DescriptionWAHOO, IT'S ANOTHER LITTLE ALCHEMY INSPIRED GAME!
that's really all this is.
People with sanity:You can't make a decent prototype for a game in only one day!
Me:I CAN DO ANYTHING!InstructionsTitle screen:
Touch - Select options
Touch - Drag elements
D-pad L/R - Select item to spawn
D-pad Up - Clear touch screen
D-pad Down - Spawn item
A - Save
L - LoadNotesVersion 0.1.0 (November 15th, 2018)
-Created in 1 day (originally was going to be 7 as a challenge but development went faster than expected.)
Version 0.2.0 (Planned)
-40 more elements
-Some Sprite redisigns from version 0.1.0 (water now is a waterdrop, dirt, mud and dry dirt are no longer just text stating what they are and more)
-Mixing gets a complete overhaul to make the game easier to modify (for both me and players) and fix mixing-related bugs (Thanks for telling me my mixing strategy was flawed, kenchic!)
Version 0.3.0 (Planned)
-10 more elements
Version 0.4.0 (Planned)
-30 more elements
Version 0.5.0 (Planned)
- Some stuff kenchic suggested (Spells, automation, exploration etc. (emphasis on magic because Ralsei) )
Version 0.5.1 (Planned)
-Fix bugs to get ready for full release with 200 elements
Version 1.0.0 (Planned)
-Fix bugs I couldn't patch in 0.5.1
-100 more elements, bringing the total to 200
-Add extra recipies for elements
-Unplanned stuffYou can drag multiple items at once (dubbed "stacking" by me)
If one of the elements isn't the most recently placed one upon combining (which one depends on what recipe it is) Then the game will crash. This is why I added saving to 0.1.0
Sometimes two elements which are supposed to combine don't for some reason. Perhaps it is an error with the NEXTSP value being updated?