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Tasty World System Official Thread

Root / Talk About Programs / [.]

randoCreated:
I hope I don't already have one. I didn't find one in the search. Anyway, here I will put any news about Alpa, my Terraria/Celestrium rip-off. So far I AM AMAZED AT WHAT I HAVE DONE. Or in other words, the worlds are actually big enough now because of integer arrays First post by MochaProbably is where I found this out. Other posts, like the one by escargot_ immediately after clarified some stuff that I should watch for. I also made a pretty good lighting system, and other cool stuff. Right now I am doing cool stuff with world generation, like doubling world size (it literally takes me 2 minutes to cross the forest to the jungle on a large world, instead of 1. In the small world, it should take 1½ minutes because the old large world was 2000 blocks wide and the new small is 3000 wide. Magic. So it's going great, need animals and weapons soon and stuff lol.

OK GIANT WORLD SIZE BREAKTHROUGH lol I can't go any bigger than 2 mill integers for my world sizes, right? WRONG!!! I found a way to increase that so dramatically I don't even know the limit! At first, I thought of storing it in a single text string. That actually could hold less data. Then I thought of the gold. I discovered I could store it in PRG files. These can be as big as I want with no error. I just don't want to make it too big because that would suck away all of the 3DS storage. So yeah. Gonna quadruple world sizes now lol.

Ok, here is the new problem. The max character limit in programs lengthwise on a single line is 3002. This'll be fun to work around in the main file.

Last post: Posted 3 months ago Ugh Hey, guys, I'm scratching the original idea behind this project. Sorry. This will kinda be more of a Minecraft Terraria Starbound ultra combo now maybe idk what am I saying lol Basically you make an adventure world, and play it. Need help understanding? This is one example of what you can make: Tale of Skeletron full map This was actually made in Terraria, because as you can see, it's played in terraria. I am aiming to make a tool that can make even more complex maps than the one showed above with ease, like fe having a chat oss to display messages instead of having to read signs. There might also be some sort of game state system (as in a way to force the player to do something like fight a boss) or a way to easily make one (blocks that place blocks or something). In this version, I have restarted the system entirely. Right now it has a working map generator (flat worlds with random stone) and loader. I also have physics, a start to bottom screen menus, and a simple title screen, all in ~500 lines. More is coming. The new and improved version will be out soon. Who wants to beta test?

Hey guys, this thread is dead xD The map works well now. It displayed where the player is in the middle of the X axis and at the top of the Y axis. I am trying to figure out how to center the Y.

alpaca (set the bghome to the center and center the bg? idunno)

alpaca (set the bghome to the center and center the bg? idunno)
No I mean the map of the world on the bottom screen. The world you play in works nicely. Also, thank you 12me21 The funny thing with the map is that for some obscure reason it puts every horizontal pixel nest to each other, but a space between each horizontal line. So I'm trying to math out how to offset the Y. EDIT: So the map is 130 pixels down, but only 65 of them the map. I think I know what to do. EDIT 2: Now it centers almost perfectly. One of the few exceptions is that the map only updates every 10 frames so 9 out of 10 frames if you are always moving it's inaccurate lol But even then it's really close.