#1✎ 295ProKukuQSP Contest 1 Contest ParticipantI participated in the first SmileBASIC Source QSP Contest!Night PersonI like the quiet night and sleep late.Express YourselfPokemon Is Awesome!I love Pokemon!Express YourselfSo I’m trying to make GCIRCLEs on the screen, and there’s a map and a FADE layer. I know that the FADE layer is always on top, and I cleared the FADE before the Graphics commands, but the Map seems to block out any Graphics commands also, such as a GBOX not appearing on screen. I’m also in XSCREEN 4, so that may affect what’s going on.
I then found out, by moving the map to the left, that the map wasn’t blocking the Graphics commands, they simply weren’t appearing at all. I used FADE and BACKCOLOR and they worked perfectly fine, but GCIRCLE and GBOX and etc. do nothing.
Basically, I’m trying to figure out how to display those GBOX/CIRCLEs. Are maps always closer than graphics in layers? Does XSCREEN 4 mess up how graphics are produced?
#2✎ 278MZ952Intermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthDrawingI like to draw!HobbiesReadingI like to read books!HobbiesDid you try messing around with GPRIO?
#3✎ 37PlancakeIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesReadingI like to read books!HobbiesIf you change the Z axis of the graphics screen to make it above the BG layer (GPRIO -256), it should show up.
#4✎ 153seggiepantsI will reiterate what the others said and say that GPRIO is what you want to look into. Here is a small demo to demonstrate its use.
VAR SCREEN_W = 320, SCREEN_H = 480
VAR BG_W = SCREEN_W / 16
VAR BG_H = SCREEN_H / 16
VAR I, J, B
XSCREEN 4, 256, 2
BGSCREEN 0, BG_W, BG_H
FOR J = 0 TO BG_H - 1
FOR I = 0 TO BG_W - 1
BGPUT 0, I, J, (I + J) MOD 2
B = BUTTON()
GCIRCLE RND(SCREEN_W), RND(SCREEN_H), RND(60) + 10, RGB(RND(256), RND(256), RND(256))
UNTIL (B AND #B) != 0
If you run the program, you should see circles drawn over the background tiles. If you comment out the GPRIO line you should see the circles drawn behind the background tiles. -256 puts the drawing commands in front of everything, and 256 puts them behind everything.
#5✎ 295ProKukuQSP Contest 1 Contest ParticipantI participated in the first SmileBASIC Source QSP Contest!Night PersonI like the quiet night and sleep late.Express YourselfPokemon Is Awesome!I love Pokemon!Express YourselfThe annoying thing is that I didn’t even need to use GPRIO at all, the error was in the color code I used for the Graphics commands :/ Thanks for the responses though!