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Unnamed [megaman battle network clone]

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raimondzCreated:
Version:V0.3Size:
This is a game that mimic the battles from megaman battle network. I don't know how longer the key will be up so if you're interested on testing this demo then download it ASAP. Old Key: QREX5XA3 Changelog:
Spoiler V0.3: - Add a timer that reset stolen panels. - WIP: Adds attacks that summon objects on the field. - WIP: Adds files that store battle layout (Panels, enemies and objects on the field). - Improves UI. V0.2: - Code refactoring. - Adds folder editor. - Adds navi selector. - Adds pseudo "dark soul" AI that spam random attacks. V0.1: - First release
Todo:
Spoiler High priority: - Add win condition on battles. - Add panels effects. - Add navi chips attacks. Low priority: - Create AI for each navi. - Add navi customization. - Add animations for several navis. - Improve UI and UX. - Change sprites and music.
Tools used to make this game:
Spoiler - Lowerdash - LitterBox - Hosiken Font editor. - Th. GRP Editor - Actorbug's compressor program - Smilebasic File Manager - Aseprite

Instructions:

Execute UNPACK to uncompress the game. Battle Controls: CirclePad/Control Pad: Move. Y: Shoot. A: Use chip. X: Go back to the main menu. L/R: Enter the chip menu. Touch: Select chips on selections creen. Other screens: C-PAD: Move A: Select B: Go back

LittleBox? Edit: Oh, I see.

Wow! This looks awesome! Great job on this! Quick question, what did Lowerdash let you do that you couldnt do/couldnt easily do without it? Im very curious!

the BEST

Replying to:ElzoBro
Wow! This looks awesome! Great job on this! Quick question, what did Lowerdash let you do that you couldnt do/couldnt easily do without it? Im very curious!
The advantage of using lowerdash are: -Separate your code in modules. Each modules use their own scope and can be on a separated file. -Support OOP(Object Oriented Programming). -Has some syntax that let you do things easier: -DICT -FOR EACH -Tuples -Array declaration in a single line -and lot of useful functions. Also: -kldck_hul did a good job writting the manual and the examples so it's not too hard to get started or to check how the things work. -Unlike other tools that I exits (SmileBasic custom compiler, N#), kldck_hul is still developing and improving lowerdash.

This is quite an awesome program. I can't wait to see more in the future. Are all the graphics and music by you? Loved it all!

I don't remember the original game very well, but this does seem like what I think it was. I haven't tried it, but I would like to say your sprites used look amazing. Good job.

Replying to:ElzoBro
Wow! This looks awesome! Great job on this! Quick question, what did Lowerdash let you do that you couldnt do/couldnt easily do without it? Im very curious!
I like both honestly, but I feel as though N# is more neatly structured, but Lowerdash is more practical; it's kind of a tie with the both of them

Replying to:PetrifiedLasagna
This is quite an awesome program. I can't wait to see more in the future. Are all the graphics and music by you? Loved it all!
I had to make the sprites all by myself because I couldn''t use petit modem. I made the music with litterbox. However, they are from megaman battle network 4(Title: "Battle with myself") and battle chip challenge(Title: "Navi clash!")

*Anime gasps* I thought everyone forgot about that game! A game on the 3ds with BN?

There is a bug on this program with Smilebasic 3.5.2. However, I will not fix this version yet. If anyone wants to play this demo, then replace "gosub" with "goto" on every part of the code except the function "main".

This is soo Sexy like this dog

Replying to:GameLover39
This is soo Sexy like this dog
That dog is ugly as fuck

Replying to:GameLover39
This is soo Sexy like this dog
But that’s my dog... *SAD*

Interesting game. I’ve never had much experience with the BN series so this is a cool little refresher. Also RIP Public Key

Replying to:Shyguyboss
Interesting game. I’ve never had much experience with the BN series so this is a cool little refresher. Also RIP Public Key
Sorry, now I realized that I put the wrong key. Now it should work.

Replying to:Shyguyboss
Interesting game. I’ve never had much experience with the BN series so this is a cool little refresher. Also RIP Public Key
I realized that the key has been rejected again. I haven't made much progress since the last update and I'm not sure if I should upload a new version since it would be rejected again.

I typed in the public key on my New 3DS XL, but it said it either is incorrect or not currently open to the public. Can you please update this public key? I'll appreciate it!

Replying to:KunaitoSoft
I typed in the public key on my New 3DS XL, but it said it either is incorrect or not currently open to the public. Can you please update this public key? I'll appreciate it!
The System you own doesnt matter

BraveChampion, it happened the same to me. The one who said it (PhotoNegativeMickey), he said the system doesnt matter, but happened the same. I put the key. Some help?

Replying to:the_squat1115
BraveChampion, it happened the same to me. The one who said it (PhotoNegativeMickey), he said the system doesnt matter, but happened the same. I put the key. Some help?
The Key wont work because the game got taken down. i still have a copy of both versions released, tho