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SmileBASIC API

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MasterR3C0RDCreated:

Announcement (10/06/2020):

I just wanted to let anyone who wanted to use this API know that this is pretty safe to use. All downloaded files are cached, and as such it avoids sending more than the required amount of requests to SmileBASIC servers. If you're doing a large amount of automated queries at one time, please check out the WebSocket Query API, as it provides less overhead on the server and adds additional features like queueing requests. Also, there might be a new feature soon :) Quick jump: News Introduction Usage Examples SiteJS plugin Credits WebSocket Query API

NEWS:

  • 03/26/2020: Fixed a bug that was causing long load times. I don't know if anyone noticed this, but it was taking like 3 seconds per request. Not any more!
  • 03/16/2020: Added English tag support! When using the `info` endpoint, add ?en=1 for the official English tags. They haven't been updated but should give a better idea of what each tag is. This also works with ?json=1 and the WebSocket Query API!
  • 02/29/2020: Added tags to the info page! Only Japanese tags for now because official tag data for English is not very good right now, but will be updated in the future!
  • 02/04/2020: WebSocket query API implemented! Read more details below.
  • 01/31/2020: SBAPI 4 has launched! If you're using the SBAPI SiteJS, please update it to support SB4 keys.
Introduction SmileBASIC API (SBAPI) is a service created by me (MasterR3C0RD) and triangle, with help from Yttria, 12Me21, and snail_, that allows you to get info for and download programs directly from SmileBASIC 3 servers. Not only is this useful for moderators to check if a key is still available, it also allows users to post GRPs to the forums as a PNG. Usage: Everything in SBAPI is simply a URL. The basic URL format for keys is http://sbapi.me/get/(key)[/(filename)]/(encoding), where anything in [] is optional and anything in () is required. key should be replaced with the public key, and filename allows you to choose a specific file if the key is a project. The encoding is required and can be one of the following:
  • info - all files, shows information about the file provided (use ?json=1 if you're writing a program to get information as JSON, add en=1 for English tags)
  • list - only projects, lists all files (use ?json=1 if you're writing a program to get information as JSON)
  • zip - only projects, download all files from the project as a ZIP file. If you want to convert files to their preferred format (ex, GRP -> PNG, TXT -> Text), add ?nice=1
  • raw - all files, downloads the raw file.
  • text - only TXTs, returns the text content of the file
  • code - only TXTs, highlights code using 12Me21's SBHighlight library (use ?wrap=1 to enable word-wrapping)
  • png - only GRPs, converts the GRP to a PNG
  • json - only DATs, returns the DAT information as a JSON array of arrays.
  • csv - only 2D DATs, converts the data to a CSV (comma-separated values) file
  • icon - only META files, returns the icon as a PNG file.
  • downloads - all files, returns a PNG with the download count (download count is only updated every 24 hours). You can also control the PNG using query parameters: ?color=#BADA55&stroke=#A55A55&strokewidth=3&padding=3&bgcolor=rgba(0,0,0,0.5)
  • encodings - all files, returns JSON array with all possible encodings for the file given
Other encodings may be added in the future. Examples: Disclaimer: Authors of projects or assets displayed on this page are not associated with and have not contributed to the SmileBASIC API project. This can be used when asking people to debug code on the forums. Posting a public key and a link to the code could make debugging much easier. Example: http://sbapi.me/get/CKANY53Y/TN_SHARP/code (Phil's N# compiler) Output: Wanting to show off your sprites is another possible use. Simply use the PNG endpoint. Example: http://sbapi.me/get/4DH5P4K3/BBG_TIKI/png (sprites from cujo1992's Tiki Descent) Output: You can also back up your project as a ZIP file if you need to be sure you'll always have it. Example: http://sbapi.me/get/P3T43E3V/zip (kantackistan's Virtual Buffalo) Output: Don't forget a download counter to gauge how popular your programs are! Note that the download count is not real time, and only updates every 24 hours. Example: http://sbapi.me/get/QK4N3PZF/downloads (calc84maniac's Spooky Maze Raycaster demo) Output: Optional SiteJS: If you think it's too much of a hassle to have to go through the API to check out information about programs, you have a similar mindset to I. That's why me and 12Me21 wrote a SiteJS, available at http://sbapi.me/sbapi-sbs.js that adds an extra section to pages that looks something like this: Simply copy and paste the contents into your SiteJS and load up a program page. After a few seconds, the information will load and be shown on the page. WebSocket Query API If you're doing multiple requests, the best way to accomplish this is using the WebSocket Query API. Simply connect to ws[s]://sbapi.me/get and send a request, and you'll get something back. You can either do: Request: (key[/version[/filename]]) info [prop1,prop2.subprop2] - Gets information about a program. Response: (key[/version[/filename]]) (value) - Value will either be the entire JSON-encoded info object (if no properties are provided), a single JSON-encoded value (if one property is provided), or a JSON-encoded object of all properties requested and their values (if multiple properties are provided). This info object uses a different format than the `info` encoding, test it first by not providing any property arguments. OR Request: (key[/version[/filename]]) download [encoding[?options]] - Gets the file as a specified encoding (or the raw file if none is specified). Any encodings that allow options work exactly the same as if options were provided Response: (key[/version[/filename]]) (filename) (datalength) (data) - Datalength will be the ASCII representation of the size of the data returned, and data will be the response of the encoding. If a request fails, you will get a response similar to such: (key[/version[/filename]]) FAIL If you get this and you're sure you're not doing anything wrong, send me a DM and I'll take a look. NOTE: Send multiple requests separated by \n, eg, `KEY1 info\nKEY2 info` or otherwise you will end up never getting a response in the end. Some requests async are fine, but not all. Credits
  • triangle - file format guru, wrote the file parser used for SB files and other parts of code, and most of reverse engineering of SmileBASIC's servers, donated 3DS information for the server
  • MasterR3C0RD - hosting, wrote the server communication libraries and helped with reverse engineering of SmileBASIC's servers
  • 12Me21 - wrote sbhighlight and rewrote the SiteJS plugin to work with more browsers
  • snail_ - working on proper documentation for API
  • Yttria - word of reason, helped with multiple things internally
  • Jaku - helped with SB4 support

How are the Switch servers set up (how are they different from the SB3 servers)?

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
It's not the SmileBoom side, rather, it's the Nintendo side. They completely changed the way they handle logging into accounts, requiring a client certificate as far as I can tell (which is unique to every console). As such, it would be easy to ban the client and Switch. I'm hoping to figure out a way to get this working without having to fake a console (I contacted SmileBoom in the hopes to resolve this last year, and I've just sent them a new inquiry on their website, so I hope I'll hear back from them)

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
That’s an ouch. I guess Nintendo had a problem with SmileBoom hosting their own servers for downloading and uploading programs. Either that or it was too much money to run, which might mean that the SB3 servers are closing soon.

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
Smileboom still runs their own servers. For compliance with Nintendo online features and Nintendo Account authentication, they have to communicate with Nintendo before connecting to their own server. That's how the uploads are tied to your Nintendo Account.

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
Oh, my bad. I hope there’s a way we can get SBAPI working for SB4. I’m sure there’s a way.

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
Wait, SBAPI will not work with SB4? ...ouch...

Replying to:HTV04
How are the Switch servers set up (how are they different from the SB3 servers)?
They're planning on making it compatible with SB4, They just haven't figured out how yet.

They're planning to make it compatible with SB4
Oh, thank god.

Replying to:the_squat1115
They're planning to make it compatible with SB4
Oh, thank god.
Hey, MasterR3c0rd, I had made a concept for a new GUI that I think will be much simple to search a program without putting the key, and make it fullscreen compat. Yea, it's just a concept...

Nice Why am I seeing this now?

Replying to:rando
Nice Why am I seeing this now?

Replying to:the_squat1115
They're planning to make it compatible with SB4
Oh, thank god.
Good concept, but a search function would be nearly impossible to implement, at least without having a preloaded list of project names. Not to be rude, but that’s kind of unneeded though, since that’s kind of what the point of this site is.

Replying to:the_squat1115
They're planning to make it compatible with SB4
Oh, thank god.
The "Search" thing is just for searching the programs ADDED plus NOT ALL without having to search and put the key.

Replying to:the_squat1115
They're planning to make it compatible with SB4
Oh, thank god.
being able to search the SBAPI cache would be pretty nice

Replying to:the_squat1115
They're planning to make it compatible with SB4
Oh, thank god.
Would you be able to implement it? I would like a feature like this.

S Bapi

Sba Pi (Sba 3.141592653589793238462643383269502884197169399375105820974944592307816406208208998)

sb + ap*i

S Bapi And its comic sans bruh And youre on a chromebook

Replying to:HTV04
Can you add an encoding that allows projects to be downloaded with txts that have no metadata and GRPs that are converted to png? The reason why I'm asking is because I would like to use this with otyasmilebasic.
Can you add an option to keep DATs raw? CSV DATs aren't compatible with otya. By the way, do raw DATs work well with PetitModem?