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  1. CreativityCore CreativityCore posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? If you did, you shouldn't have to worry, probably, since it falls under fair use.
  2. CreativityCore CreativityCore posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? Did you make sure to credit Namco in it?
  3. KunaitoSoft KunaitoSoft posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? My Bomberman 3DS Revival Project is in development right now, and I'm waiting for the concepts o...
  4. CreativityCore CreativityCore posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? Actually, if handled correctly (Giving credit to the original creator, not being a direct copy-p...
  5. CreativityCore CreativityCore replied to a comment on Litterbox - MML Tracker Plus, most of S3&K's BGM is Michael Jackson-inspired, so that's a secondary copyright.
  6. hakke hakke posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? Not 100% original? There are lot of clones (or not 100% original content) in here: the awesome S...
  7. CreativityCore CreativityCore edited comment on Litterbox - MML Tracker Okay, well maybe just the instruments in S1/2. DAC might be hard, but S1/2 only had snare and ki...
  8. CreativityCore CreativityCore replied to a comment on Litterbox - MML Tracker Okay, well maybe just the instruments in S1/2. DAC might be hard, but S1/2 only had snare and ki...
  9. CreativityCore CreativityCore posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? ... Well that's friggin' dumb. Plus, SmileBoom won't let us post anything that's not 100% origin...
  10. hakke hakke posted on thread (Off-topic) I just installed homebrew on my 3DS for the first time """"""not biased"""""" xP
  11. hakke hakke posted on thread Namco allows their IPs to be used here- Where's Pac-man, folks? The Bandai-Namco IPs are DLCs in the Japan region SB, and published games with it can only be pl...
  12. hakke hakke replied to a comment on Litterbox - MML Tracker As HTV04 said, the SB custom instruments aren't able to recreate the Genesis sound chip sounds (...
  13. CreativityCore CreativityCore created a new thread: Namco allows their IPs to be used here- Where's Pac-man, folks? On GameFAQs, it says that Bandai-Namco actually allows their IPs to be used here, like Dig-Dug o...
  14. Jayenkai Jayenkai posted on thread (Off-topic) I just installed homebrew on my 3DS for the first time A few good games here. I might be biased, though. http://agameaweek.com/3ds
  15. HTV04 HTV04 edited comment on Litterbox - MML Tracker ^ r/iamverysmart No, sorry. SmileBASIC only has a hard-coded set of instruments that can't be...
  16. HTV04 HTV04 replied to a comment on Litterbox - MML Tracker ^ r/iamverysmart No, sorry. SmileBASIC only has a hard-coded set of instruments that can't be...
  17. HTV04 HTV04 created a new thread: (Off-topic) I just installed homebrew on my 3DS for the first time So, I (finally) decided to install CFW on my New 3DS XL. I followed this guide, if anyone's c...
  18. ralsei ralsei edited comment on Litterbox - MML Tracker It has a name. (the YM2612) also, it was used in all Sega Genesis and Master System games, not...
  19. ralsei ralsei replied to a comment on Litterbox - MML Tracker It has a name. (the YM2612) also, it was used in all Sega Genesis games, not just the first two...
  20. kitesinpowerlines kitesinpowerlines posted on thread Is it possible to execute strings? Would setting up a CALL instruction (like below) be adequate? VAR Y=0,X=16 VAR A$=“setY” CA...
  21. Stefano_Lassandro Stefano_Lassandro posted on thread Is it possible to execute strings? Ok, I understand. Tnx
  22. CreativityCore CreativityCore replied to a comment on Litterbox - MML Tracker Also, the custom instrument breaks whenever I play its audio in the sequencer and settings, but...
  23. CreativityCore CreativityCore commented on Litterbox - MML Tracker Is it possible to make the instruments from Sonic 2/1's sound chip in this? If so/if tested, wha...
  24. rando rando posted on thread Is it possible to execute strings? yeah true
  25. photonegativemickey photonegativemickey replied to a comment on (Paper) Airplane Simulator Oxygen, u?
  26. chicken chicken renamed thread "Is bossible to execute strings?" to Is it possible to execute strings?
  27. ralsei ralsei edited comment on (Paper) Airplane Simulator what's to their right
  28. ralsei ralsei replied to a comment on (Paper) Airplane Simulator what's to his right
  29. hakke hakke posted on thread Is bossible to execute strings? Yeah, CALL works for calling instructions, but the OP originally wanted to execute strings of co...
  30. rando rando edited a post on thread Is bossible to execute strings? I think you can with CALL, but I don't know. I'll play with that for a bit and let you know. ED...
  31. rando rando posted on thread Is bossible to execute strings? I think you can with CALL, but I don't know. I'll play with that for a bit and let you know.
  32. hakke hakke posted on thread Is bossible to execute strings? Yes and no. Let me explain: You can run code in strings with another slot using the PRG functio...
  33. Stefano_Lassandro Stefano_Lassandro created a new thread: Is bossible to execute strings? I've created a string and stored in a varible: A$ = "Y=X*2" And defined the variables X an...
  34. hakke hakke posted on thread Diagonal D-pad values? You don't help at all with this kinds of statements. You could be more friendly and say "no, you...
  35. hakke hakke posted on thread Diagonal D-pad values? Umm please don't spam caps. If you ever had read any forum etiquette rules you'd know it's norma...
  36. photonegativemickey photonegativemickey commented on (Paper) Airplane Simulator Chicken, your right, this is pretty.
  37. chicken chicken changed status of thread Font Test Closed the thread
  38. chicken chicken posted on thread Font Test You can (probably) edit the font page by pressing Y in the Smiletool's GRP editor. Make sure t...
  39. chicken chicken changed status of thread Now doing conversions of games from petit computer to smilebasic "yay" Closed the thread
  40. photonegativemickey photonegativemickey edited a post on thread Now doing conversions of games from petit computer to smilebasic "yay" I can’t due to legal reasons. But heres 1. starts with a P, and rhymes with retiracy
  41. photonegativemickey photonegativemickey posted on thread Now doing conversions of games from petit computer to smilebasic "yay" I can’t due to legal reasons. But it starts with a P, and rhymes with retiracy
  42. Tarudahat Tarudahat commented on SUPER BASIC (SB3) Ok so can anyone tell me what you don't understand? In an as clear as possible questions and NO...
  43. CreativityCore CreativityCore posted on thread Now doing conversions of games from petit computer to smilebasic "yay" List all possibilities, please.
  44. photonegativemickey photonegativemickey posted on thread Now doing conversions of games from petit computer to smilebasic "yay" Those other ways work on 3Ds
  45. CreativityCore CreativityCore posted on thread Now doing conversions of games from petit computer to smilebasic "yay" Really? I don't have a DS. Only 3DS.
  46. Tarudahat Tarudahat edited page [icode]SUPER BASIC (SB3)[/icode] The first Graphical programming language for smile basic. It's meant to make it easier for begin...
  47. Tarudahat Tarudahat commented on SUPER BASIC (SB3) Welp the pc version will take more time then expected so this version is gonna be updated untill...
  48. Tarudahat Tarudahat posted on thread SUPER BASIC submission thread I'm gonna add more features later but you can just use this for now (it's just normal smilebas...
  49. photonegativemickey photonegativemickey posted on thread Now doing conversions of games from petit computer to smilebasic "yay" But there’s “other ways” to still get it.
  50. S_DE_Solutions S_DE_Solutions posted on thread Sprite movement and collision Please have a look at the Time-Index for this (and other) Question. The last Post was 4 Years...
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