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SmileBasic style C++

  • #1 ✎ 23 CosmicTacoCat Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Night Person I like the quiet night and sleep late. Express Yourself Yo! I was thinking of something for c++ that would let us program in a way similar to SmileBasic. This would sort of just be SFML functions placed into functions named after SmileBasic functions and take arguments in the similar way. I don't feel like it'd get much use but it's a neat idea I suppose. I've already started a small part of it and if anyone's interested, we could set up group collaboration. Help would be nice since I don't fully understand some of the SB commands... Posted Edited by CosmicTacoCat
  • #2 ✎ 56 ninjagnu Avatar Taboo I didn't change my avatar for 180 days Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength I'm not sure exactly what you mean? Do you mean to make a C++ library that behaves similar to the way SmileBASIC's builtin graphics and sprite routines work? If so I think you would be severely limiting yourself. Posted
  • #3 ✎ 336 chicken OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Second Year My account is over 2 years old Website Good Page Hidden Achievements
    I'm not sure exactly what you mean? Do you mean to make a C++ library that behaves similar to the way SmileBASIC's builtin graphics and sprite routines work? If so I think you would be severely limiting yourself.
    Fantasy console is fantasy console. There's no stopping now.
    Posted
  • #4 ✎ 56 ninjagnu Avatar Taboo I didn't change my avatar for 180 days Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength
    I'm not sure exactly what you mean? Do you mean to make a C++ library that behaves similar to the way SmileBASIC's builtin graphics and sprite routines work? If so I think you would be severely limiting yourself.
    Fantasy console is fantasy console. There's no stopping now.
    OK. Whatever you say.
    Posted
  • #5 ✎ 23 CosmicTacoCat Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Night Person I like the quiet night and sleep late. Express Yourself Uh. I suppose I was just wanting to stick some things necessary for creating things like a Sprite into a single function like in SmileBasic. The function would take some different arguments thought. For example, I made a class named gameObject. One of its member functions is defined as setSprite(string textureName) and is overloaded so it can take also take additional arguments. Inside setSprite, is code to create the texture object, set it to the specified texture, apply other requested things, create the Sprite object and apply the texture to it. Posted