcing it to be rounded down. I didn't know about DIV being integer division though, so I can do that. I also don't trust THAT functionality to remain the same. I would rather have slower functions with known results than faster functions that *MIGHT* not work in an update where they decide to use modulus instead of MAX. But thank you for the info! 12Me21 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website Also, I noticed you sometimes use #FALSE/#TRUE and sometimes FALSE/FALSE.... MAKE UP YOUR MIND!!!! randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Hey that's YOUR fault! >:P You told me #TRUE and #FALSE were faster when I was in the middle of writing the library, so I switched over. Nobody's gonna use this thing anyway, so I'll just switch TRUE to #TRUE when I come across them. 12Me21 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website I think the speed difference is so small that it might be better to pick the one that you think looks nicer, rather than the one that's 0.00001% faster. snail_ snail_ Helper Received for being very helpful around SmileBASIC Source Achievements OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Night Person I like the quiet night and sleep late. Express Yourself constants are faster but only by such a micron of difference you're better off dedicating optimization elsewhere. Like SGN. It's been called that since PTC, come on. Even if they DO make a new SB (probably wont) they're not gonna change it randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies I'm sorry, I was just mindlessly complaining. I just didn't see SGN in the reference because I was looking for SIGN. I should've looked harder. to4oo4 to4oo4 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies Hail randomouscrap. Amoura Amoura Deep Sleep Hidden Website Please tell me the "main features" of the text-box library. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies
  1. Animated show and hide (with sound effects)
  2. Automatic line break (but that's a given)
  3. Automatic break insertion at punctuation for longer text (if desired; default is false)
  4. Automatic smooth scrolling for text that's too large to fit in one textbox
  5. Insert commands within text to change color, speed, insert linebreaks, insert waits, and insert textbox breaks.
  6. Text can be set to any scale and it'll automatically fit.
  7. Settings for:
    1. line spacing
    2. text location within textbox
    3. textbox width, height, color, location, and gpage
    4. textbox border size and color
    5. default text speed, size, and color,
    6. functions for drawing, clipping, clearing, waiting, showing, and hiding
    7. automatic line breaks and punctuation breaks
    8. amount of time inserted automatically after each of the different punctuation marks (and even each of the different characters)
    9. the control characters
Amoura Amoura Deep Sleep Hidden Website I think I understand most of it save for "the control characters." It seems like it has the basics included with your ... 3rd released text-box thing on PTC, but it has a lot more customization and fancy tweaks like smooth scrolling and the animated displaying and removal. Do you have an example program you used it in? Also, y'know how this allows you to control pauses as text is printed or something? I tried modifying the ... 1st text-box thing you made, but I don't think I'd saved it. I had put delays during the printing of some text or changed the pitch/sound effect maybe of others. "High pitched quick text would have a surprising feeling; low pitched slow text would have a creepy feeling." 'Sound effect.' Does your newest one play any sounds as text is printed? Either way, it sounds awesome. I'm stubborn to change and usually not motivated to download SmileBASIC Programs so it might take while, if at all, for me to move from the first text-box thing you made to the newest. -w- I wonder what you're going to use this library for. I have a guess. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Control characters allow you to change how the textbox operates while it's running. For instance, you can do: "This is `S2;MY`S1; house!". The `S2; and `S1; are commands which change the size of text, so after it processes `S2; the MY is now twice as big. Then we do `S1; which changes it back to the original size. There are settings in the textbox object that let you change the control characters (the ` and the ;) in case you really need to use ` in your text (; can be used without issue, but if you use ` is interprets it as a command). If you download this library, you can run TESTTB to see examples. It runs several textboxes that test various features. Yes, this one has sound effects for text output, textbox display, textbox hiding, and continue. This library is just going to be part of the game library I'm working on. Y_ack Y_ack Head Admin nice
randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies I added um.... a huge textbox library. If anybody actually wants to use it, let me know and I'll explain all the settings. It's nearly 100% customizable; even the functions used to render the textbox are replaceable, so there are dozens of settings. h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements I would like to use it for my current new project! I was wondering if you could use them for static GUIs instead of just for things like character dialogue. But I might add a story mode where dialogue will be used. Either way, I plan on using it. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies You could use it for a GUI. But you'd have to make all the GUI menu code yourself, so there's not much point. mezim mezim Night Person I like the quiet night and sleep late. Express Yourself Beginner Programmer I'm just starting out! I'm still trying to grasp the basics. Programming Strength Neat library =) question; is there a setting to make text boxes on the touch screen only? Nothing seemed to jump out at me, I tried using display 1 in a few different places in the library and the test code but could only get a copy on both screens at the same time randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies You should be able to just do: DIM TB$[0] TB$=TBCREATE$() DICSETI "GPAGE",1,TB$ GPAGE 1 is the touchscreen, right? However, you'll probably also have to change the widths and stuff: DICSETI "TBW",??,TB$ DICSETI "CHRW",??,TB$ DICSETI is "Dictionary Set Integer", which basically allows you to set values within the textbox. TBW is the overall width of the textbox. CHRW is the width of the character area of the textbox. Replace ?? with whatever values you'd like. Edit: You shouldn't have to change anything within the library itself. Most things things can be changed through settings using the dictionary. h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements Why does this have all downvotes? Is it really that bad? Y_ack Y_ack Head Admin IT HAS NO DOWNVOTES Why do you do this every single time Lacks Lacks Internet logic, point out something and some asshole will come along to ruin it. Must resist urge to hit - h267 h267 RNG Hidden Easter Eggs Pokemon Is Awesome! I love Pokemon! Express Yourself Good Page Hidden Achievements Ok sorry my browser just sucks. Delet this pleas randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies What browser doesn't support width: 100%?!? Hm maybe I should display the downvotes using the same method as the upvotes so it doesn't look like only downvotes on weird browsers. Thanks for pointing that out. Prostar Prostar Second Year My account is over 2 years old Website RNG Hidden Easter Eggs Avatar Embargo I didn't change my avatar for 90 days Website Interesting. Also, thanks for taking my image, lol. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies YW ☆~(*^▽゜)v Y_ack Y_ack Head Admin You're not allowed to have triangles anymore. ToadIsTheBest ToadIsTheBest Forum Contributor Hidden Achievements Night Person I like the quiet night and sleep late. Express Yourself Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Really? (*vOv ) Amoura Amoura Deep Sleep Hidden Website Would it be helpful if I uploaded the textbox program again and shared the key with you? randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies You can if you like, but I have specific things that I want the textbox to do, so I'll probably make my own anyway. I'm sorry! Amoura Amoura Deep Sleep Hidden Website Y-you made it, th-though. randomous randomous Owner Robot Hidden Easter Eggs Second Year My account is over 2 years old Website Drawing I like to draw! Hobbies Yeah but now I have new desires. I want the background to be transparent, and it would be nice to also be able to display textboxes on the (usually unused) graphics layer. Plus multi-textbox support and all that. Amoura Amoura Deep Sleep Hidden Website When you said you'd make your own anyway, I thought and still think that you meant apart from the one you'd thought I'd made. The idea of making an RPG library is interesting. Good luck.