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Retro game developing

  • #1 ✎ 269 Super_Defaultio First Month Joined in the very first month of SmileBASIC Source Website Beginner Programmer I'm just starting out! I'm still trying to grasp the basics. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself What was the best console or handheld to develop for (or what is the best console/handheld to develop for)? Stuff like Game Boy, NES, PlayStation 2, Wii or even Xbox One is acceptable, but retro is considered before 2010 consoles/handhelds. 3ds obviously counts(because why not). Posted
  • #2 ✎ 1304 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself >before 2010 How many consoles have been released since then? Maybe 4 or 5, I think. Anyway 3DS+SB is the best, of course... I wouldn't consider anything after N64 to be "retro", but whatever. Posted Edited by 12Me21
  • #3 ✎ 63 niconii Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies I don't even consider the PS2 retro, and that was in 2000... Anyway, that's a pretty vague question. It depends on what you're looking for exactly. The console that's easiest to program for? Then you want something with good compiler support. GBA is probably the easiest, with an ARM7 CPU and relatively straightforward hardware, with similar capabilities to the SNES but a much cleaner design. Something that gets down into the nitty-gritty and makes you get creative with hardware limitations? I'd say the NES strikes the best balance there. Posted