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  1. Mr_Mo Mr_Mo posted on thread Speeding up every 10 points Maybe something along the lines of this would work? VAR SCORE=0 VAR NEXT_TEN=1 VAR SPEED=...
  2. Chrismslist Chrismslist replied to a comment on Chris!co Computer 8.5 Beta (PreRelease) Thanks for the feedback I will work on updating it now
  3. Lumage Lumage edited comment on Save files in SmileBASIC okay I stumbled across this today and um no. SAVE can write a string directly to a file (exa...
  4. Lumage Lumage commented on Save files in SmileBASIC okay I stumbled across this today and um no. SAVE can write a string directly to a file (exa...
  5. MZ952 MZ952 posted on thread Speeding up every 10 points Ah, yes, but what if the player loses points?
  6. CyberYoshi64 CyberYoshi64 edited a post on thread Feature Requests
  7. CyberYoshi64 CyberYoshi64 posted on thread Feature Requests
  8. 12Me21 12Me21 posted on thread Speeding up every 10 points There's another problem though. If the number of points increases by more than one at a time, i...
  9. MZ952 MZ952 edited a post on thread Speeding up every 10 points Actually, we're not dividing by zero here. We are asking whether POINTS divided by 10 yields a...
  10. MZ952 MZ952 posted on thread Speeding up every 10 points Actually, we're not dividing by zero here. We are asking whether POINTS divided by 10 yields a...
  11. ToadIsTheBest ToadIsTheBest edited a post on thread Gamejam SB thread i fourth this So...voting is now pushed back to the 24th. (sunday) Mega man legacy collectio...
  12. ToadIsTheBest ToadIsTheBest posted on thread Gamejam SB thread i fourth this So...voting is now pushed back to the 24th. (sunday) Mega man legacy collectio...
  13. ChaseCZ ChaseCZ posted on thread Speeding up every 10 points Aha, ty. I'll check it out
  14. chicken chicken edited a post on thread I wanna create a game like dead by daylight Start small! Trying to make big things in the beginning without a proper foundation makes it ver...
  15. chicken chicken posted on thread I wanna create a game like dead by daylight Start small! Trying to make big things in the beginning without a proper foundation makes it ver...
  16. chicken chicken edited a post on thread Speeding up every 10 points While this simple solution looks like it would work at a glance, it might not function the way...
  17. chicken chicken posted on thread Speeding up every 10 points While this simple solution looks like it would work at a glance, it might not function the way...
  18. ProKuku ProKuku edited page AfterWar (In testing currently) Update info in notes
  19. ProKuku ProKuku posted on thread CALL SPRITE I saw that post already, it just wasn’t as in-depth as I was wanting. Thanks anyway for the so...
  20. Lumage Lumage edited a post on thread CALL SPRITE http://smilebasicsource.com/forum?fpid=19365#post_19365 'initialize some sprites SPSET 0,1...
  21. Lumage Lumage posted on thread CALL SPRITE http://smilebasicsource.com/forum?fpid=19365#post_19365
  22. ProKuku ProKuku created a new thread: CALL SPRITE I’d like to know how to use CALL SPRITE, along with commands that go with it like SPFUNC and CAL...
  23. ProKuku ProKuku edited page AfterWar (In testing currently) I am making a new page for AfterWar so that I can have control of it while restarting its develo...
  24. ProKuku ProKuku replied to a comment on AfterWar Development test version. didn’t you read what swanbot put in the description? That’s happening in a week
  25. Lumage Lumage edited page AfterWar Development test version. Removed the public key
  26. Lumage Lumage edited comment on AfterWar Development test version. oh right am I deleting this now? Removing public key (BDD4VEAE) to remove from listings and pr...
  27. Lumage Lumage replied to a comment on AfterWar Development test version. oh right am I deleting this now?
  28. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. I updated it. That is the official dates that this contest will be over. Thanks for the he...
  29. Z_E_R_O Z_E_R_O edited a post on thread Unofficial Summer Terror Contest. Hello people of the smilebasic community. I want to welcome you to join my Summer Terror Progr...
  30. ProKuku ProKuku posted on thread Unofficial Summer Terror Contest. Idk, 100+ days is definitely enough time to make a good game, but 2-3 months would already be e...
  31. SwanBot SwanBot replied to a comment on AfterWar Development test version. ^what he said^
  32. ProKuku ProKuku replied to a comment on AfterWar Development test version. Nonono, not rip, Just tptocop (transport page to other creator of project). If anything, this is...
  33. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. I don't know what to do tbh Four months seems really long to me 😂 But if every ones okay wit...
  34. SwanBot SwanBot posted on thread Unofficial Summer Terror Contest. yep. good luck y'all. though am i right in seeing its almost 4 months long? idk in any case gl a...
  35. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. Alright im glad that works out. I can't wait to see what game you make.
  36. spaceturtles spaceturtles edited a post on thread Unofficial Summer Terror Contest. lol all those messages are too long of a span with mobile That should be plenty of time and t...
  37. spaceturtles spaceturtles posted on thread Unofficial Summer Terror Contest. lol all those messages are too long of a span with mobile That should be plenty of time and t...
  38. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. That's not too long of a span is it?
  39. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. You can submit it at any time From now until October 5th And as long as it has #SummerTerrorC...
  40. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. Between the 30th of September and October 5th you guys can take a final look at your programs an...
  41. Z_E_R_O Z_E_R_O posted on thread Unofficial Summer Terror Contest. I like your input! The dates now are, Jun 16 - September 30 on the making of the program....
  42. chicken chicken commented on AfterWar Development test version. rip
  43. spaceturtles spaceturtles posted on thread Unofficial Summer Terror Contest. Since this is horror-themed why not end it on or the day after halloween or so?
  44. SwanBot SwanBot edited page AfterWar Development test version. ProKuku has taken control of this project so any info of the upcoming stuff can be found at its...
  45. SwanBot SwanBot deleted comment on AfterWar Development test version. Reason: its dum
  46. SwanBot SwanBot edited page AfterWar Development test version. ProKuku has taken control of this project so any info of the upcoming stuff can be found at its...
  47. SwanBot SwanBot posted on thread Unofficial Summer Terror Contest. I would enter had it not started right as i leave for camp (ill be gone July 1-7 lol) and on 30t...
  48. ProKuku ProKuku posted on thread Unofficial Summer Terror Contest. This sounds like a cool thing, since there’s likely not going to be another official contest, bu...
  49. random_guy random_guy replied to a comment on .Elaysia : The Sacred Skulls. thx for the info.
  50. Z_E_R_O Z_E_R_O deleted a post on thread Unofficial Summer Terror Contest. Reason: Boo
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