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Sonic The Hedgehog SmileBASIC (Demo)

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RGamesOfficalCreated:
Version:Demo 1Size:
Go on a brand new adventure as Sonic The Hedgehog. This demo allows you to play through the first zone of the game, although, the Game is still in Alpha/Beta, so beware of the bugs and glitches, report any you find. Uses: R-Plat V (Platforming Engine), R-Vid V (Video Player).

Instructions:

Game: D-PAD Left/Right: Move Sonic Hold D-PAD Down + A: Spin Dash A: JUMP! Title: A: Start Game Act Complete: A: Go to the next act Opening: X: Skip

Notes:

Open
GAME
, not
GAME2
The Reason
GAME2
is an older version of the engine, which used to be based off of atm959's PLAT,
GAME
is the latest version, besides,
GAME2
no longer works due to missing files.

This is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.

Replying to:Guzzler
This is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
A Bug that I am trying to fix involves Spikes.

First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
R-Vid V tries to pack as much data in 1 file, thus, sacrificing quality.

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
Why?

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
To reduce file sizes, and to reduce how many Files you need. For PetitMoviePlayer, it has good quality, but uses more files/animation, R-Vid V has bad quality, but it doesn't need as many Files/animation.

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
I'd rather use pmp than your crap video player

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
PMP requires a special program to make the videos, and that program is a little too advanced for me. While for R-Vid V, I can make an animation in a GRP file editor.

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
Also you should bound Sonic's speed. I managed to get Sonic out of bounds just by building up enough speed. Sometimes I fell directly on the goal while sometimes I fell and fell endlessly. BTW a Death barrier to kill people if they're out of bounds would be great. EDIT: You could have had doubled the quality here because only half of the GRP is actually used.

Replying to:Guzzler
This is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
Spikes can clip you far into walls. Maybe checking for collision even if Sonic touched a spike would be good. Also, holding A while Sonic recovers, he buffered a jump. After touching a goal or return to the "SEGA like" RGames logo it doesn't reset the velocity that Sonic stored. This is how I clipped through some walls.

Replying to:IAmRalsei
First, the sonic sprites do not look good. Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites. Second, Button(X) should use AND instead of ==. Third, the collision detection is bad, it's not hard to clip into the top of a wall. Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p. Other than that, pretty good. 7/10.
I already added a Speed limit, but a death barrier sounds good too. Edit: I meant in the next version!

Replying to:Guzzler
This is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
Ahem, already fixing the bugs.

Taken down for copyright in 3...2...

Replying to:photonegativemickey
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1

Replying to:photonegativemickey
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2

Replying to:photonegativemickey
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1.000004

Replying to:photonegativemickey
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2.000004

instead of drawn animation you should make programmed animation because the square in the middle of the screen is not pleasing to look at

Replying to:photonegativemickey
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oatmeal.000004

Replying to:photonegativemickey
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thank you