Description A brick-breaking ball game in the spirit of arkanoid and break-out. Clear stages to reveal pixel art and unlock the next stage. Clearing all 72 will enable you to make your own stages so that the fun never stops!
*This game contains flashing visuals that may trigger various health complications. The FEB update will include a setting disabling such effects.*
I've had a blast coding and playing this game, and hope others may enjoy it too.
Sorry for crappy screenshots, I'll find a better solution at some point.
InstructionsRun Pictoblitz file. (Not the pictobits file, that is an older version I forgot to delete. )
#LEFT and #RIGHT, or Circle Pad to move paddle.
#A to release the ball or to fire missiles when paddle is activated and flashing.
#Y to pause the game.
Tips & things I didn't make obvious on the stage select screen tips area:
Your Multiplier is increased by not going too long without clearing a bit.
If the ball flashes, or loses its trail, it means your multiplier is reset to 1.
You can keep your multiplier alive by clearing bits with missiles!
Balls can be deflected with a stream of missiles, helping to steer it into gaps.
Your paddle will flash, and activate, if you go into a Rush (signified by the rainbow background animation), or raise your multiplier to x5. Abusing the combination of the 2 triggers can make clearing stages much faster.
Once you've gone into a Rush, the ball will stick once again to the paddle. Your multiplier will remain and only start to cool off once you've released the ball.
Firing the ball from an activated paddle results in a straight, vertical path due to the ball colliding with the missiles that are shot at the same time.
To remove a custom stage you've made, open the "CUSTOM" file and delete the corresponding @label and the data underneath it, then save.
If, for any reason, you desire to start from scratch on unlocking everything, go to the direct terminal after running the game and run the following without quotes: "UNLOCKED%=0:SAVE_MEM"
Ball occasionally gets stuck in a corner and invariably goes downward upon moving paddle
Level editor will save without asking for a name. (For now, simply save again and make sure you've named it)
Thanks, all, for playing my game! I am completely open to advice, new ideas, and constructive criticism.