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[Help Wanted] SmileBASIC Documentation Project

Halo 3DS

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  • #1 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength as a major fan of Halo, I have decided to make a crappy version of the first game with cheap graphics. Uses the P3D engine by Bugtaro. trust me this is from the 'game' and rendered at 200 FPS! Posted
  • #2 ✎ 61 photonegativemickey Beginner Programmer I'm just starting out! I'm still trying to grasp the basics. Programming Strength Avatar Block I didn't change my avatar for 30 days. Website RNG Hidden Easter Eggs Cool never played halo Posted
  • #3 ✎ 274 Shelly Key? Posted Edited by Shelly
  • #4 ✎ 61 photonegativemickey Beginner Programmer I'm just starting out! I'm still trying to grasp the basics. Programming Strength Avatar Block I didn't change my avatar for 30 days. Website RNG Hidden Easter Eggs
    Key?
    I don’t think it’s public yet
    Posted
  • #5 ✎ 274 Shelly When are you planning on releasing a key for it? Posted
  • #6 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength a long time from now: I don't even have even one map to play on, or collision, or AI for grunts. It will probably take a few months... I'm actually thinking about making it a multiplayer game first because it would actually be easier. Posted
  • #7 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength I'm planning on starting it today and finishing by July of 2020( I'm serious) Posted
  • #8 ✎ 229 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements
    I'm planning on starting it today and finishing by July of 2020( I'm serious)
    Would you be porting it over to SB4 sometime after it releases? If not, you’re at risk of SmileBoom closing down their servers for SB3 in favor of SB4.
    Posted
  • #9 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength I don't have a switch and don't plan on getting one Posted
  • #10 ✎ 229 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements
    I don't have a switch and don't plan on getting one
    Ok, but just be aware that if you’re planning to work on your game for that long, changes can happen to SB3 once SB4 releases.
    Posted
  • #11 ✎ 274 Shelly
    I'm planning on starting it today and finishing by July of 2020( I'm serious)
    That would be the world's biggest waste of time. If you care that much just get a R4 card and do DS homebrew using devkitpro. SB is WAY too weak on the 3DS.
    Posted Edited by Shelly
  • #12 ✎ 11 kevinfoley No offense, but I agree this will be a waste of time. You have no idea how complicated it is to make a 3D game, especially in SmileBASIC, and SB is not nearly fast enough to run a game like Halo. The first Halo was created by Bungie, an experienced game studio with at least 15 employees. They were presumably using professional tools designed specifically for creating 3D models and games, and still took several years to develop the game (even with the support of Microsoft). It is naive to think that you as a single individual, using homemade tools and coding in a non-object oriented interpreter language designed for 2D graphics, could replicate what took a team of professionals several years to build. Even if you did manage to make a Halo clone in SB (which is impossible), it'd just get shut down for copyright infringement. I'm not trying to be a jerk, but trying to help you save your time, which could be much better spent on other projects. Posted
  • #13 ✎ 274 Shelly
    No offense, but I agree this will be a waste of time. You have no idea how complicated it is to make a 3D game, especially in SmileBASIC, and SB is not nearly fast enough to run a game like Halo. The first Halo was created by Bungie, an experienced game studio with at least 15 employees. They were presumably using professional tools designed specifically for creating 3D models and games, and still took several years to develop the game (even with the support of Microsoft). It is naive to think that you as a single individual, using homemade tools and coding in a non-object oriented interpreter language designed for 2D graphics, could replicate what took a team of professionals several years to build. Even if you did manage to make a Halo clone in SB (which is impossible), it'd just get shut down for copyright infringement. I'm not trying to be a jerk, but trying to help you save your time, which could be much better spent on other projects.
    It doesn't really have anything to do with SB not being object-oriented.
    Posted Edited by Shelly
  • #14 ✎ 11 kevinfoley
    It doesn't really have anything to do with SB not being object-oriented.
    A non-object-oriented language like SB is much more difficult to work with for complex applications like a fully 3D first-person shooter, which can significantly increase dev time required. That's on top of how much slower it is to type on the touchscreen.
    Posted
  • #15 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength then again this was in 2001 Posted
  • #16 ✎ 274 Shelly
    then again this was in 2001
    The 3DS has FAR less powerful hardware, and SB has to run in an interpreter. Like I said, SB is the wrong path. You should try DS homebrew.
    Posted
  • #17 ✎ 132 DFrost Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength well you can use GCLIP to get eh... 400 tris at 60FPS(filling the whole screen) Posted
  • #18 ✎ 11 kevinfoley
    then again this was in 2001
    That doesn't change the fact that
    1. SmileBASIC is not fast enough
    2. SmileBASIC does not have the necessary tools for building such a complex 3D game
    3. One person coding on a 3DS can never hope to outpace 15+ professionals coding on desktop computers with keyboards
    Maybe you're thinking of making something much simpler, but if it's that much simpler, why call it Halo? If SB was suitable for complex first-person shooters, don't you think someone would have at least ported Doom by now?
    Posted Edited by kevinfoley
  • #19 ✎ 274 Shelly
    then again this was in 2001
    That doesn't change the fact that
    1. SmileBASIC is not fast enough
    2. SmileBASIC does not have the necessary tools for building such a complex 3D game
    3. One person coding on a 3DS can never hope to outpace 15+ professionals coding on desktop computers with keyboards
    Maybe you're thinking of making something much simpler, but if it's that much simpler, why call it Halo? If SB was suitable for complex first-person shooters, don't you think someone would have at least ported Doom by now?
    Doom would actually be simpler than Halo, much simpler. That's because Doom just used raycasting (although its raycasting was very advanced.
    Posted
  • #20 ✎ 11 kevinfoley
    Doom would actually be simpler than Halo, much simpler.
    Yes, that was the point.
    Posted
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