? How & where to paint your own pixel art and add them to your game? (Page 1) ● SmileBASIC Source Forums

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How & where to paint your own pixel art and add them to your game?

  • #1 ✎ 20 ssunlimited Yeah sorry, I can't figure it out at all. I know it's somewhere in the Smile tool. Posted Edited by ssunlimited
  • #2 ✎ 11 MyLegGuy Go to smile tool and tap paint on the bottom screen. You can display a sprite with SPSET. Posted
  • #3 ✎ 41 RealTiP It's in "paint". Then save and use spset and stuff. Posted
  • #4 ✎ 126 raimondz First Week Joined in the very first week of SmileBASIC Source Website Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself There is a program called red glasses on "Games and Program List". The other is the paint program that come in the smile button. Posted Edited by raimondz
  • #5 ✎ 20 ssunlimited I did do that. But it's highlighted already existing sprites which I don't want to touch. I want to create a new one then load it using spset. Posted
  • #6 ✎ 124 kldck_hul First Month Joined in the very first month of SmileBASIC Source Website Scholar Received for knowing a great deal about programming topics Achievements Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    I did do that. But it's highlighted already existing sprites which I don't want to touch. I want to create a new one then load it using spset.
    The built-in default sprites will come back when you do an ACLS. It should be fine to hit clear all. When you're editing, you can also use any GRP and save it. You only have to LOAD into GRP4. That means G0, G1, SPR, and BG are all fair game in Paint/SBED. EDIT: If you're trying to load two sprites sheets ( the default and your own ) that's not going to work; you can only have one GRP set as the Sprite page at a time. Just add or replace sprites on the default sheet and save it as a new file.
    Posted Edited by kldck_hul