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  1. kantackistan kantackistan posted on thread Extra Data in Sprite Rotation You also might get bleed just by moving the sprite. That might be a side effect of either using...
  2. CyberYoshi64 CyberYoshi64 edited comment on Sakakibara UI lol, how excited you are. Now, the XP BG was here before, but you might not have noticed it. (...
  3. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI lol, how excited you are. Now, the XP BG was here before, but you might not have noticed it. (...
  4. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI It is, when updating/upgrading from a major version. e.g. Win7 -> Win 10 or Win 10 March -> W...
  5. 12Me21 12Me21 posted on thread Extra Data in Sprite Rotation It's very common with UV mapped textures I've noticed it in animal crossing lol
  6. MZ952 MZ952 posted on thread Extra Data in Sprite Rotation Come to think of it. I think my only experience with sprites has been to create a uh dynamic can...
  7. rando rando posted on thread Extra Data in Sprite Rotation Cool I actually have the whole line of pixels next to the sprite, because the sprite next to it...
  8. rando rando edited a post on thread Ruebled Official Thread Eh I have other plans
  9. rando rando posted on thread Ruebled Official Thread Eh I had other plans
  10. snail_ snail_ posted on thread Extra Data in Sprite Rotation This is due to a rounding error related to sprite rotation. The transform they use can cause 1 o...
  11. the_squat1115 the_squat1115 posted on thread Dev/Bugreports for SKKBAUI Huh????????
  12. MZ952 MZ952 posted on thread Extra Data in Sprite Rotation Oh, that's funny. Can you like make a code demo of it? I don't think I've encountered that befor...
  13. RGamesOffical RGamesOffical posted on thread Dev/Bugreports for SKKBAUI I'm not sure if that's the Windows 10 update screen...
  14. the_squat1115 the_squat1115 posted on thread Ruebled Official Thread (I know this thread is kinda dead but I guess I've found some ideas for the plot on the deep voi...
  15. the_squat1115 the_squat1115 edited a post on thread Realm Development Thread NEWS: Well, I can make more variations of the realms of the game (thats why the game is called...
  16. rando rando created a new thread: Extra Data in Sprite Rotation When I rotate a sprite in multiple ways, I can see part of the sprite next to it on the sprite s...
  17. the_squat1115 the_squat1115 edited a post on thread Dev/Bugreports for SKKBAUI Wow, I guess this will improve Sakakibara UI a lot (graphically and somewhat technically) A...
  18. the_squat1115 the_squat1115 edited comment on Sakakibara UI YES!!!!!!!! IT'S FINALLY HERE, BOIS!!!!! EDIT: Now, this is WHAT I call a real Windows on Smile...
  19. the_squat1115 the_squat1115 commented on Sakakibara UI YES!!!!!!!! IT'S FINALLY HERE, BOIS!!!!!
  20. the_squat1115 the_squat1115 posted on thread Dev/Bugreports for SKKBAUI Wow, I guess this will improve Sakakibara UI a lot (graphically and somewhat technically)
  21. Heredos Heredos replied to a comment on Sakakibara UI Because it's a bit aggressive
  22. rando rando edited a post on thread Wonderflonium So a quick update: So I have the inventory system working great right now. You can move stuff a...
  23. rando rando posted on thread Wonderflonium So a quick update: So I have the inventory system working great right now. You can move stuff a...
  24. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI @HTV04 Yes, upload it. Maybe I can improve it a bit or your definition of "crappy" code is actua...
  25. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI @HTV04 Yes, upload it. Maybe I can improve it a bit or your definition of "crappy" code is actua...
  26. rando rando commented on Wonderflonium So a quick update: So I have the inventory system working great right now. You can move stuff a...
  27. Lobss Lobss posted on thread How do you use the buttons Thanks, i didnt know that!
  28. Lobss Lobss replied to a comment on OSP Asteroids I made a version of asteroids too, and used the circle pad. I get the character rotation from th...
  29. Lobss Lobss created an account!
  30. thou_fatGAMER12 thou_fatGAMER12 edited a post on thread Pvsz2?... Alright, so I haven't really been able to get much work done over a span of time, so much time t...
  31. thou_fatGAMER12 thou_fatGAMER12 posted on thread Pvsz2?... Alright, so I haven't really been able to get much work done over a span of time, so much time t...
  32. MasterR3C0RD MasterR3C0RD replied to a comment on SmileBASIC API Fixed! Please remember to keep sending me these bugs :)
  33. MasterR3C0RD MasterR3C0RD replied to a comment on SmileBASIC API AHHH I know the issue. I forgot to update download count :(
  34. Tarudahat Tarudahat commented on SmileBASIC API I found a bug in Sbapi. For some SB3 programs (sb4 prog. don't seem to have this.) the download...
  35. HTV04 HTV04 replied to a comment on Sakakibara UI Why don't you like the Luma3DS exception handler? It's a lot better and cleaner than the 3DS's d...
  36. Heredos Heredos replied to a comment on Sakakibara UI @the_squat1115 Thank you so much, it help me a lot, i can now activate splashscreens too
  37. Morgan Morgan had their name changed from PesticidePoison (by Yolkai)
  38. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI 1. Well, the WAV player does have its commands (even the old version) in the XCMD library but,...
  39. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI 1. Well, the WAV player does have its commands (even the old version) in the XCMD library but,...
  40. the_squat1115 the_squat1115 replied to a comment on SmileBASIC API Wow
  41. snail_ snail_ commented on SmileBASIC API I've gone key crazy! SBAPI has now cached over 2000 keys!
  42. bluemonkey1111 bluemonkey1111 posted on thread How do you round numbers? Smilebasic 3 It was just a “game” where you had to click A at exactly 2 seconds. I wanted to round the number...
  43. HTV04 HTV04 edited a post on thread How do you round numbers? Smilebasic 3 For nearest hundredth (use 100): D=100 'Change based on amount of decimals A=1.443 'Change to...
  44. HTV04 HTV04 edited a post on thread How do you round numbers? Smilebasic 3 For nearest hundredth (use 100) D=100 'Change based on amount of decimals A=1.443 'Change to w...
  45. HTV04 HTV04 edited a post on thread Dev/Bugreports for SKKBAUI Okay, I made a prototype version of my PDF-to-text converter. I can upload it, if you want. Its...
  46. HTV04 HTV04 posted on thread Dev/Bugreports for SKKBAUI Okay, I made prototype version of my PDF-to-text converter. I can upload it, if you want. It's c...
  47. HTV04 HTV04 edited a post on thread How do you round numbers? Smilebasic 3 For nearest hundredth (use 100) D=100 'Change based on amount of decimals A=1.443 'Change to w...
  48. HTV04 HTV04 posted on thread How do you round numbers? Smilebasic 3 For nearest hundredth A=1.443*100 'Change based on amount of decimals ROUND A A=A/100 'Change...
  49. bluemonkey1111 bluemonkey1111 posted on thread How do you round numbers? Smilebasic 3 How about rounded for calculations?
  50. niconii niconii edited a post on thread How do you round numbers? Smilebasic 3 Do you want to round it to use it in more calculations? Or do you just want to round it so you c...
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