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  1. Username03 Username03 created an account!
  2. NoSignal404 NoSignal404 edited page Tic Tac Toe Tic Tac Toe! Play with a friend!
  3. NoSignal404 NoSignal404 created a new page: Tic Tac Toe Tic Tac Toe! Play with a friend or yourself!
  4. NoSignal404 NoSignal404 created an account!
  5. Aris_A Aris_A edited page "Random Graphics Generator" Removed the public key
  6. HTV04 HTV04 replied to a comment on Undertale Intro I think the intro advances automatically?
  7. HTV04 HTV04 edited comment on Undertale Intro It doesn't seem likely.
  8. rockinlapiedra rockinlapiedra commented on Undertale Intro In the instructions it does not let me advance, which button do I press
  9. HTV04 HTV04 replied to a comment on Undertale Intro It doesn't seem likely.
  10. rockinlapiedra rockinlapiedra commented on Undertale Intro is the project still active?
  11. rockinlapiedra rockinlapiedra created an account!
  12. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? Oh sorry I meant TPUT. What arguments are you using with TPUT?
  13. the_squat1115 the_squat1115 posted on thread [SB4] BG tile rotating and RPG battle programming? Honestly I dont know what are you trying to mean.
  14. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? What are you plugging in TLOAD?
  15. the_squat1115 the_squat1115 posted on thread [SB4] BG tile rotating and RPG battle programming? Yup! The RPG is based on the classics of the past (Valkyrie Profile, Final Fantasy...) and the...
  16. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? Ah, is this a tactical turn based game (like Fire Emblem)? If so then yes, the concept should...
  17. the_squat1115 the_squat1115 posted on thread [SB4] BG tile rotating and RPG battle programming? Ok, I think I got the code to do this. The game will detect the type of terrain you are using...
  18. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? Yup! It was difficult for me in SB3 because I created the battle function before implementing...
  19. the_squat1115 the_squat1115 posted on thread [SB4] BG tile rotating and RPG battle programming? What do you mean by statuses? Did you mean that if the enemy attacks with a special type of ab...
  20. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? I’ve made a decent demo of a turn based system for an RPG I was working on. It went well but one...
  21. the_squat1115 the_squat1115 edited a post on thread [SB4] BG tile rotating and RPG battle programming? Oh, I'm sorry, I didn't told you I was using the SB3 Prototype program as a base for the scree...
  22. the_squat1115 the_squat1115 posted on thread [SB4] BG tile rotating and RPG battle programming? Oh, I'm sorry, I didn't told you I was using the SB3 Prototype program as a base for the scree...
  23. rando rando edited a post on thread [SB4] BG tile rotating and RPG battle programming? Whoa, I made an entire engine without even knowing it? One thing I noticed with your DATA is th...
  24. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? Whoa, I made an entire engine without even knowing it? One thing I noticed with your DATA is th...
  25. the_squat1115 the_squat1115 created a new thread: [SB4] BG tile rotating and RPG battle programming? Hi there, I have a question. (Well, two) I'm working on a new RPG using the map reading and conv...
  26. the_squat1115 the_squat1115 posted on thread The "SB Download Station Project" welp You can give ideas too
  27. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far Oh hey I just discovered something while rewriting Wonderflonium. It seems like they fixed the T...
  28. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Oh hey I just discovered something while rewriting Wonderflonium. It seems like they v fixed the...
  29. thou_fatGAMER12 thou_fatGAMER12 posted on thread The "SB Download Station Project" so your trying to recreate old magazines and make a demo station. dumb idea but I'm totally i...
  30. the_squat1115 the_squat1115 posted on thread Realm Development Thread Ok so here is a new update since months (I've been kinda busy, you know.) So the SB3 Prototype...
  31. the_squat1115 the_squat1115 edited a post on thread The "SB Download Station Project" Woah almost on the top of popular pages I didnt expect this... :O Anyways another idea for the...
  32. the_squat1115 the_squat1115 posted on thread The "SB Download Station Project" Woah almost on the top of popular pages I didnt expect this... :O
  33. the_squat1115 the_squat1115 edited a post on thread The "SB Download Station Project" Yeah (I think). The purpose of this is: You announce the game you are making, still on devel...
  34. the_squat1115 the_squat1115 posted on thread The "SB Download Station Project" Yeah (I think). The purpose of this is: You announce the game you are making, it isnt releas...
  35. Minxrod Minxrod posted on thread The "SB Download Station Project" Do you mean that this would just list some stuff with info and a key? What's the point of a demo...
  36. the_squat1115 the_squat1115 created a new thread: The "SB Download Station Project" I dont know if this is the right place to post this, but I got a great idea. Remember the Ninte...
  37. tokumeiS tokumeiS created an account!
  38. Ty_the_guy Ty_the_guy commented on CAVE ISLAND (trans) Wow! This is a great game.
  39. Ty_the_guy Ty_the_guy created an account!
  40. wikedsuperlink wikedsuperlink created an account!
  41. Jblades Jblades created an account!
  42. Luciifer0666 Luciifer0666 created an account!
  43. TennoHack TennoHack edited a post on thread [SB4] Does anyone know how to make homing bullets? Exactly what I needed! Thank you! I was able to make a demo where a strawberry runs in a circl...
  44. TennoHack TennoHack posted on thread [SB4] Does anyone know how to make homing bullets? Exactly what I needed! Thank you!
  45. Yolkai Yolkai edited a post on thread [SB4] Does anyone know how to make homing bullets? https://smilebasicsource.com/page?pid=971#movement there's some introduction and then relevant...
  46. Yolkai Yolkai posted on thread [SB4] Does anyone know how to make homing bullets? https://smilebasicsource.com/page?pid=971#movement
  47. TennoHack TennoHack created a new thread: [SB4] Does anyone know how to make homing bullets? I'm making a top down shooter and I want enemies to drop a couple coins that fly off in random d...
  48. TennoHack TennoHack edited a post on thread [SB4] SPANIM Making sprite visual jump when anim starts? I'm making a bottom up shooter, and it came time to add my first enemy, the first sprite that wa...
  49. TennoHack TennoHack created a new thread: [SB4] SPANIM Making sprite visual jump when anim starts? I'm making a bottom up shooter, and it came time to add my first enemy, the first sprite that wa...
  50. TennoHack TennoHack commented on Simple Bullet Tutorial I got SmileBASIC 4 for the Switch and wanted to make a bottom up shooter, but I had no idea how...
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