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Oh boy, the Spring Programming contest is almost over!

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  1. galaxycat galaxycat had their name changed from Boxycloud (by Lacks)
  2. CosmicTacoCat CosmicTacoCat posted on thread Items in a side scroller? hmm good to know. So for a counter I could just increment the value some counter variable by 1...
  3. 12Me21 12Me21 posted on thread Adding elements to a middle of an array Here's the function I use: DEF INSERT ARRAY[],POS%,VALUE UNSHIFT ARRAY,VALUE COPY ARRAY,ARR...
  4. SaladFingers SaladFingers created a new thread: Adding elements to a middle of an array How would I add a string in the middle of my string array?
  5. 12Me21 12Me21 edited page Using Millisec to create smooth animations fixed comments in code
  6. Simeon Simeon commented on SmileIDE Wow This is amazing You should look into using CLIPBOARD to keep a backup of the program sin...
  7. Simeon Simeon replied to a comment on Thrust (Demo) Yay! Can't wait
  8. Simeon Simeon replied to a comment on Fast Filled Circle That's brilliant!!
  9. SquareFingers SquareFingers posted on thread Items in a side scroller? MILLISEC is not so good for determining in-game time: for one thing, the HOME button is sometime...
  10. SquareFingers SquareFingers posted on thread How do you loop a background with BGOFS? Imagine you want a string value to go from "12" to "23" to "34" to "45" to "51" to "12", startin...
  11. PhilFish PhilFish posted on thread Spring Programming Contest 2017 I won't be publishing my entry because I fell ill and was plagued with real life events and was...
  12. CosmicTacoCat CosmicTacoCat created a new thread: Items in a side scroller? Yo! I've got this side scroller I'm working on and need some insight on how one would make item...
  13. Joshuaham123 Joshuaham123 edited a post on thread TouchOS I figured it out a while ago using the millisec tutorial page http://smilebasicsource.com/page?p...
  14. Joshuaham123 Joshuaham123 posted on thread TouchOS I figured it out a while ago using the millisec tutorial page http://smilebasicsource.com/page?p...
  15. Chemicalex Chemicalex posted on thread SmileBASIC for Wii U - "Official" Megathread It's a pretty general term. CIAs and ISOs are still ROMs.
  16. CosmicTacoCat CosmicTacoCat posted on thread How do you loop a background with BGOFS? Thanks. Could explain the method you some of up there some more? I guess I'm misunderstanding...
  17. TheV360 TheV360 posted on thread Spring Programming Contest 2017 If you put a semicolon at the end of your print statement, it won't make a new line.
  18. Giant_Gamer Giant_Gamer edited a post on thread Spring Programming Contest 2017 Maybe change the file name to Booster, and have the "in game" name be Thrust. (alt leave out so...
  19. Giant_Gamer Giant_Gamer posted on thread Spring Programming Contest 2017 Maybe change the file name to Booster, and have the "in game" name be Thrust. (alt leave out so...
  20. 12Me21 12Me21 posted on thread SmileBASIC for Wii U - "Official" Megathread Or you can use ROM and not have to memorize 500 different terms. It's still read-only, just fr...
  21. JustGreat JustGreat posted on thread SmileBASIC for Wii U - "Official" Megathread Nowadays I believe the term floating around is either CIA (3DS) or ISO (Wii U)
  22. randomouscrap randomouscrap edited a post on thread Spring Programming Contest 2017 Maybe it's the name? Unless you've hidden something else in there. The only reason I can think...
  23. randomouscrap randomouscrap posted on thread Spring Programming Contest 2017 Maybe it's the name? Unless you've hidden something else in there. The only reason I can think...
  24. Nathaniel Nathaniel edited comment on Thrust (Demo) It got rejected again... I'll get to it soon.
  25. Nathaniel Nathaniel replied to a comment on Thrust (Demo) The game is near completion so I may update this when I finish it.
  26. Nathaniel Nathaniel edited a post on thread Spring Programming Contest 2017 My keys for my demos keep being rejected after about five days. What should I do if this were to...
  27. Nathaniel Nathaniel posted on thread Spring Programming Contest 2017 My keys for my demos keep being rejected after about five days. What should I do if this were to...
  28. Nathaniel Nathaniel replied to a comment on Thrust (Demo) It got rejected again... I'll get t it soon.
  29. GoodGameGod GoodGameGod posted on thread Flight-less Offical thread (I know I'm posting a lot, sorry) It would be awesome if I can release an early version so that...
  30. GoodGameGod GoodGameGod posted on thread Flight-less Offical thread
  31. GoodGameGod GoodGameGod posted on thread Flight-less Offical thread I made some progress these past 2 days, 1 of 5 stories has been finished, that may not sound l...
  32. Picy3 Picy3 replied to a comment on Thrust (Demo) confirmed^ yeah it doesn't work anymore
  33. Picy3 Picy3 edited comment on SmileIDE I have a few ideas of what to do to this, first off if I would personally like the text to be pu...
  34. Picy3 Picy3 commented on SmileIDE I have a few ideas or what to do to this, first off if I would personally like the text to be pu...
  35. NateDogg1232 NateDogg1232 posted on thread TouchOS How do you plan on using the home button? It's not a valid button.
  36. NateDogg1232 NateDogg1232 commented on Thrust (Demo) The current key "4RY5PEH3" is dead right now....
  37. NateDogg1232 NateDogg1232 commented on SmileIDE Do you think you'll ever add in editing multiple programs?
  38. brilliance360 brilliance360 posted on thread How do you loop a background with BGOFS? I don't think so. Using the setup I described above, only one layer would be needed. Dyna...
  39. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  40. raimondz raimondz replied to a comment on SmileIDE Thanks for posting those issues. I wll try to solve them ASAP. 1. I didn't understand very we...
  41. Chemicalex Chemicalex posted on thread Feature Requests the chatdraw engine exists.
  42. snail_ snail_ posted on thread Feature Requests A filled-box tool in the chatdraw seems like an odd omission.
  43. ProgrammingChicken ProgrammingChicken commented on Range Finder v1.0 now we can use the 3ds as a bootleg joycon.
  44. CosmicTacoCat CosmicTacoCat edited a post on thread How do you loop a background with BGOFS? You said to make a duplicate screen, would that involve loading your background onto a second la...
  45. CosmicTacoCat CosmicTacoCat posted on thread How do you loop a background with BGOFS? You said to make a duplicate screen, would that involve loading your background onto a second la...
  46. Picy3 Picy3 replied to a comment on 3D Parkour ive always wondered that
  47. snail_ snail_ commented on [RB]Necro's Game Dev Alpha 1 Please use the [i]Talk About Programs[/i] forum topic for programs that are not finished or prop...
  48. 12Me21 12Me21 edited page [RB]Necro's Game Dev Alpha 1 Removed the public key
  49. Midnoclose Midnoclose replied to a comment on Importing waveforms from a PC to SB In the preferences make 8180 the default
  50. ProgrammingChicken ProgrammingChicken commented on 3D Parkour wall collision when?
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