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How do you split a group of sprites if they aren't connected?

Root / Programming Questions / [.]

spaceturtlesCreated:
I've been trying to figure out how Space Engineers and Cosmoteer does it but everything I try doesn't work and google isn't a help whatsoever. How do you split an array of sprites based on where they are in the structure's grid/how they're touching and put the two or more groups into separate arrays? Example: an array of coordinates and sprite texture values makes up a ship (like in my spacerocks thing). If a line of sprites are removed so the structure is cut "in half" the two pieces get their own array element.

liiike a quadtree?

liiike a quadtree?
If it can be used to split a structure like I'm trying to do yes. If so how can I use it?