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Bomberman SB development thread

Root / Talk About Programs / [.]

TarudahatCreated:
Oh no!! Now SBB will end up like Hudson's Bomberman 3DS! My adrenaline is kicking in! D= XoX Edit: In other words, I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'( Edit 2: What's with the games collection? I think it will be like Game Boy Gallery from Europe. >.< Edit 3: Now I feel upset! T_T
It's not supposed to be a stable version it's as far as I worked on it ( GamerCymreig has asked me to let him continue SBB and I gave him permission to do so . So he will continue it) And also you should not be upset or angry, you should be happy that I even did a little. Oh and also can you already program or are you just waiting for other people to do your work. And then being sad BC. they didn't do directly wat YOU wanted. And also
I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'(
Well not my problem fix it yourself
I fixed it, but some files can't be found, including PRG stuff and GRP stuff, so when I tried running the ptogram, there was a jumble of default sprites, and when I start it, it looks like it became fully unplayable.
Sorry that this happened. There's always next time, and don't worry! Just be happy that there's a fresh one out of the box (which means about what he's going to do from scratch.), OK? ;)

Hey, Taru, I'm very proud of your work on Super Bomber Blast, though! :D

Also GamerCymreige may continue the game

But, we want you

I MIGHT do some work on it so yea it's not really really cancelled. :)

That's really great news! Glad to have it back. =›w‹=

Yooo hooo

Yes, Heredos? :)

Yes, Heredos? :)
yes what? that's cool right?

It is cool. Yeah, I'll tell BraveChampion48 some good news! :3

Hey, can I make a translation to Spanish? I can help!

Everyone calm down, ill maybe make a working battle mode but not much more. (maybe duno I have 2 other projects that I actually want to do and I'm already working on them.)

Everyone calm down, ill maybe make a working battle mode but not much more. (maybe duno I have 2 other projects that I actually want to do and I'm already working on them.)
Noooo 😢 We can send you minigames!

Everyone calm down, ill maybe make a working battle mode but not much more. (maybe duno I have 2 other projects that I actually want to do and I'm already working on them.)
Noooo 😢 We can send you minigames!
That's a good idea.

True to the fact, yeah! 🙂

Help needed!!! I started making the minigame collection but I'm already stuck. Could anyone make something that use's SPDEF so that it makes every sprite 32x32 (example if I do
SPSET 0, 1
the sprite displayed for definition number
1
is 16x16, but I want it to be 32x32 for all definition numbers.) Sorry if I'm a little unclear. But hopefully somebody can help. (I could hard code it but that would take 251 lines of code, 251 is the max amount of games it can have icons for)

Also yeah sending me minigames is a great idea! (that's what I'm working on I guess)

You would create a custom function, in which you set the sprite id, multiply it by 2, and then grab the three sprites around it.

You would create a custom function, in which you set the sprite id, multiply it by 2, and then grab the three sprites around it.
Why would you need to grab the three sprites around it? And also as far as I know you can't just multiply it by 2.

I mean the sprite position on the Sprite map, and then grap the sprite under it, to the right, and to the bottom right. The. Display all of them and you have a 32*32 sprite(ish). yaayy... I think there is actually a way to grab a sprite use more width with the same function as the grab by map position, but I'm not sure. I haven't been coding on SmileBASIC for awhile.