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16 Bits 7 post(s) Last post 2 years ago by chicken Get Binary of Real Numbers 10 post(s) Last post 2 years ago by ColeslawProductions Armor problem 14 post(s) Last post 2 years ago by SquareFingers How to check for certain phrases within a string? 18 post(s) Last post 2 years ago by kldck_hul Getting variable name from string? 32 post(s) Last post 2 years ago by randomous Can you check if two arrays are the same in SmileBASIC? 19 post(s) Last post 2 years ago by SquareFingers How to make a sprite stop in place when it detects a bg tile next to it... 6 post(s) Last post 2 years ago by SwanBot Spawn multiple actors with the same base code 7 post(s) Last post 2 years ago by 12Me21 HOWTO: Split a string in SmileBasic into sub-strings. Think of it like a mini library. 2 post(s) Last post 2 years ago by 12Me21 Trouble with loading sprites. 3 post(s) Last post 2 years ago by ResetReload help with subtraction 5 post(s) Last post 2 years ago by Plisken Do User-Defined Functions Compile Differently? 2 post(s) Last post 2 years ago by 12Me21 Arrays pointing at other things 4 post(s) Last post 2 years ago by 12Me21 1D String Arrays, and how to call the data in the string to print. 17 post(s) Last post 2 years ago by Giant_Gamer Matching NEXTs to FORs 5 post(s) Last post 2 years ago by 12Me21 Clearing certain sprites using an array? 5 post(s) Last post 2 years ago by 12Me21 G-Zero : Debugging 4 post(s) Last post 2 years ago by Super_Defaultio How to send data between systems during multiplayer? 2 post(s) Last post 2 years ago by 12Me21 Multitasking 11 post(s) Last post 2 years ago by ColeslawProductions How do when i detect a sprite (using spcol and sphitsp) how do when thay collide the moving sprite stops moving? 5 post(s) Last post 2 years ago by chicken Popular threads:
  1. mutiple ramdom sprites and collision
  2. Seamlessly looping a square map using bg chunks
  3. Finding the Angle of Reflection
  4. Custom Music?
  5. How do I save and load data?
  6. Duplicating Sprites
  7. Save and load variables?
  8. How do you use the buttons
  9. How to make a map data array.
  10. Sprite and BG Movement