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Bio Hazard BETA

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PetrifiedLasagnaCreated:
Download:QKX4DE5D
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This is a very early beta of the game that I have been working on, "Bio Hazard." Bio Hazard is a zombie survival style type of game insired by Ninja Kiwi's "SAS: Zombie Assualt" series. The project currently contains two executable files (with ".EXE") that you can run. The first one is titled "BIO_HAZARD.EXE" and will load the map titled TEST2 for you to try out the current version of the game. The second executable is called "EDITOR.EXE" and will run a mostly complete map editor that will be compatible with all future versions that use the exact same map format. If there are any updates to the map system, I will let you guys know ahead of time so that you can keep any of your maps from breaking. This currently utilizes the following resources: - GONT pathfinding library (uploaded) - GGLib geometry library (not uploaded) - Running Length Encoder (not uploaded) [poll=p51][/poll] TODO: - better zombie behavior - gun placements (requires map change) - handle barricades (currently ignores in game) - gun framework - zombie-player collision (hitting and pushing)

Instructions:

BIO_HAZARD.EXE

dpad: movement L-button: shoot touchscreen: aim There is currently no win/lose scenario built into the game. This will change soon once I work out the final kinks in the engine and map system.

EDITOR.EXE

stick: movement touchscreen: use tool dpad Up/Down: change tool dpad Left/Right: change toolset A button: open file menu Try to decide on the size of the map before making any edits to the background (paint). All background art is lost upon resizing the background. Also, there is currently no fail-safe that prevents the map size from exceeding memory limits.

release it overseas as Resident Evil

Replying to:Yolkai
release it overseas as Resident Evil
Coming soon to a gaming kiosk near you... Resident Hill: Amnesia Edition

Okay, I just figured out a way that I can have large maps and avoid crashes due to memory constraints. I will be taking a page from ezsb and use GRP stitching. I hope to have this done in about a week.