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What is your current project?

Root / General / [.]

raimondzCreated:
Because first of all, I don't want you hijacking this thread and turning it into your personal boredom reliever, and second of all, this website doesn't exist to satisfy the whims of a single user. There are other people who deserve to have their polls seen too, and there's no need to swamp the front page with polls all about you.

Currently i’m working on my personal site. I’ll link it on my page when i’m done with it. SmileBasic wise i’m not sure what i really wanna do.

My current project is Rooms. And Ghoul Tracker.

I may as well announce what I was wanting to work on. Seeing as how Fuze Basic is coming to Switch soon, I was going to make a game programming book for it. Something like Al Sweigart's python books over on inventwithpython.com. I haven't entirely decided what games to fill it with yet. I was thinking of a two player game like combat or pong, a berzerk clone, and a columns clone (the tetris folks love to sue). I want to put a small text adventure in there too, and some sort of two player versus game you could do minmax search with alpha beta pruning (maybe quad connect, everyone does tic tac toe). If anyone has suggestions for chapters/examples let me know. Try to keep it short so someone could reasonably type the code in manually. My ideas are already too long. I also haven't decided whether it would be for sale or free yet. Moot point if I never get time to work on it. I might port it to SmileBasic for switch when that comes out. A Javascript or Python version is also possible. Speaking of invent with python I was porting a bunch of the examples to SmileBasic, I should finish that up.

I'm working on an update for one of my SB games, whether I'll finish it or not I don't know. But I've added quite a bit so far. I doubt anyone will really play the update for it though. For the most part nothing, since anything that I put time and effort into has to gain some kind of profit nowadays; SB hasn't been much of a priority. The copyright policy of SB also holds me back creatively, since anything I make is free to use by others, so a lot of ideas that I have I end up putting aside to be made on PC rather then SB. Which is the other reason, I'd rather spend the time learning other things or even learning how to make games on PC over SB with other programming languages (Presuming I can learn them). I'm not finished with SB though, I just rarely show or release anything I make or work on. Aside from the update for one of my current SB games, I also have 2 ideas that I may work on, one is half-finished, the other is going to be hard to construct, and it will take a fair amount of forethought, planning, and time. I probably contradicted myself somewhere in this post so oopsies. It's 1:30am so I'm not thinking clearly.

Inside SmileBASIC, nothing ;_; Outside SmileBASIC, I'm working in chat.lummo.space

Hi, i want to know the project you're working on. Right now, I'm trying to make a library with some widgets on smilebasic (Lists, sliders, etc) using graphic. Also, I found a copy of miiverse for petit computer: http://petitverse.hosiken.jp/community/petitcom/
I'm working on my dashgame ver2 program. I'm currently working on some changes to the game. Please Go check out the current version of the game.

I’m currently working on a RPG that seems to be going quite well. I will eventually release a beta version, like a demo, for y’all to judge(mainly critique and give me pointers/tips.) Want a hint?
name of the game? it’s called The Forest
Anyhow, what should the main character’s name be? [poll=p378][/poll] Thanks for your input! Poll is now closed. Thanks for the help, community!

Hi, i want to know the project you're working on. Right now, I'm trying to make a library with some widgets on smilebasic (Lists, sliders, etc) using graphic. Also, I found a copy of miiverse for petit computer: http://petitverse.hosiken.jp/community/petitcom/
I'm working on my dashgame ver2 program. I'm currently working on some changes to the game. Please Go check out the current version of the game.
The changes i was making is now in dashgame_ver3.