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Halo 3DS

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  • #21 ✎ 522 random_god Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Video Games I like to play video games! Hobbies
    then again this was in 2001
    Did you know original BASIC is WAY older? Also, did you know SB is just a slightly improved version of BASIC?
    Posted Edited by random_god
  • #22 ✎ 274 Shelly
    then again this was in 2001
    Did you know original BASIC is WAY older? Also, did you know SB is just a slightly improved version of BASIC?
    The Xbox GPU did 7.3 GFLOPS. According to some sources, the New 3DS can do 4.8 GFLOPS. Also, the Xbox could do up to 115 million vertices/ second. Obviously it didn't use all that in Halo, but still, the 3D engines in SB can't even do 10000 vertices/ second.
    Posted
  • #23 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength P3D uses sprites instead of GTRI, which is faster and allows texturing. The environment will compose of 450 sprites Posted
  • #24 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength I just thought of something...(here comes in some geekiness!) Halo CE was released a few months after 9/11. Also, the Covenant(the bad guys) are in war with humans because of the Covenant's religion, the "Great Journey". They basically were going to fire the halos and commit suicide, thinking they would go to heaven. Doesn't this sound like bungie was (maybe) symbolizing islamic extremists as the Covenant? Obviously, this game series has a lot to do with religion, it's called 'Halo' after all. It's the Covenant(something with Christianity, I'm an atheist) or am I *ramblin on* Posted Edited by DFrost
  • #25 ✎ 11 kevinfoley You couldn't possibly build an entire scene with 450 sprites. And again, this is far too much work for a single person.
    Doesn't this sound like bungie was (maybe) symbolizing islamic extremists as the Covenant?
    No, you don't make major plot alterations 2 months before release date on a game of Halo's scale.
    Posted
  • #26 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength OK just got an Idea. I'm going to have Forge mode as the first release. I will use it to build maps for the campaign mode. To do: make models(ex: trees) create 300 100 model arrays add a HUD Should take me a month...(will not have collision more than likely) Posted Edited by DFrost
  • #27 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength I have ran into a lot of speed issues but I have prevailed and the FPS has changed from 90 to 200 using 5 different culling methods: Face culling(came with the engine) Decreasing poly count in models rendering on - screen objects only. Screen culling Distance Culling I have stress - tested this and it NEVER goes below 40 FPS(for 16 objects) on N3DS!(without VSYNC) I am thinking of having high resolution models for close - up but low resolution for far away objects. I am nearly finished with the first game mode, Forge but I need to add more objects so it's not so boring. I also need to make a menu and a HUD Expect it to be done by January 1st! Posted Edited by DFrost
  • #28 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Here is a pic: Posted
  • #29 ✎ 289 Super_Defaultio Video Games I like to play video games! Hobbies Day Person I like the warm sunshine and wake up early! Express Yourself Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Wow, this looks great! Except it'll suck for Old 3ds users. Posted
  • #30 ✎ 274 Shelly Hey, I just wanted to give you a few suggestions on ways you can improve speed. First off, I suggest you store the reload sequences as a series of images instead of rendering it in real-time. If you want, you can always use your engine to render the weapons ahead of time, and just save the frame as an image to be loaded later. Storing it as a sequence of images will allow you to use your precious triangles on the scene instead of weapons. Also, I've ordered PI STARTER, so if you want I could port Halo 3DS to the Raspberry Pi version of SmileBASIC. Givers P3D was already ported, so it shouldn't be very difficult at all. Posted Edited by Shelly
  • #31 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength it actually processes 100 objects per frame in this screenshot. If the object is far enough away, it will not be rendered Each tree is 13 or 15 tris, all of which are textured(I forget if the bottom has tris) Honestly, I'm thinking of having the enemies be pre - rendered as sprites Posted
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