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processing using Advanced Sound Processing Unit

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sue_qwertyCreated:
Download:D3E8YE9F
Version:Size:14.9MB
project:_TEST-ASPU3 files:62 Sometimes it is added or updated. TEST-3DPLY Draw a 3D model of the PLY format (ASCII only). This project contain a Utah teapot. TEST-GRPTD Draw a color image with temporal and ordered dithering. TEST-NOISE Perlin's Improved Noise It does not work with WiiU. TEST-SGPSG2 Play the PSG/VTX files using the YM2149 emulator. To play VTX files, need VTX.LIB in the current project or other slot. TEST-WAVPLAY Play the WAV files. During playback, displays the waveform, lissajous and spectrum. TEST-CAGEN Cellular automaton of Generations rules TEST-CAGOL2 Conway's Game of Life TEST-CAWW Wireworld TEST-CHKARY4 Gets the number of dimensions and elements in a numeric array. There are some restrictions. ・Only 1D or 2D. ・If the number of elements is 0, return the number of elements 0 with 1D. Example: VAR ARYA[0], ARYB[X,0], ARYC[0,X] (X is 0 or more) ・If 1D or 2D can not be identified, return the number of elements N with 1D. Example: VAR ARYD[1,N] (N is 1 or more) TEST-CHKARYC Gets whether the value of each element of the array variable is an ordinary number, Inf, or NaN. It behaves like the CLASSIFY function. It does not work with WiiU. TEST-FFT7 Display the sound from the microphone in spectrum or spectrogram. It does not work with WiiU. TEST-FRCMB3 Draw Mandelbrot set or Julia set. TEST-FRCNT3 Draw Newton fractal or Nova fractal. TEST-GRPBKWH3 Convert color image to black and white image (with ordered dithering). TEST-GRPCMP5 Compress or decompress the image. There is restriction. ・The transparent color RGB value is changed to 0. TEST-GRPOD2 Draw a color image with ordered dithering. TEST-GRPTHUM Draw thumbnails of images. TEST-GRPROT2 Image scaling and 2 axis rotation. TEST-TEXM Affine texture mapping TEST-RDBZ2 Draw a Belousov-Zhabotinsky reaction. TEST-RDGSM2 Draw a reaction-diffusion of the Gray-Scott Model. TEST-TTF Draw TrueType fonts. This project contains M+ FONTS. TEST-VIDDEC Play a video. TEST-VIDENC Create a video.

Instructions:

Advanced Sound Processing Unit is required. The operation was tested using "SmileBASIC Ver. 3.6.3 (JP)". Previous versions project:_TEST-ASPU key:TRVXQ3H4 size:3.2MB files:20 project:_TEST-ASPU2 key:NZ53K3RJ size:8.2MB files:34

The spectrogram is awesome!

Replying to:bluekrill
The spectrogram is awesome!
Thank you.

A few ideas that may or may not be possible using the Advanced Sound Processing Unit:

Replying to:Nathaniel
A few ideas that may or may not be possible using the Advanced Sound Processing Unit:
I've almost gotten the game of life working EDIT: finished: LRCEF3A4 You can even change the rules! runs at ~17 FPS at 400x240 (n3DS) for comparison, my other GOL program gets ~0.5 FPS with those settings
videoshttps://www.youtube.com/watch?v=e5AMdgKctY0 https://www.youtube.com/watch?v=U61ANy1sE0s

Replying to:Nathaniel
A few ideas that may or may not be possible using the Advanced Sound Processing Unit:
Both were able to make it.

You should put all the files into one project

Replying to:12Me21
You should put all the files into one project
When I add files next time, I put all files in 1 project.

Perhaps you could post Japanese text alongside English so possibly some of the people on the site who know Japanese and English could help with translation?

Replying to:MasterR3C0RD
Perhaps you could post Japanese text alongside English so possibly some of the people on the site who know Japanese and English could help with translation?
For those who understand Japanese, I think that it is beneficial if Japanese is written. However, every time I update it needs to be translated. Every time I update, I do not want someone to take time to translate.