DescriptionThis is a clone of the bullet hell system from undertale.
The aim of this project is not to recreate undertale. Instead, I did this to learn how to encapsule attack pattern in data and to create a bullet module to create bullet with different behaviours through data.InstructionsArrows/Circle Pad: move.
Note: "Cheats" cannot be inputted with circle pad.
-Add a screen to load patterns made by other users.
-Add a way to load assets(Music, Sprites) through pattern file.
-Add bullets that are destroyed on collition with player(Right now, they pierce the player).
-Add documentation for the pattern file.
- FIxed lowerdash bug on Smilebasic 3.5.2
-Added a screen to select a "stage". The stages are stored in the file "__FILES"
-Added a help screen.
-Added a way to win the game.
-Added bullets with variable damage(And healing properties).
-Added menu on the initial screen.
-Changed game name to avoid "offensive" word.
-Added one attack pattern.
-Player move along the platform.