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ASCII Platformer

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joelableCreated:
Download:4KS54XD3
Version:Update 6Size:
A simple platformer made of ASCII characters. Inspired from VVVVVV, as seen in the game since you can flip gravity. I LOVE how big this game has gotten! This is getting more upvotes that I ever imagined, and more lines of code than I ever though I would put in a program! Thanks everyone who's played, everyone's who's upvoted this game, and to whoever gave me suggestions on how to make the game better! This game would not be in the position it is if it weren't for you all! THANK YOU ALL! About Moving Blocks: These blocks will be postponed in the next update until a smooth engine is whipped up. I am having technical issues with it, going to fast and collision detection not exactly working. Sorry for any inconvenience this may have caused, anyways, enjoy the rest of the game! Moving Death has been added, but still making a proper, working engine attachment for moving platforms.

Instructions:

MAIN MENU: Directional Pad/Circle Pad: Select level. L/R Triggers: Speed Scroll A Button: Play selected level. Y Button: Load custom level in the seperate text file. X Button: Open Settings Menu. INGAME: Directional Pad: Move player A Button: Flip Gravity B Button: Quit game

Notes:

Update history stuff: -Update 1 Finished game Uploaded to the site -Update 2 Added Colour and Music Added Colour Options (doesn't save settings though) Added a couple levels -Update 3 Added BLINK BLOCKS! They teleport you three blocks in the indicated direction. Added one more level -Update 4 (oopsies) Fixed my mistake in the code. Thanks to PixelStudio for noticing the bug. -Update 5 Patch of falling through blocks (sorta) Added Key Stealer blocks. They don't kill you but they take your key and key parts. Added sounds for dying, key collection, et cetera. Added more levels! Added Key Parts and Crafting Bench! You can collect four different Key Parts and bring them to the Crafting Bench to make a Key! -Update 6 Added One Way Blocks Added More Levels Patched another glitch Added Speed Scrolling to Level Selection. Hold L/R to breeze through the levels. Added Moving Death Blocks. They will move around the map, killing the player if come into contact with them. However, they are currently only limited to one per level -Coming Soon More Levels Moving Blocks (that don't kill players) -Future plans More levels More blocks, like walls you can only go through if you have the key or not. A proper game title Fix dying Level Reading System (custom-ish level editor)

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
Maybe using data in a way? Or CLS but make sure everything spawns where it supposed to and have them in the same spot(if they don't move) or update their location?

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
I've already come up with an excellent idea for making the blocks move and stuff, but IDK about making them move you if you're idle and in your way. That might be a bit complicated, but if I get it to work it'll be great for elevators and stuff!

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
Try this tutorial that I made a few days ago.key-A3W4ENQV Ai movement that goes towards the player even if their idle

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
I meant for walls. Like if a moving wall is coming your way, it needs to push you, right? This will prove to be difficult for pretty hard to explain reasons, but I'll try my best.

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
Oh lol yea

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
I'm already starting to test my idea. It will only support one block worth of wall though.

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
Nice

Replying to:PixelStudio
What about enemy AI? But only certain levels that would make sense
The moving system works, now I need to implement collision detections and stuff like that.

Your on a fire!

New update added. I'm probably releasing too many of these in such rapid succession, but who cares! Next I'm going to need to make a way to make custom levels, too add variety to how people play the game.

Great game love it!

Replying to:Komodo
Great game love it!
Thanks! Really appreciate it!

This is a really good game! I just found one bug: in the level where/after you introduce wrap-around, I could go out of the level and crash the game...

Replying to:TheV360
This is a really good game! I just found one bug: in the level where/after you introduce wrap-around, I could go out of the level and crash the game...
Really? I thought I fixed something like that... can you tell me exactly what level and how you did it?

Shouldn't this be called ^^^^^ 2? :P

Replying to:h267
Shouldn't this be called ^^^^^ 2? :P
well its not made by the same guy who made ^^^^^^, so i dont think i own the right to make a sequel of a game i didnt make. uhhh if i called it ^^^^^^ 2, thatd be kind of a unofficial sequel, like what 343industries did with the halo franchise.

why was this updated by someone who isnt me? what was changed? what to heck

Replying to:joelable
why was this updated by someone who isnt me? what was changed? what to heck
Hmmm maybe some kind of history thing is in order now.... it'll take a while to make though.

Replying to:joelable
why was this updated by someone who isnt me? what was changed? what to heck
Oh the edit was removing the strategy category though. Or toUppercasing the public key. Sorry.

Replying to:joelable
why was this updated by someone who isnt me? what was changed? what to heck
how is this not strategy? raichubender is editing everything hmmm